I know we're in the mood that they don't listen... but it might not hurt to suggest that model on galaxies. I tend to genralize that they don't listen to most of whats in a 150 page 'This sucks' thread. But they do look at things like... 'we'd be happier with 32 single professions than 32 mix and match or this base 9 you've given us.' I'm just making a suggestion. If you've done it already then I think your on the right track. I think NGE is here to stay... but I think it can be worked out to have a less awkward feel and capture a player's discretion feeling for the interface back to something more familiar like the CU... and still keep some of the new game enhancers in.
I see no reason why we can't have a 'free flow' hybrid fps mixed in with a Tabbing toolbar modification. At this point I'm just ranting though. I just wanted to let ya know I do see your point of view.
Is it true?
hell yes ill try and get you a job on the dev team.Revis Xizi wrote:Exactly! By removing the ability to have more than one profession at a time, they could easily balance the system. It was always the hybrids that messed up the balance. (BH / MCM template for example). This way, you could still have all of the old professions, but not allowing players to merge them together. Then all that would be adjusted is the damage outputs and a couple other things to...make the circle complete.
35 some professions still beats out 9 "iconic" profession in terms of variety.
Someone want to try to get me a job with SOE/LA so I can show them how it's done?
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- Army Captain
I totally agree with some of you saying that Jedi should not be an alpha profession. Maybe they should be more of a hybrid class of sorts instead of being locked into a single profession like a rifleman or such. Then, the damage could be the same as another class, but also have the ability to use other unique jedi only abilities. Not necessarily the highest damage dealer. And yes, I have posted my model on the official forums and hope to have a dev (or smedley) read it.
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- Gorath Jedi Council
I gotta laugh about everyone crying about Jedi. Jedi should be an alpha profession because its true to the movies. Either have Jedi in game or don't have them at all, but if you have them then they should be able to take down droid armies solo, etc.
Now that Jedi is a starter profession everyone is going for Jedi. For 20 some publishes people have been crying that Jedi have ruined the game, the economy, the immersion and I have watched the same people who were upset about it respec in to Jedi. I can't take most of the critics seriously.
Jedi should be an alpha profession, but it should be more rare than it is now.
Jabe
Now that Jedi is a starter profession everyone is going for Jedi. For 20 some publishes people have been crying that Jedi have ruined the game, the economy, the immersion and I have watched the same people who were upset about it respec in to Jedi. I can't take most of the critics seriously.
Jedi should be an alpha profession, but it should be more rare than it is now.
Jabe
- Jabe Adaks
- Grand Admiral
- Discord
@jabeadaks - Server
Legends - Character Names
Jaibe Adaks
Wraife Scyndareaux
Graanta
Ya I would have prefered a Melee Class Profession, and upon mastering that you could choose to move to Jedi. Starting jedi just seems to wrong on so many levels, but who am I, I just pay 15 bucks a month 

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- Warrant Officer I
- Contact
As much as I agree with everyone else's point of view, I would personally like Jedi to be on their own playing field. Once someone becomes a Jedi, they should be so powerful that no normal profession could touch them, with the exception of a Bounty Hunter. Bounty Hunters were the only ones that gave a Jedi problems. Bounty Hunters SHOULD have to work for their credits, after all. The biggest thing I would like to see is when one becomes a Jedi, they then wage their own war against the opposing side of the Force. Light vs Dark. Normal professions would of course, have the GCW for their own PvP fun.
On another idea:
SOE could easily fix the timeline if they moved the game just before A New Hope and after Revenge of the Sith. All they'd have to do it just announce it. Everything would actually work in its existing state, except for those NPC's that mentioned the Death Star being blown up, etc.
On another idea:
SOE could easily fix the timeline if they moved the game just before A New Hope and after Revenge of the Sith. All they'd have to do it just announce it. Everything would actually work in its existing state, except for those NPC's that mentioned the Death Star being blown up, etc.
