Like Guild Wars. That has a few cinematics spread throughout the game, but you always have the option to skip them.Eventually you would get tired of them and just want to be delivered to your destination as fast as possible.
I recall playing single player games with "transition scenes".. ultimately you find yourself presssing "Esc" to skip the scene.
If George Lucas were directly involved in SWG development...
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- Master Sergeant
I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.Isleh wrote:I hardly ever get tired of flying on a griffon in WoW and if I do, it's a good time for a break. The boat trips are fun too and they were removed, then put back.
Walk up the transport ramp and take a seat. Then the ramp closes and you watch the ground fall away and the sky fade to black as you talk to the person next to you.
That's more of what I'm thinking. Not a movie that gets played over and over.

One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
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- The Kika'Vati Order
Yep.. Traveling to the Smuggler's Outpost on Endor from Eisley dosn't feel any distant then going to Mos Tera. They are all one load screen away.Ekade wrote:I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.Isleh wrote:I hardly ever get tired of flying on a griffon in WoW and if I do, it's a good time for a break. The boat trips are fun too and they were removed, then put back.
Walk up the transport ramp and take a seat. Then the ramp closes and you watch the ground fall away and the sky fade to black as you talk to the person next to you.
That's more of what I'm thinking. Not a movie that gets played over and over.
One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
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- The Kika'Vati Order
George Lucas would do everything he could to screw you outta tha Benjamins. That is his number one priority. He would put out an expansion every 30 days, and want you to pay an extra 10-40 for it. He would make it so you do anything you can to never leave the game, and sell your soul to keep that subscription going.
I waltzed over to the swg forums, and was looking for a place to put my idea for PVP planets or "zones" where you dont have a declared/undeclared option, and for those planets to be habitable like the rest, only your nice cozy player city can be attacked and destroyed, your bases captured, and the war to move back and forth... I didnt see anyplace for me to drop the suggestion.
What I did see was a post describing the challenges with a game like SWG. It was put very well... Basically they are trying to make the game fit about 7 different categories, and it is very difficult to do. And while this post explains how people cant have it this way or that (RP, powergamers, chatters, crafters, PVPers, PVEers) they are putting it all together.
I know some folks here have familiarity with the forums, and know who to contact. For me it's like a trip to Greek land or something...
With certain planets or areas being PVP, and certain areas being "safe" from PVP people will actually get to PVP without hunting for days, or attacking empty bases.
Another thing I have seen done with Mythic's Dark Age of Camelot, they have a PVP server where everyone after lvl 10 is open to PVP like it or not, anytime, anywhere. On their other servers there are PVP "frontiers" or battlegrounds. where the homeland is PVE, and venturing into the PVP areas you compete against the two other realms. with fanesse this idea could be adapted to SWG.
In DAOC you compete over Keeps to control territory. This game is as old as EQ (or close) and still has a large clientbase.
Space zones could also be added for PVP, and there could be RP servers (also a DAOC idea) where anyone openly OOC is punished, or banned, unless with a group that is open to it. On the one or two RP servers still up in that game, (there werent too many, there isnt much to RP in that game) there is a disclaimer explaining the RP rules.
How about 1 server that has NO jedi? if its just one server, they would probably see a lot of happy people playing there, and other happy people content with the lack of RPers.
Seperate the people who gripe about certain playstyles and they wont have reason to gripe about eachother.
Another one, All you need to do is test is, on a TC, check player feedback, and go on. If some people like it, and some dont, make the change to a server or two, and leave the whiners out.
Oh, for those of you that never played DAOC, you get to create 8 characters PER SERVER!!!!1!!1
PVP and PVE are fun, seperate and together!
RP... basically just talking like "thou thoest, art not thine?"
RP lacks, but it could really soar if they made an RP server or two, and gave one free charswap!
I waltzed over to the swg forums, and was looking for a place to put my idea for PVP planets or "zones" where you dont have a declared/undeclared option, and for those planets to be habitable like the rest, only your nice cozy player city can be attacked and destroyed, your bases captured, and the war to move back and forth... I didnt see anyplace for me to drop the suggestion.
What I did see was a post describing the challenges with a game like SWG. It was put very well... Basically they are trying to make the game fit about 7 different categories, and it is very difficult to do. And while this post explains how people cant have it this way or that (RP, powergamers, chatters, crafters, PVPers, PVEers) they are putting it all together.
I know some folks here have familiarity with the forums, and know who to contact. For me it's like a trip to Greek land or something...
