Shuttleport?

bar_chart Should Nocturnus get a shuttleport?

Poll ended at Mon Oct 04, 2004 5:35 pm

Yes
20
91%
No
2
9%
Total votes 22
Voted Yes.

At first I thought it was a pain not to have one. Then I got to like the ride in/out of town. I does give me a fantasy/mythic dose. And the Lokian background music while I swoop! I never get over it.

However, if we want to spread Role Play awareness with our events and the very presence of the town we may just have to sacrifice some of that coolness. For the Cause, it's not that bad.

Once again, good RP points here with the background story of the 'port.

Good practical point by X'an. If we all needed to "scramble" our ships for a battle sometime, having that 'port would help.
Keer
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Keer Tregga
Keer wrote:And the Lokian background music while I swoop! I never get over it.
Heh. I have the opposite sentiment about the Lokian background music. There's a sad piece that plays whenever a sandstorm kicks up. It sounds like it's out of The Godfather or something.

Tekla said it best, whenever one of those storms kicks up: "Oh god, who found a horse head in their bed NOW?"
X'an Shin
SWG Tales Founder
SWG Tales Founder
Well with Typhus leaving that brings our actual citizen count to 46. So 9 more till shuttleport happiness, folks.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
Since I'm new here, and don't have a home city yet, I'd be more than happy to move to Nocturnus and help you get your shuttleport. I'd gladly drop a small Tatooine-style house in the city limits.
Raevas Kreig
Corporal
Corporal
If you'd like to join the fray of wayward pirates, underground imperial splinter cells and rebel dissidents then we'd be glad to have you.

Just contact Zannon, Dwilah, Skarr, or myself for help.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
Seret Sajet wrote:If you'd like to join the fray of wayward pirates, underground imperial splinter cells and rebel dissidents then we'd be glad to have you.

Just contact Zannon, Dwilah, Skarr, or myself for help.
"Wayward pirate" sounds right up my alley :cool: I'll shoot an in-game email to one of the above listed soon. Thanks!
Raevas Kreig
Corporal
Corporal
Ok, I concede the point. A shuttleport we must have. Arifo and Dwilah have managed to open my eyes to the possibilities it can provide. Although I'd like it if we could settle on a story for the shuttleport so we're sort of consistant. I like the smuggling stuff to Nym's idea. Offer's a small amount of protection since Nym is involved.

As to Xan's comment and someone later I think the scrambling our ships idea would be great. Wouldn't an imperial blockade be sweet? We'll have to get Trammel and his buddies to invade :)
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Hashum
Jedi Correspondent
Jedi Correspondent
Well if you were gonna use the idea of "finding the shuttle" then a better, more piraty storyline would probably be that this area was always a haven for smuggling and this shuttleport was thrown together hastily years ago and then abandoned. The Nocturnus group recognized how it could be refitted for their use. There would have to be more of a background to it but that could help tie in everything.
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E-bo Obi
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I have to say I'd avoid using any "found lost shuttleport" ideas simply because Nocturnus has a backstory. From what Zannon has established and what I have planned for an upcoming event it wouldn't fit. All I can say is Nocturnus's former owners wouldn't have had a shuttleport. Not like the ones you and I use. :D
Seret Sajet
SWG Tales Founder
SWG Tales Founder
The Shuttle is easiest explained away as a product of the successful casino. Zannon is a businessman...in order for the casino to become more profitable, Zannon would have to get shuttle service going. It's as simple as that. Plus it allows for smuggling things in and out of Nocturnus on a civilian ship.
Zannon
SWG Tales Founder
SWG Tales Founder
Seret Sajet wrote:Well with Typhus leaving that brings our actual citizen count to 46. So 9 more till shuttleport happiness, folks.
Illbleed and Ti will poof soon too, so we are really at a dreadful 44.

Jabe
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Jabe Adaks
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Graanta
Jabe Adaks wrote:
Seret Sajet wrote:Well with Typhus leaving that brings our actual citizen count to 46. So 9 more till shuttleport happiness, folks.
Illbleed and Ti will poof soon too, so we are really at a dreadful 44.

Jabe
Actually I factored them in to that number. We're back to 46.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
Seret Sajet wrote:Actually I factored them in to that number. We're back to 46.
I am still going to cry. Our painfully slow crawl to the shuttle port continues...

Jabe
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Jabe Adaks
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Jaibe Adaks
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Graanta
Well, actually we have a new member who is moving into the stronghold area...so make that 47 :) If he brings his alt...48.
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Novall
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You Noct guys are just fine. You are in better shape than you think. Most of your population is active players. You have a foundational stability that most other cities lack.

I would not lament your slow growth. The players you are attracting tend to stay and are active.

It's the "active" that really help you out. People are attracted to people. More and more will come. There are roleplayers out there we still have not found yet. :)
Ekade
The Kika'Vati Order
The Kika'Vati Order
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