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PostedWed Feb 23, 2005 9:49 pm
by Isleh
Hashum wrote:Another good subject would be the diversity. All the different races, languages, and even the diversity of professions. You're not tied down to one type of profession like in most RPG's. You don't have to choose Warrior or Crafter, you can have a mix if you like.
Not the mention the diversity of the players.

PostedWed Feb 23, 2005 9:59 pm
by Ekade
Hashum wrote:Another good subject would be the diversity. All the different races, languages, and even the diversity of professions. You're not tied down to one type of profession like in most RPG's. You don't have to choose Warrior or Crafter, you can have a mix if you like.
Ooh!! Or how the non-combat aspects of the game (crafting, city building) enable the a more closer immitation of RL.

Back to psychology.. The theory of critical mass and how it applies to online gaming. :D See: Commerce, PvP, and RP. People doing something attracts other people.