With certain planets or areas being PVP, and certain areas being "safe" from PVP people will actually get to PVP without hunting for days, or attacking empty bases.
Another thing I have seen done with Mythic's Dark Age of Camelot, they have a PVP server where everyone after lvl 10 is open to PVP like it or not, anytime, anywhere. On their other servers there are PVP "frontiers" or battlegrounds. where the homeland is PVE, and venturing into the PVP areas you compete against the two other realms. with fanesse this idea could be adapted to SWG.
In DAOC you compete over Keeps to control territory. This game is as old as EQ (or close) and still has a large clientbase.
Space zones could also be added for PVP, and there could be RP servers (also a DAOC idea) where anyone openly OOC is punished, or banned, unless with a group that is open to it. On the one or two RP servers still up in that game, (there werent too many, there isnt much to RP in that game) there is a disclaimer explaining the RP rules.
How about 1 server that has NO jedi? if its just one server, they would probably see a lot of happy people playing there, and other happy people content with the lack of RPers.
Seperate the people who gripe about certain playstyles and they wont have reason to gripe about eachother.
Another one, All you need to do is test is, on a TC, check player feedback, and go on. If some people like it, and some dont, make the change to a server or two, and leave the whiners out.
Oh, for those of you that never played DAOC, you get to create 8 characters PER SERVER!!!!1!!1
PVP and PVE are fun, seperate and together!
RP... basically just talking like "thou thoest, art not thine?"
RP lacks, but it could really soar if they made an RP server or two, and gave one free charswap!
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- Surface Marshal
I am glad when I can make a thread that reaches 2 pages in a day.
Very interesting views from all of you!
Jabe

Jabe
- Jabe Adaks
- Grand Admiral
- Discord
@jabeadaks - Server
Legends - Character Names
Jaibe Adaks
Wraife Scyndareaux
Graanta
I would suggest that it's our 'RP' responsibility not to abuse the system to the 'distance' thing. This is where we must seperate the concept of this being a game and the emmersion factor.
If you truly want to capture that feeling... try waiting at a starport till you can 'purchace' a ride from someone with a ship. Take your pet between cities when you feel you don't have enough credits to pay for fuel cells for your speeder.
While this in turn must make your think... well the galaxy is rich and everyone is taking luxuries in traveling as soon as I get somewhere... weed those people out of your RP. That's easier to do and some of us have admitted to zoning out the non-RPers where it hurts our emmersion. Just an idea ya can practice. This may 'slow' up getting from place to place. But, only a little.
Anyone up for an all expenses paid trip to Jabba's on foot from Anchorhead?
If you truly want to capture that feeling... try waiting at a starport till you can 'purchace' a ride from someone with a ship. Take your pet between cities when you feel you don't have enough credits to pay for fuel cells for your speeder.
While this in turn must make your think... well the galaxy is rich and everyone is taking luxuries in traveling as soon as I get somewhere... weed those people out of your RP. That's easier to do and some of us have admitted to zoning out the non-RPers where it hurts our emmersion. Just an idea ya can practice. This may 'slow' up getting from place to place. But, only a little.
Anyone up for an all expenses paid trip to Jabba's on foot from Anchorhead?

Last edited by Sai'nu on Fri Jun 24, 2005 12:36 am, edited 1 time in total.
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- The Kika'Vati Order
For your planets, I would suggest the Galactic Civil War forum. Hoth sound perfect for that kind of thing.warsloth wrote:George Lucas would do everything he could to screw you outta tha Benjamins. That is his number one priority. He would put out an expansion every 30 days, and want you to pay an extra 10-40 for it. He would make it so you do anything you can to never leave the game, and sell your soul to keep that subscription going.
I waltzed over to the swg forums, and was looking for a place to put my idea for PVP planets or "zones" where you dont have a declared/undeclared option, and for those planets to be habitable like the rest, only your nice cozy player city can be attacked and destroyed, your bases captured, and the war to move back and forth... I didnt see anyplace for me to drop the suggestion.
What I did see was a post describing the challenges with a game like SWG. It was put very well... Basically they are trying to make the game fit about 7 different categories, and it is very difficult to do. And while this post explains how people cant have it this way or that (RP, powergamers, chatters, crafters, PVPers, PVEers) they are putting it all together.
I know some folks here have familiarity with the forums, and know who to contact. For me it's like a trip to Greek land or something...
With certain planets or areas being PVP, and certain areas being "safe" from PVP people will actually get to PVP without hunting for days, or attacking empty bases.
