Jabe, the more I think about the situation with TKM the less I worry about. Now granted I'm not a TKM but from a passer by I don't think it will be that bad. Now TKM is given the best defensive rating in the game from what I could tell, which most people think is the case even now. So that shouldn't change much.Jabe Adaks wrote:As far as I can tell they're going to ruin the TKA profession. Instead of nerfing TKA's they should have made it harder to acquire or put a quest system in to the TKA grind to make it like a smaller, shorter version of the village. TKA's should remain powerful and a threat to the Jedi.Keer wrote:Continuity: Teras Kasi has joined the long roster of things in the game to get the discontinuity shaft, depending on your canonical preferences. This newer version of Teras Kasi with moderate damage I can't really see in a continuity/RP sense contending with a Jedi, as they were reputed to do.
Then there's the name itself, "Steel Hands". With the re-imagining of TK it should be more like "Body of Smoke" or "Be Like Water, my friend." Hard to hit, grasp, or keep and it might just choke/drown you?? *shrug*
Seems to me if TKA is going to get nerfed all thats going to happen is that more people are going to want to unlock Jedi and thats exactly what will happen.
Again, I really hope I am wrong. Everything on paper sounds great for other professions except for all the "tankers". To be honest I am kind of shocked they adopted that slang in to their official system. A tanker is just a guy who deals with incoming damage while everyone else fights: link
So what they're basically saying is that TKA's, pikeman and others will be low on the damage dealing side. Seems like they are trying to improve group combat but forget that people play by themselves. I am glad that this will be an improvement for most professions. But honestly if it's going to work the way I think it is, its going to kill everything I currently enjoy in SWG.
Jabe
Now your attack is given a rating of 3, which seems to be just above average. Now I don't know what kind of damage you dish out but it's probably on par with Pistoleer I would think, low max damage but fast attack speed. Specials I'd expect you get around 800-1200 dmg? Seems about average when you take into account LLC's, Flame Throwers, etc. So I would expect this not to overly change either your gaming experience or play style.
As a TKM you'll also be one of the few professions that can choose between the major two damage types I believe with the new knuckler coming out. So with your speedy attacks and hard to hit defenses a small reduction (if there is one) to attack power shouldn't be noticed too much I would think.
I just have the feeling you'll be plesantly surprised. And as to fighting Jedi you should still have an excellent chance. With Lightsaber damage going the Energy route, and as a TKM already having excellent Melee defenses you can work your armor to accomdate protection against energy and thus should be very effective against Jedi or any profession still.
Just MHO






