PostedWed Aug 10, 2005 5:00 pm
The first post i made was for the pre-fight...this is an outline of the ROUGH strategies to use, these are basics not specifics.
there are 4 main things to manage:
1) Damage output
2) Defense/ Damage input
3) Action/Mind management
4) Filling/spice
Now the priority on these depends on your template. If you are a "glass cannon" template, meant to explode with damage but not much defense or longevity...by all means damage output is your primary concern, hard fast and leave her going "Call me?" However, if you are like me for instance and have a more methodical, lengthy approach, #3 becomes most important. Anyway, here are some general tips on how to do these:
Damage output tips:
Deuterium Pyro is your friend for ranged (there's a food for melee that does same thing) it is +202 accuracy for roughly 1 minute. This boosts not only your accuracy (duh) but accuracy can now affect your damage. If your accuracy is far above your opponents defense score, your damage gets a bonus. This is a huge help to glass cannon templates. Remember, non jedi can only heal while standing, wait till your opponent is to half or less (if they are dumb enough to let this happen) and THEN kd and finish them. They can use a stim while on the ground but its a better chance then kding right away. If you have good speed mod's, use a damage PUP, if you don't, use a speed pup. Just make sure you don't burn your action TOO fast. Remember: weapons have a cap now on damage/speed, so sometimes its best to use a SAC powerup if the caps are being hit. For a list of these caps (as its being compiled) head to the official weaponsmith forums. Remember, stims dont' pause the action so if you're taking damage pop those stim/bliel combos and KEEP FIRING.
Defense/Damage input control:
Ok several friends here: Synthsteak the glass cannon's worst fear. roughly 40 seconds of 45% damage reduction for the win, timed correctly, leaves the glass cannon template broken and confused and weak for the kill. Make sure your armor is sliced for armor break 75%. Keep exo protein wafers handy in case your filling is too full for synthsteak. Be sure to use things like CoB and Duelist stance if you have them available. Also things like intimidate/warcry/blind/thyroid rupture/etc. Anything to bring down your opponents speed/accuracy/etc.
3) Managing mind/action
Regen caps at +250 from food stacking, i tend to just go with blob candy/spiced tea, which are roughly 180ish each, and leave the filling for other things. Use an appropriate spice (i suggest booster blue or neutron pixie depending on template) and remeber one key rule: Your highest damage special is NOT always your friend. Remember ranged shot and placed shot (and the melee equivs)? Well the damage is lower but the action cost is SOOOOO low and the speed is fast enough to make them not bad attacks. Remember not to waste mind/action on silly things. THe best example applies to my own class, CM. People often toss on every single debuff we have, regardless of their opponents template...ok Snare does no good against a jedi with FR1 or better...its a waste. Shock has very limited usage. Traumatize on a rifleman? Or my favorite..infect!??!! its a BROKEN SKILL and people still try to use it, wasting a ton of mind. One slightly tricky tip....this is very ADVANCED tactics and can be dangerous... When kd'd...notice your regen...its as if sitting....so...if your opponent is rooted (melee) or unable to do damage well and kd's you (synthsteak hint hint) you can lay there regenning your mind and action rapid fire (this is more of a strategy for mind since action is sucha fast regen anyway)
4)Filling/Spice
Simple here, just make sure you don't overload yourself pre-fight and leave no room for mid-fight fooding up. ALways ALWAYS ALWAYS keep extra spcie and food stacks out of crates before a fight and keep tabs on your filling. Sucks to try and pop that 27 filling steak when you've got 10 filling left.... There's not too much of a tip here really other than just...watch it, control it, don't take un-needed foods/drinks and try to not blow through your foods too fast, sucks to take a synthsteak and your opponent notice it..and mez you...wasting it
there are 4 main things to manage:
1) Damage output
2) Defense/ Damage input
3) Action/Mind management
4) Filling/spice
Now the priority on these depends on your template. If you are a "glass cannon" template, meant to explode with damage but not much defense or longevity...by all means damage output is your primary concern, hard fast and leave her going "Call me?" However, if you are like me for instance and have a more methodical, lengthy approach, #3 becomes most important. Anyway, here are some general tips on how to do these:
Damage output tips:
Deuterium Pyro is your friend for ranged (there's a food for melee that does same thing) it is +202 accuracy for roughly 1 minute. This boosts not only your accuracy (duh) but accuracy can now affect your damage. If your accuracy is far above your opponents defense score, your damage gets a bonus. This is a huge help to glass cannon templates. Remember, non jedi can only heal while standing, wait till your opponent is to half or less (if they are dumb enough to let this happen) and THEN kd and finish them. They can use a stim while on the ground but its a better chance then kding right away. If you have good speed mod's, use a damage PUP, if you don't, use a speed pup. Just make sure you don't burn your action TOO fast. Remember: weapons have a cap now on damage/speed, so sometimes its best to use a SAC powerup if the caps are being hit. For a list of these caps (as its being compiled) head to the official weaponsmith forums. Remember, stims dont' pause the action so if you're taking damage pop those stim/bliel combos and KEEP FIRING.
Defense/Damage input control:
Ok several friends here: Synthsteak the glass cannon's worst fear. roughly 40 seconds of 45% damage reduction for the win, timed correctly, leaves the glass cannon template broken and confused and weak for the kill. Make sure your armor is sliced for armor break 75%. Keep exo protein wafers handy in case your filling is too full for synthsteak. Be sure to use things like CoB and Duelist stance if you have them available. Also things like intimidate/warcry/blind/thyroid rupture/etc. Anything to bring down your opponents speed/accuracy/etc.
3) Managing mind/action
Regen caps at +250 from food stacking, i tend to just go with blob candy/spiced tea, which are roughly 180ish each, and leave the filling for other things. Use an appropriate spice (i suggest booster blue or neutron pixie depending on template) and remeber one key rule: Your highest damage special is NOT always your friend. Remember ranged shot and placed shot (and the melee equivs)? Well the damage is lower but the action cost is SOOOOO low and the speed is fast enough to make them not bad attacks. Remember not to waste mind/action on silly things. THe best example applies to my own class, CM. People often toss on every single debuff we have, regardless of their opponents template...ok Snare does no good against a jedi with FR1 or better...its a waste. Shock has very limited usage. Traumatize on a rifleman? Or my favorite..infect!??!! its a BROKEN SKILL and people still try to use it, wasting a ton of mind. One slightly tricky tip....this is very ADVANCED tactics and can be dangerous... When kd'd...notice your regen...its as if sitting....so...if your opponent is rooted (melee) or unable to do damage well and kd's you (synthsteak hint hint) you can lay there regenning your mind and action rapid fire (this is more of a strategy for mind since action is sucha fast regen anyway)
4)Filling/Spice
Simple here, just make sure you don't overload yourself pre-fight and leave no room for mid-fight fooding up. ALways ALWAYS ALWAYS keep extra spcie and food stacks out of crates before a fight and keep tabs on your filling. Sucks to try and pop that 27 filling steak when you've got 10 filling left.... There's not too much of a tip here really other than just...watch it, control it, don't take un-needed foods/drinks and try to not blow through your foods too fast, sucks to take a synthsteak and your opponent notice it..and mez you...wasting it