Get ready to change your characters

Novall wrote:
KirtViza wrote:
Novall wrote: I seriously doubt its gonna be moved. The whole reason that its not at MBH is because the DEVs know that there is no MBH thats competiton with a high lvl knight and above. The ONLY way they would put jedi hunting to MBH is if they gave BH's some melee or melee defence. Master lightsaber makes a MBH look like shit atm honestly. You know I'm right to.

Why do you think I got rid of BH? Its a crap profession by itself because it is defenceless to a jedi. Something to think about is that after the CU, eyeshot will be gone. They said in that write-up that all DOT attacks are going to be health damage since thats the only bar your gonna have...so eyeshot's gonna turn into something like ear or nose shot :)

I dont see em making MBH the only jedi hunter unless they add some melee in there or atleast protection from it.
I agree and disagree with you.

1. ATM a knight can easily take down any BH BUFFED!!
2. Saberblock makes Ranged look like target practice for 5 year olds
3. Insider info has informed me that saberblock may drop to as low as 20% for non ranked knights.
4. MBH should be somthing worth having and have a reason for it, not just some +10 to spd and acc for weapons.
5. If you give MBH PC bounties, you keep it where t belongs, as a RANGED profession. Allowing Melee to be BH is stupid I mean come on if you read the books and look at the movies Just about all BH's are ranged. WHY? Cause the further you are away from your target the higher the chances you get to live.

Yes eye shot will leave..wow like I care Right now all I would like to see is MBH be worth somthing moer then a title I want to walk into a cantina and be feared again. I remember being a rebel BH in the old days (( 2months from launch)) ad walking to Bestine from AH, with groups of rebels and attacking bestine and not owning everyone but not getting beat up from some stick 20m's away.
If they take down Jedi's saber bloack to just 20%, there going to have to add something else to give them protection as thats the ONLY protection they have from any combat profession. They have 0 melee protection, which is why TKM's take em out without a whole lot of trouble.

heh, if more of this game went by the books/movies...I'd agree with you. If they change Bh to make it more BH-realistic (A ranged master with a light smattering of melee moves for tight spots.) then ya, I would thing they would move jedi bounties to MBH. I'm not holding by breath to see if they do though :)
There just needs to be a reason to Master BH, at the moment there is none except for the title.
KirtViza
Overall this feels good. Breath of fresh air? No.

A whole new pair of lungs? Yes! :)

Harkening back to the old old days, everybody's gonna be out there test-fighting...IN GROUPS! :)

Under the current system, my keystrokes are much more active than my mind, especially buffed. I'm more or less just waiting for the enemy to die. With Wind Ups, Cool Downs, and, my favorites, Interruptions there'll be more mental gear shifting going on. Hell, I may even start PvPing.

Looks like my WoW play time was good training for this. And the interactive audio/visual effects do connect you more to your toon (there were some effects that I never got tired of hearing/seeing).

There are a few things that hangnail this for me, though. Why are Teras Kasi needing swords now? Anyone see an in or out of game justification for that?

And big buffs from Doctors? I saw the new stim pack mention, but nothing about mega buffs being eliminated. There is more info to come they say.

Getting Away From the Pure Numbers and Letters of The Upgrade:

No, Keer Tregga can't be a Master of Smuggling, Teras Kasi, and Pistols anymore and that's cool to me. To an extent, I don't like the idea of a "Group of One". While it was time convenient to be able to go off and do a bunch of stuff solo, I'd rather group if at all possible. If it's not possible to find a group then I'll go find something else to do or just exercise my patience genes. But these are all my personal tactics. I'm sure they are not for everyone.

Once again, Rancors, Dragons, and Acklays will be feared and legendary creatures! Dathomir, Yavin, and Lok will be the dangerous places for solo travel that they are supposed to be.

One of the positive things about being super toons before is that now that you've tasted victory over some of the toughest mobs and creatures, your appetite has been whetted. You may not like the fact that those push over Rancors are now thumbing their noses at you by yourself and you cant get their old loot. What are you gonna do?

Group! :lol:
Keer
Moff
Moff
Server
Restoration 3
Character Names
Keer Tregga
Master Doc and COmbat medic then transfer it all to master bounty hunter without ever having to do the Investigation tree.
DuoXDuoX
Second Lieutenant
Second Lieutenant
This does greatly help the BH profession I have to admit that. Not needing Master Marksman is a huge bonus. It may still be beneficial because of the weapon speed and such, however at least we can drop rifles.

And Kirt I heard they're going to make MBH much more desirable in the upgrade. Read some of Tanks posts in the BH forum.

Although I've also heard only one bar for HAM instead of three. I'm not crazy about that. I really liked the multiple bars. Made Galaxies different, and I liked being able to target variace weakness on people, was just more realistic.
User avatar
Hashum
Jedi Correspondent
Jedi Correspondent
Dwilah wrote:In case nobody else noticed, it's a lot like WoW.
Correction, WoW is a lot like SWG!! :D :D :D :D

This game came before that POS excuse for an MMO....

