Ship Specs
Does anyone have or know where to find information on the number of armorments each type of ship can hold? Like how many blasters or launchers each ship can equip? I thought I'd seen this somewhere before but now I can't find it. Thanks.
- Hashum
- Jedi Correspondent
I can tell you this much so far.
Beginner ships = 1 weapon
Tier 1 ships = 2 weapons
Tier 2 ships = 3 weapons
Each ship (except maybe not beginner because of low mass) can also equip a missle launcher. I can't say for certain they each can hold countermeasures but at least Tier 2 and up can.
And a quick break down on weapons.
Blasters = Damage Shields and Armor
Ion Cannons = Damage Shields
Distruptors = Damage Armor
Proton Missles = Damage Shields and Armor
Concussion Missles = Damage Shields
Seismic Missles = Damage Armor
Beginner ships = 1 weapon
Tier 1 ships = 2 weapons
Tier 2 ships = 3 weapons
Each ship (except maybe not beginner because of low mass) can also equip a missle launcher. I can't say for certain they each can hold countermeasures but at least Tier 2 and up can.
And a quick break down on weapons.
Blasters = Damage Shields and Armor
Ion Cannons = Damage Shields
Distruptors = Damage Armor
Proton Missles = Damage Shields and Armor
Concussion Missles = Damage Shields
Seismic Missles = Damage Armor
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- SWG Tales Founder
Ah, Thank you very much, that's very helpful. I will let you know beginner ships can hold launchers as my Scyk has one. Can any ships hold more then one launcher?
- Hashum
- Jedi Correspondent
The Tier 2 and lower ships can't. I can't vouche for Tier 3 and higher. I'm guessing the higher up ships can hold at least 2.
Things to note about Launchers:
Lauchers take ammo packs (damage and quantity of missles vary per pack depending on how they are experimented on) that you have to load into your launcher when you manage your ship. I don't think there is a limit to how many missles you can load but if you get them by the crate you can load the whole crate at one time. Missles themselves do not add to the mass of your ship.
Ammo disappears once you load it so you cannot remove ammo once its loaded. Keep in mind if you remove your launcher for any reason the ammo stays in it so if you load that launcher into a new ship you'll retain all the ammo.
Things to note about Launchers:
Lauchers take ammo packs (damage and quantity of missles vary per pack depending on how they are experimented on) that you have to load into your launcher when you manage your ship. I don't think there is a limit to how many missles you can load but if you get them by the crate you can load the whole crate at one time. Missles themselves do not add to the mass of your ship.
Ammo disappears once you load it so you cannot remove ammo once its loaded. Keep in mind if you remove your launcher for any reason the ammo stays in it so if you load that launcher into a new ship you'll retain all the ammo.
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- SWG Tales Founder