I posted it under bugthread earlier, but here it is:
using specials properly:
When I hit a special, my action drops 3 seconds later. And target receives damage 4 up to even 7 seconds later! The critical moment here is 2 seconds after firing a special. I noticed that if I fire a special and start unloading normal shots right away, I spam the network communication and my special will not take any effect. Sure, counter will be active but action will not drop 3 sec later and damage will not appear 4 sec later. Important thing is to count two seconds of inactivity after using a special. That way network is clean and you will for sure get action drop and damage on target later. Counting properly will make you hit 100% all specials "right on the money"!
There is obviously a random-length internal server lag (probably queued requests) and therefore you get 4 to 7 sec delay until target damage and of course the crucial moment around 2 seconds after special has been fired - when client is communicating I guess.
Jabe Adaks wrote:Dwilah wrote:I don't like that a lot of the specials are hard to see...you can't tell what you're doing. It seems like they've undone a lot of the visually helpful changes of the CU.
/agree When I am gettin mobbed I simply can't tell if anmy of my specials are firing. And!!! dun dun dun!!!! NO COMBAT LOG so you can't even figure out if you did anything wrong anyway!
Jabe