No offense intended to anyone who likes the game, but honestly, there is so little diversity. I played a bit from a friend here at school, and have been told about countless other downfalls by others... Warcraft should just stick to RTS. At least those made me laugh :)
Shadowpaw
Staff Sergeant
Staff Sergeant
Shadowpaw wrote:
Dwilah wrote:In case nobody else noticed, it's a lot like WoW.
Correction, WoW is a lot like SWG!! :D :D :D :D

This game came before that POS excuse for an MMO....

No offense intended to anyone who likes the game, but honestly, there is so little diversity. I played a bit from a friend here at school, and have been told about countless other downfalls by others... Warcraft should just stick to RTS. At least those made me laugh :)
That's what I dislike about this update. Making one "life" bar and two support bars. I don't like that. I liked having options, same with damage types. It made the game diverse which made it immersive.

I think they did enough balancing through the profession template changes, the armor changes, and the buff changes. I think leaving at least 4 damage types instead of 2 would be better. Considering the Ying and Yang effect armor is going to have I don't see that having more damage types would unbalance anything.

If we at least got to keep that I wouldn't mind losing out on the effectivness of certain specials like Eye Shot. But having only one "life" bar just means everyone is going to spam the special with the must x% increase on their max damage. Granted spamming won't be as easy but it takes away from the variety.

I liked picking a weapon based on the targest weaknesses, and then exploiting them with specials that further targeted their weanesses. Made it feel more like real combat. More strategy and therefore more immersive to me.

That's just MHO though.
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Jedi Correspondent
Jedi Correspondent
Well I think that the addition of the "interrupt" will be the death of spamming. If I understand it correctly, there are ways to interrupt a special to prevent it from actually happening. You try spamming a special agaisnt someone who knows the counter and I would assume you are doomed. They also stated that npc's would adhere to the same rules as players. So they have the same advantages and disadvantages.

Three life bars AND having to manage wind up, usage, and cool down times for a special would be fairly tricky in my opinion.
Krusshyk
SWG Tales Founder
SWG Tales Founder
Dwilah wrote: They're giving us a completely new game system to play. In case nobody else noticed, it's a lot like WoW. Wind ups, cool downs... One-use stims are similar to potions. They won't make doctors any less viable in the field any more than healers are useless in that game.
Excellent point! I play a healer in WoW and it is a blast. Doctors will not be made useless, they will become sought after even more. It sounds like you won't want to hit any tough areas without one.

If it works like WoW, people will be BEGGING for doctors. :D
Ekade
The Kika'Vati Order
The Kika'Vati Order
You know what is funny about all this..

It now costs a melee prof the same amount of skill points to master as it does for DANCER!!! :D (Assuming of course they don't lower the skill point cost for entertainer profs.)

With open arms, I welcome you all to my world!! :twisted:
Ekade
The Kika'Vati Order
The Kika'Vati Order
Ekade wrote:You know what is funny about all this..

It now costs a melee prof the same amount of skill points to master as it does for DANCER!!! :D (Assuming of course they don't lower the skill point cost for entertainer profs.)

With open arms, I welcome you all to my world!! :twisted:
Mind wounds are going away. Leaves us with 2 functions.... healing BF and mind buffing.

Leaves us with a usless skill tree ( wound healing ) in Muscian and Dancer. There was talk on the SOE forums of giving Dancers/Muscians some special combat abilities and this was received with mix responses. There was talk of reducing the cost of the entertainer professions. All hearsay.

Guess I'll have to wait and see if I become a 106 point BF healer/mind buffer or a blade dancer.
Isleh
The Kika'Vati Order
The Kika'Vati Order
I wouldn't be surprised if they eventually got rid of the entertainer profs all together to be honest.
Nyase
Major General
Major General
As much as the idea pisses me off, I can see it...especially as gung ho as the devs seem about the GCW.

That would totally ruin things for me though...most of the reason I came back to SWG was because it had professions like entertainer that didn't require me to spend all my time mindless killing things.
Iri
Staff Corporal
Staff Corporal
My opinion is completely biased, but I felt like the non-combat professions are a very large reason why SWG is special.

Entertainer attracts a different kind of player, and I think these players contributions to the game are exceedingly valuable.

Just the concept of entertainer adds a level of immersion to the game. Artisan does too. Getting rid of the Entertainer profs would be a HUGE mistake.
Ekade
The Kika'Vati Order
The Kika'Vati Order
I agree completely. I love the fact you can come in and do something other than look for something to shoot.(That's what the jawas are for.)

It's just with all these new upgrades and such, entertainer seems to be even more of a bot prof than it was to begin with. Granted, I'll still keep my levels in it. Had these skills too long to just drop em all.
Nyase
Major General
Major General
Nyase wrote:I agree completely. I love the fact you can come in and do something other than look for something to shoot.(That's what the jawas are for.)

It's just with all these new upgrades and such, entertainer seems to be even more of a bot prof than it was to begin with. Granted, I'll still keep my levels in it. Had these skills too long to just drop em all.
Well.... I disagree with the line of thought that they plan to get rid of entertainer. Why add new dances and songs then?

The upgrade has to come first because it's a larger audiance... and we really don't know how extensive the changes are. If they all things combat, then they have to deal with that issue of the entertainer tree. The entertainer profession is not targeted at people who are into combat... it's targeted at the people who made the game Dance Dance Revolution so popular.
Isleh
The Kika'Vati Order
The Kika'Vati Order
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