Another thing I have seen done with Mythic's Dark Age of Camelot, they have a PVP server where everyone after lvl 10 is open to PVP like it or not, anytime, anywhere. On their other servers there are PVP "frontiers" or battlegrounds. where the homeland is PVE, and venturing into the PVP areas you compete against the two other realms. with fanesse this idea could be adapted to SWG.
In DAOC you compete over Keeps to control territory. This game is as old as EQ (or close) and still has a large clientbase.
Space zones could also be added for PVP, and there could be RP servers (also a DAOC idea) where anyone openly OOC is punished, or banned, unless with a group that is open to it. On the one or two RP servers still up in that game, (there werent too many, there isnt much to RP in that game) there is a disclaimer explaining the RP rules.
How about 1 server that has NO jedi? if its just one server, they would probably see a lot of happy people playing there, and other happy people content with the lack of RPers.
Seperate the people who gripe about certain playstyles and they wont have reason to gripe about eachother.
Another one, All you need to do is test is, on a TC, check player feedback, and go on. If some people like it, and some dont, make the change to a server or two, and leave the whiners out.
Oh, for those of you that never played DAOC, you get to create 8 characters PER SERVER!!!!1!!1
PVP and PVE are fun, seperate and together!
RP... basically just talking like "thou thoest, art not thine?"
RP lacks, but it could really soar if they made an RP server or two, and gave one free charswap!
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- The Kika'Vati Order
You bet. The story "Once Lost" was inspired by doing something just like that. I turned off all my waypoints. Hid my radar behind a chat box. Stopped and sought shelter when it was day and traveled at night. Put a power-up on my pistol and limited myself to 100 shots.Sai'nu wrote:I would suggest that it's our 'RP' responsibility not to abuse the system to the 'distance' thing. This is where we must seperate the concept of this being a game and the emmersion factor.
If you truly want to capture that feeling... try waiting at a starport till you can 'purchace' a ride from someone with a ship. Take your pet between systems when you feel you don't have enough credits to pay for fuel cells for your speeder.
While this in turn must make your think... well the galaxy is rich and everyone is taking luxuries in traveling as soon as I get somewhere... weed those people out of your RP. That's easier to do and some of us have admitted to zoning out the non-RPers where it hurts our emmersion. Just an idea ya can practice. This may 'slow' up getting from place to place. But, only a little.
Anyone up for an all expenses paid trip to Jabba's on foot from Anchorhead?
Because I had limited myself, I avoided anything that was a threat. and I learned it is a pain in the butt to walk tatooien with no way to tell direction.
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- The Kika'Vati Order
Ekade wrote:I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.Isleh wrote:I hardly ever get tired of flying on a griffon in WoW and if I do, it's a good time for a break. The boat trips are fun too and they were removed, then put back.
Walk up the transport ramp and take a seat. Then the ramp closes and you watch the ground fall away and the sky fade to black as you talk to the person next to you.
That's more of what I'm thinking. Not a movie that gets played over and over.
One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
I have to agree with both of you on, gryphon flights are fun and give a small break unless your flying from stormwind to IF like iam as i type this. But as Ekade said in WoW travel in that game even on a mount is scary and long, it took me two hours to travel from stormwind to auberdine, then to The barrens, then to some camp just to talk to some dude only to travel all the way back ( thank god for a hearthstone). If SWG had this feeling in its travel it would be great but it doesnt, i have to admit i see things in WoW that SWG is lacking, and i fully understand why SOE stole the entire game from blizzard and made it for SWG, but that alone took away the SWG for me in a way.
Heh...wait till MEO. 10 hours just to travel from Grey Havens to Rivendell.KirtViza wrote:Ekade wrote:I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.Isleh wrote:I hardly ever get tired of flying on a griffon in WoW and if I do, it's a good time for a break. The boat trips are fun too and they were removed, then put back.
Walk up the transport ramp and take a seat. Then the ramp closes and you watch the ground fall away and the sky fade to black as you talk to the person next to you.
That's more of what I'm thinking. Not a movie that gets played over and over.
One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
I have to agree with both of you on, gryphon flights are fun and give a small break unless your flying from stormwind to IF like iam as i type this. But as Ekade said in WoW travel in that game even on a mount is scary and long, it took me two hours to travel from stormwind to auberdine, then to The barrens, then to some camp just to talk to some dude only to travel all the way back ( thank god for a hearthstone). If SWG had this feeling in its travel it would be great but it doesnt, i have to admit i see things in WoW that SWG is lacking, and i fully understand why SOE stole the entire game from blizzard and made it for SWG, but that alone took away the SWG for me in a way.