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- Gorath Jedi Council
So, why would anyone go Jedi then? The player classes would be balanced, but Jedi would be more powerful than them. However, Jedi cannot fight the weaker player classes, but can only fight other Jedi which are the same skill as them. So, all fights are fair. Jedi is not an alpha class then, as they can only fight people of their same abilities. So, there would be no reward to go Jedi other than to say, "Hey, I got Jedi", to which others would reply, "So what? You can't do crap to us." And then of course, if BH compares to Jedi in power, but is a normal class...why would anyone be anything other than BH?Revis Xizi wrote:As much as I agree with everyone else's point of view, I would personally like Jedi to be on their own playing field. Once someone becomes a Jedi, they should be so powerful that no normal profession could touch them, with the exception of a Bounty Hunter. Bounty Hunters were the only ones that gave a Jedi problems. Bounty Hunters SHOULD have to work for their credits, after all. The biggest thing I would like to see is when one becomes a Jedi, they then wage their own war against the opposing side of the Force. Light vs Dark. Normal professions would of course, have the GCW for their own PvP fun.
The CU was fine with Jedi. They were good, but not impossible. If I started fighting a Jedi, I knew I had a fight on my hands, not a quick "kill this guy and move on." All they had to do was give 'em back their damn premium pearls.
And balance? Bah, who needs balance? Doesn't it stand to reason that a fully armed and armored Commando is going to beat a bloody Teras Kasi in a fight? Even with his "Iron Fists", the TK is not gonna be able to hurt the commando. That is a fact of life (Please remember that I have been a Teras Kasi, or working on it, since launch. I went into the profession not expecting to win a lot of fights).
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- Sergeant Major
Nyvveck, have you ever seen what happens to a Stormtrooper after taking a hit from a lightsaber? The same thing that happens to everything else. That's why Jedi should be an elite profession.
Bounty Hunters have jetpacks, snares, and other weapons that could help them withstand an attack from a Jedi.
As for Commando, wouldn't it be hard for them to launch a rocket at a agile fist fighter? But if they got that shot off and landed it, they'd do enough damage to stand a chance against a melee specialist because that's what a commando DOES.
The two both have opposite defenses against each other. Melee has melee defense, a ranged person has ranged defenses. If overall damage output is the same for both of these classes, then it's balanced. They just both have weaknesses against each other.
Jedi vs Jedi only makes sense because of their enhanced reflexes and sense through the Force. I'm not saying that another profession couldn't duel a Jedi, I'm saying that they'd probably just not be powerful enough to kill him. Just like the movies, Jedi are the most powerful, rare, and unique.
I agreed with SOE / LA's decision with Jedi and BH's being almost on the same level, but I don't think that BH should have been so easy to obtain. Easier than Jedi, but harder than a normal profession.
Jedi > Bounty Hunters > Other Professions.
Bounty Hunters have jetpacks, snares, and other weapons that could help them withstand an attack from a Jedi.
As for Commando, wouldn't it be hard for them to launch a rocket at a agile fist fighter? But if they got that shot off and landed it, they'd do enough damage to stand a chance against a melee specialist because that's what a commando DOES.
The two both have opposite defenses against each other. Melee has melee defense, a ranged person has ranged defenses. If overall damage output is the same for both of these classes, then it's balanced. They just both have weaknesses against each other.
Jedi vs Jedi only makes sense because of their enhanced reflexes and sense through the Force. I'm not saying that another profession couldn't duel a Jedi, I'm saying that they'd probably just not be powerful enough to kill him. Just like the movies, Jedi are the most powerful, rare, and unique.
I agreed with SOE / LA's decision with Jedi and BH's being almost on the same level, but I don't think that BH should have been so easy to obtain. Easier than Jedi, but harder than a normal profession.
Jedi > Bounty Hunters > Other Professions.
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- Gorath Jedi Council
Yes, I have seen what happens when a Jedi hits a stormtrooper with his lightsaber. Have you ever seen what happens when Han Solo shoots his blaster? (If you haven't, watch A New Hope, where they are blasting out of the Mos Eisley starport...Solo's little pistol blows HOLES IN THE WALLS, killing stormtroopers he doesn't even hit...). So, according to that logic, Smuggler should be more powerful than Jedi, because of the collateral damage!
You can not translate the movies into the game literally. If you did so, it would be no fun. I did not post to flame or anything of the sort. I understand that I have a tone that makes it seem like I am. That is because I am ticked off with the NGE, it's Sunday, and I've had about two hours of sleep in three days. So do not be offended.
I was simply pointing out that the system that you came up with had many flaws, and would be very hard to implement. When you are talking about changing a game, you have to talk about the whole populace. The vast majority of people that grind out Jedi are PvPers, because they have the will to go all the way for "teh uber". As such, no, they won't be impressed that they can kill an NPC. If they can't use their powers to give them the upper hand against others, then they will see no point to grinding it.
