PostedThu Aug 19, 2004 2:56 pm
I will be the last person standing on Gorath.
Well I'd be giving you a run for your money.
Well I'd be giving you a run for your money.
Heehee!Zannon wrote:Just slowly back away Jinx...slowly back away.Sepiv wrote:(feels curious pulling sensation to look at WoW...)
Ekade wrote:
So tell me about the RP aspects of the game. Is there anything that facilitates player driven content?
Being a "Star Wars fan" and not "sticking around" aren't mutually exclusive states.ekade wrote: (I am glad so many of us are SW fans and plan on sticking around.)
How so?**And this Roleplay is enhanced by the game design, not the other way around.**
Right off the top of the head, as I pointed out, there are more pre-existing relations between the different races outside of the main Faction vs. Faction conflict. In SWG terms the design has left the non-GCW roleplayers to fend for themselves. Alot of what we're doing here in SWGTales is the result of that content gap.Ekade wrote:Thank you, Keer, for the historical recap.
What I am looking for is this..
How so?**And this Roleplay is enhanced by the game design, not the other way around.**
What about the game design itself facilitates roleplay?
In other words.. as a Roleplayer, how is WoW better than SWG? What is WoW going to give me, or do better than SWG?
How does this enhance roleplay? I still see the need for the same things we are doing here. If I am a night elf, does this mean I am constantly at war with.. say the orcs? If not, won't I have to do the same things as must happen here to simulate conflict? Duelling, guildwar, etc.?Right off the top of the head, as I pointed out, there are more pre-existing relations between the different races outside of the main Faction vs. Faction conflict. In SWG terms the design has left the non-GCW roleplayers to fend for themselves. Alot of what we're doing here in SWGTales is the result of that content gap.
Very true. On the flipside, if WoW screws up a profession like SOE did to Jedi, nobody cares. There are no professions in WoW that are iconic in our culture. The expectations are vastly lower.Also the game design doesn't support you having to pretend that a whole profession doesn't exist (Jedi) because it's so whacked out for immersion considerations.
Yes, I did see you state your point. All three times.Apart from that, do you see the point about how being a "fan" doensn't necessarily have anything to do with "sticking around" ?
You're misunderstanding here. The 10 years I refer to are not game storyline years but the time that the franchise has been on the market. The Warcraft franchise storyline goes back millions of years.Hashum wrote:Well I can understand the points about WoW because of the history behind the game, but if you think 10 years of history in Warcraft is enough, don't forget there's almost 30 years of history in Star Wars
hashum wrote: The content from those books allows for a great deal of RP in SWG, so I don't see how a small history from 3 games really gives you all that much extra content to RP with.
WoW doesn't force you to choose either. Paladin, Priest, and Druid are all "mixed" classes. You can't put WoW in that old basket.hashum wrote: I just don't see as many options, again one reason for that (correct me if I'm wrong) is that I don't like class driven games. I hate having to choose between fighting and magic. SWG allows me to mix and match
Wouldn't like WoW but would have trouble resisting LoTR? Hmm, is this about brand names again?hashum wrote: So I'm more concerned about reports of a LotR RPG for the PC coming out. Now that's something I'd have trouble resisting. I'm addicted to the card game as it is, put it in RPG format and resistance would be futile.
Smug Druggler wrote: Right off the top of the head, as I pointed out, there are more pre-existing relations between the different races outside of the main Faction vs. Faction conflict. In SWG terms the design has left the non-GCW roleplayers to fend for themselves. Alot of what we're doing here in SWGTales is the result of that content gap.
If what I have already broken down doesn't spark for you, then the best I can do is wish that you'll find someone that you know personally who is a WoW Beta tester or imagine what RP would be like yourself, via the game's website. That and look at my above quote, focusing on the words non-GCW roleplayer to fend for themselves and content gap. *shrug*ekade wrote: How does this enhance roleplay? I still see the need for the same things we are doing here. If I am a night elf, does this mean I am constantly at war with.. say the orcs? If not, won't I have to do the same things as must happen here to simulate conflict? Duelling, guildwar, etc.?
Smug Druggler wrote: Also the game design doesn't support you having to pretend that a whole profession doesn't exist (Jedi) because it's so whacked out for immersion considerations.
HUH!? You wouldn't care. Realize that there are fans of the Warcraft franchise that would care as much about "screwed up" professions there as they do here....and that some of those fans are one and the same *points at myself*Ekade wrote: Very true. On the flipside, if WoW screws up a profession like SOE did to Jedi, nobody cares.
*double take* Naw, Star Wars professions like Jedi just find their inspiration from Medieval/Biblical/Mythological characters. Warcraft has no connection in that "culture" whatsoever. *confused*Ekade wrote: There are no professions in WoW that are iconic in our culture. The expectations are vastly lower.
Smug Druggler wrote: Apart from that, do you see the point about how being a "fan" doensn't necessarily have anything to do with "sticking around" ?
Oh, sorry, if 3 times is too much then let's go back and count how many times in the thread that points are made against WoW in favor of SWG... with less valid foundation!. I'm sure that I'm in the minority in that category.Ekade wrote: Yes, I did see you state your point. All three times.
*smirk* *yells* FangirlEkade wrote:*whispers* traitor
KIDDING!!!
What was the first game in the Star Wars line that allowed for any sort of RPability? Could it be Galaxies, maybe?X'an Shin wrote: ...this is the first game in the Warcraft line that allows for any sort of RPability.
What about all of the people that came into Star Wars for RP? Are they not some of the same people who enjoyed X-Wing vs. Tie Fighter or the multi-player version of the Jedi Knight series? Both games were "real time ownage". Once again y'all some of the fans are one and the same *points at me again* Why must there be a wall? Demographics can also be "De-mosaics" if you ask the right question of the computer or polling person correlating the info. Demosaics find overlapping customer/fan bases.X'an Shin wrote: The vast majority of Warcraft fans and players aren't into fantasy, nor are they into role-play. They're into real-time strategy ownage and Warcraft is the best game on the market for that. Almost the entire demographic of people who want to play WoW because it lives in the Warcraft universe don't give two gold coins if people RP or not.
Are you sure about their ignorance of the Warcraft histories? It's hard to explain to you if you don't know the stories, but if I had a "gold coin" for every player in SWG who has a character's name from Warcraft, I could pay Sony to double their SWG development staff, LOL. The "aware" audience is out there, my brotha.X'an Shin wrote: I think where you're going to get the RPers from are from the folks leaving Everquest (in droves) here, and other RPG style games, and those folks aren't as aware of the plot histories as the old Warcraft gamers are.
There's one coming out. It's called middle earth, or something like that. I have a friend who quit EQ and is eagerly awaiting it's launch.Sepiv wrote: If there were a LOTR MMORPG...well that would be verrrry interesting and tempting.
Sure, I can use my imagination and creativity in WoW to make RP work. I am doing the same here.If what I have already broken down doesn't spark for you, then the best I can do is wish that you'll find someone that you know personally who is a WoW Beta tester or imagine what RP would be like yourself, via the game's website. That and look at my above quote, focusing on the words non-GCW roleplayer to fend for themselves and content gap. *shrug*
Again.. HOW? How does WOW succeed in bridging the content gap where SWG fails? Your answer was "more factions". And that is fine. I was hoping for a little more.**And this Roleplay is enhanced by the game design, not the other way around.**