- Novall
- BH Correspondent
- Discord
@mandaloretheuniter - Character Names
Novall Talon - Contact
10 "IN GAME" hours, they havent said how long it would take in real hoursNovall wrote:Heh...wait till MEO. 10 hours just to travel from Grey Havens to Rivendell.KirtViza wrote:Ekade wrote: I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.
One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
I have to agree with both of you on, gryphon flights are fun and give a small break unless your flying from stormwind to IF like iam as i type this. But as Ekade said in WoW travel in that game even on a mount is scary and long, it took me two hours to travel from stormwind to auberdine, then to The barrens, then to some camp just to talk to some dude only to travel all the way back ( thank god for a hearthstone). If SWG had this feeling in its travel it would be great but it doesnt, i have to admit i see things in WoW that SWG is lacking, and i fully understand why SOE stole the entire game from blizzard and made it for SWG, but that alone took away the SWG for me in a way.
Ok first as it relates to SWG I completely agree with you on the Travel. I remember playing Star Wars Rebellion I believe it was for the PC was sort of like a Star Wars risk. You take over planets either by diplomacy or force as the rebels or the Empire. You then set up infrastructure and built fleets. One of my favorite parts was the real feeling it had because it took 45 minutes for me to Travel from Mon Calamari to Yavin or an hour to go from two different outer rim planets.Novall wrote:Heh...wait till MEO. 10 hours just to travel from Grey Havens to Rivendell.KirtViza wrote:Ekade wrote: I see where you are coming from. And yeah, the griffon ride is cool. Just DON'T ride the griffon from Auberdine to Theramore. You will regret it.
One other thing that comes to mind.. In WoW, distance has meaning when it comes to travel. In SWG, it takes you just as long to get from Mos Eisley to Ancorhead as it does to get from Mos Eisley to Coronet. The sense of distance is completely distorted in SWG. You measure travel time in "hops", not distance. That does something to the immersion.
I have to agree with both of you on, gryphon flights are fun and give a small break unless your flying from stormwind to IF like iam as i type this. But as Ekade said in WoW travel in that game even on a mount is scary and long, it took me two hours to travel from stormwind to auberdine, then to The barrens, then to some camp just to talk to some dude only to travel all the way back ( thank god for a hearthstone). If SWG had this feeling in its travel it would be great but it doesnt, i have to admit i see things in WoW that SWG is lacking, and i fully understand why SOE stole the entire game from blizzard and made it for SWG, but that alone took away the SWG for me in a way.
Now MEO is a game that I can't wait for, I may have to take a temporary leave of absense from SWG to try that puppy out. The only other universe that could compare to the one GL created is the one JRR Tolkien created.
- Hashum
- Jedi Correspondent
One of the things they could do is make sheer cliffs impassible to anything other than a Master Ranger.
Simply getting to the village would be a challange then.
Simply getting to the village would be a challange then.
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- The Kika'Vati Order
Mountain Climbing! Finally a reason to use our ten foot poles again! ::pauses:: Wait... why do I lug around a ten foot pole again? 

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- The Kika'Vati Order
I remember Star Wars Rebellion. I thought I was one of the only people that enjoyed that game, heh heh. But yeah, the sense of how long these travels actually took was very well done there. Or take the Star Wars RPG. It's supposed to take around 96 hours to get from an Outer Rim planet like Tatooine to a Core World such as Corellia (dependign on how good your hyperdrive is). I don't know how they could incorporate something like that into Galaxies easily, but it would be nice to have that.Ok first as it relates to SWG I completely agree with you on the Travel. I remember playing Star Wars Rebellion I believe it was for the PC was sort of like a Star Wars risk. You take over planets either by diplomacy or force as the rebels or the Empire. You then set up infrastructure and built fleets. One of my favorite parts was the real feeling it had because it took 45 minutes for me to Travel from Mon Calamari to Yavin or an hour to go from two different outer rim planets.
Now MEO is a game that I can't wait for, I may have to take a temporary leave of absense from SWG to try that puppy out. The only other universe that could compare to the one GL created is the one JRR Tolkien created.
Or maybe something like the possibility of interrupted spaceflights as pirates attack your ship (even if they're just generic tier 1&2)--something to add to the experience.
And I know what you mean about MEO. I've been looking forwrd to that one as much as I looked forward to Galaxies.
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- Master Sergeant