And yes, it might be hard to launch a rocket at an agile fist fighter...but the main weapon for commando is the flamethrower...so how is the agile fist fighter going to dodge that? How is the bloody Jedi going to block that with his saber?
Also, in the EU (which I admitedly only know a bit about on select subjects), there are quite a few "normies" that can fight Jedi. One example is the Emperor's Royal Guard. Sure, not enough for a Jedi Master...but trained to fight Knights. And while they could be force sensitive, it was not a requirement.
(Oh, and on topic...I am fairly certain he was refering to the lock on target thing...they've said a ton of times they are never rolling back)
You can not translate the movies into the game literally. If you did so, it would be no fun. I did not post to flame or anything of the sort. I understand that I have a tone that makes it seem like I am. That is because I am ticked off with the NGE, it's Sunday, and I've had about two hours of sleep in three days. So do not be offended.
I was simply pointing out that the system that you came up with had many flaws, and would be very hard to implement. When you are talking about changing a game, you have to talk about the whole populace. The vast majority of people that grind out Jedi are PvPers, because they have the will to go all the way for "teh uber". As such, no, they won't be impressed that they can kill an NPC. If they can't use their powers to give them the upper hand against others, then they will see no point to grinding it.
And yes, it might be hard to launch a rocket at an agile fist fighter...but the main weapon for commando is the flamethrower...so how is the agile fist fighter going to dodge that? How is the bloody Jedi going to block that with his saber?
Also, in the EU (which I admitedly only know a bit about on select subjects), there are quite a few "normies" that can fight Jedi. One example is the Emperor's Royal Guard. Sure, not enough for a Jedi Master...but trained to fight Knights. And while they could be force sensitive, it was not a requirement.
(Oh, and on topic...I am fairly certain he was refering to the lock on target thing...they've said a ton of times they are never rolling back)
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- Sergeant Major
No offense taken Nyvveck. But these are just dreams anyway. All opinions aside, SOE / LA should just put up polls like some other MMORPGS have done *cough* DAOC *cough* in order to know what directions and actions they should take based on the largest complaints heard in the forums. Then, they should tackle the issues one by one, making sure that that issue is completely resolved.
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- Gorath Jedi Council
I've made a couple posts... and I hope some of what I've said is at least agreeable to some of your thoughts (I know it won't be to all *grins*).
Link:
http://forums.station.sony.com/swg/boar ... ng&page=81
The Lunatic Fringer
(While I still hold true that their forums aren't entirely accurate... I think they'll listen to constructive criticism that doesn't envolve... "Your game sucks, bring back the old one." I have no delussions that they 100% are going to consider even 1% of my post though. If they use some of it... then II've contributed in some mannor. If they don't... I still gave a contribution to the think tank. That's all we can try to do.)
Link:
http://forums.station.sony.com/swg/boar ... ng&page=81
The Lunatic Fringer
(While I still hold true that their forums aren't entirely accurate... I think they'll listen to constructive criticism that doesn't envolve... "Your game sucks, bring back the old one." I have no delussions that they 100% are going to consider even 1% of my post though. If they use some of it... then II've contributed in some mannor. If they don't... I still gave a contribution to the think tank. That's all we can try to do.)
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- The Kika'Vati Order
Don't take it too hard, the Everquest mods have been pulled over to SWG to do some 24/7 patrolling of the forums. I guess SOE has realized that forums with thousands of threads isn't doing them much good. You pretty much have to post in one of the focus threads now.
Jabe
Jabe
- Jabe Adaks
- Grand Admiral
- Discord
@jabeadaks - Server
Legends - Character Names
Jaibe Adaks
Wraife Scyndareaux
Graanta
Their improvement... mine too... it just game me a chance to say what I wanted to say a little more clearly. When first we fail.... try, try, try again.
Link:
http://forums.station.sony.com/swg/boar ... ng&page=10

Link:
http://forums.station.sony.com/swg/boar ... ng&page=10

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- The Kika'Vati Order
there werent really 32 though , just different forms of ranged and melee, jedi , and crafting , and entertainers. CoV has way more than 32 combinations and its balanced just fine .
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- Second Lieutenant