
In many ways I do much of the same with Powers because unless the tank has really good dmg I pull major agro with my aoe debuffs and nuke (haha nuke, pfft) and I need to run close to the spinners, then back to my spot of around 15m behind the tank, or I wont get all the mobs into my area cone. I get a lot less XP per lair than when I was spin attacking with lightsaber. I simply dont have the time to hit all the mobs, my powers are weak and slow and the mobs die in a flash, melee or ranged.
Despite being ranged myself now, I really hate groups with ranged weapons. They pull agro in all directions and there is no WAY my slow lightening can catch up.
I'll return to the saber some day but it IS fun to play powers, ranged jedi and its less common. I'm a good support class. KDing 20 pikets in one go is fun

Entertainers just got more useful with the profession specific buffs, adding another 5% to the xp bonus, for crafting, ID and more. Just not combat. If I was say, an armorsmith grinding that out, which takes forever and a day, I'd spend time getting the 5% extra profession specific buff before start, however finding an entertain that is ATK and cann provide it, is much easier said than done.
What I miss in swg compared to the fantasy games they have tried to emulate is more effective group functions. They have all classes defined well, crowd control, tank, dd'ers, healers etc. but in those functions they don't work very well imo. We have few "dungeons" in which we can play out the various classes effectively and I don't think piket lairs provide a very entertaining challenge. Spin the lairs, kill the mobs, get the XP and move on. Understandable for the jedi who need 30+ million jedi xp which is roughly the same as combat xp. Imagine having to make 300 million xp to make a decent template. Wouldnt you be spinning lairs at max effeciency? FYI, its not "fun" gaming. Back to combat professions, everyone wants to be uber. Ekade is a great example, returning to swg, like most others she thinks. AHA.. I need to have fun again, so I need to omgwtfpwn like the 3000 other players on the server. I havent yet met ONE player with speciality in crowd control. No CC means people rely on the tank to keep agro. Taunt/Dominate Mind is a joke. People then need more defense and all the templates we see are made up of defense/dmg combo. Who wants to be helpless to defend themselves when the tanks/cc's are able or present? The majority of the players are simply DDers which is a huge shame.
Back to Force Wielders, we arent very effective as pure killers, we are group support for pve/pvp. I have a hard time handling a BHer who knows what he's doing, I usually have to take my massive xp loss or simply cloak and hide, being subject to verbal abuse *snickers* but I AM USEFUL to any group, dungeons or lairs
