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PostedWed Mar 30, 2005 7:02 pm
by Hashum
Jabe Adaks wrote:Keer wrote:Continuity: Teras Kasi has joined the long roster of things in the game to get the discontinuity shaft, depending on your canonical preferences. This newer version of Teras Kasi with moderate damage I can't really see in a continuity/RP sense contending with a Jedi, as they were reputed to do.
Then there's the name itself, "Steel Hands". With the re-imagining of TK it should be more like "Body of Smoke" or "Be Like Water, my friend." Hard to hit, grasp, or keep and it might just choke/drown you?? *shrug*
As far as I can tell they're going to ruin the TKA profession. Instead of nerfing TKA's they should have made it harder to acquire or put a quest system in to the TKA grind to make it like a smaller, shorter version of the village. TKA's should remain powerful and a threat to the Jedi.
Seems to me if TKA is going to get nerfed all thats going to happen is that more people are going to want to unlock Jedi and thats exactly what will happen.
Again, I really hope I am wrong. Everything on paper sounds great for other professions except for all the "tankers". To be honest I am kind of shocked they adopted that slang in to their official system. A tanker is just a guy who deals with incoming damage while everyone else fights:
link
So what they're basically saying is that TKA's, pikeman and others will be low on the damage dealing side. Seems like they are trying to improve group combat but forget that people play by themselves. I am glad that this will be an improvement for most professions. But honestly if it's going to work the way I think it is, its going to kill everything I currently enjoy in SWG.
Jabe
Jabe, the more I think about the situation with TKM the less I worry about. Now granted I'm not a TKM but from a passer by I don't think it will be that bad. Now TKM is given the best defensive rating in the game from what I could tell, which most people think is the case even now. So that shouldn't change much.
Now your attack is given a rating of 3, which seems to be just above average. Now I don't know what kind of damage you dish out but it's probably on par with Pistoleer I would think, low max damage but fast attack speed. Specials I'd expect you get around 800-1200 dmg? Seems about average when you take into account LLC's, Flame Throwers, etc. So I would expect this not to overly change either your gaming experience or play style.
As a TKM you'll also be one of the few professions that can choose between the major two damage types I believe with the new knuckler coming out. So with your speedy attacks and hard to hit defenses a small reduction (if there is one) to attack power shouldn't be noticed too much I would think.
I just have the feeling you'll be plesantly surprised. And as to fighting Jedi you should still have an excellent chance. With Lightsaber damage going the Energy route, and as a TKM already having excellent Melee defenses you can work your armor to accomdate protection against energy and thus should be very effective against Jedi or any profession still.
Just MHO
PostedWed Mar 30, 2005 7:04 pm
by Ekade
In reading through all the stuff, it looks like armorsmith is going to be the hot crafting profession. I expect it to boom like Shipwright did when JtL came out as everyone screambles to obtain their ideal armor.
I do like the group concept. I know it is a pain to get a good group, but group combat is great fun.. Especially when you start to discover synergies between the professions and you begin to truly work as a team. I discovered how fun this can be playing WoW, and it sounds like SWG is trying to do something similar.
PostedWed Mar 30, 2005 7:07 pm
by Ekade
When "Testing Week" comes, we should all get together and beat eachother up for a bit so we can see how these play out and hopefully make an informed decision on what to switch to.
PostedWed Mar 30, 2005 7:16 pm
by Keer
One other thing that I'm wondering about was this:
Sony wrote:Deathblow will only be able to be done while in melee range. All professions will have the innate ability to perform a deathblow (some may be better at it than others) but none will be able to deal a deathblow from a distance.
Anyone know the reasoning behind this? A PvP Rifleman is an Incap-at-a-distance specialist now?
Would 3 Incaps at long distance in a short time period (forget how long) still mean death?
PostedWed Mar 30, 2005 7:39 pm
by Hashum
Keer wrote:One other thing that I'm wondering about was this:
[quote="Sony']Deathblow will only be able to be done while in melee range. All professions will have the innate ability to perform a deathblow (some may be better at it than others) but none will be able to deal a deathblow from a distance.
Anyone know the reasoning behind this? A PvP Rifleman is an Incap-at-a-distance specialist now?
Would 3 Incaps at long distance in a short time period (forget how long) still mean death?[/quote]
Good question, frankly I can't believe they took this away from Rifleman their sniper shot was perfect for their profession.
PostedWed Mar 30, 2005 7:41 pm
by Jabe Adaks
Hashum wrote:Now your attack is given a rating of 3, which seems to be just above average. Now I don't know what kind of damage you dish out but it's probably on par with Pistoleer I would think, low max damage but fast attack speed. Specials I'd expect you get around 800-1200 dmg? Seems about average when you take into account LLC's, Flame Throwers, etc. So I would expect this not to overly change either your gaming experience or play style.
I hope you're right. Currently I can average 1800-2200 damage about every second (this changes based on resists of course). Solo'ing a rancor mission with about 6-8 of them aggro'ing is generally not a problem for Jabe. I kinda like grinding all that XP and using my medic skills to mitigate the effects of the incoming damage.
I am not saying that these numbers should remain the same. I am saying that I should still be able to take on the same missions after the CU. If that means I deal less damage but the aggro count goes down to truly "balance" the game - I am ok with that even though it will take longer to get xp.
Jabe
PostedWed Mar 30, 2005 7:43 pm
by Novall
Ekade wrote:When "Testing Week" comes, we should all get together and beat eachother up for a bit so we can see how these play out and hopefully make an informed decision on what to switch to.
First thing we have to do is *grind* back through the novice profs. They want to see the progression of skills and junk...so like for week 1 and maybe 2 we can only be novice

Which means it will be awhile before anyone will be BH since ranged support works of COMBAT xp.
PostedWed Mar 30, 2005 7:55 pm
by Hashum
Jabe Adaks wrote:Hashum wrote:Now your attack is given a rating of 3, which seems to be just above average. Now I don't know what kind of damage you dish out but it's probably on par with Pistoleer I would think, low max damage but fast attack speed. Specials I'd expect you get around 800-1200 dmg? Seems about average when you take into account LLC's, Flame Throwers, etc. So I would expect this not to overly change either your gaming experience or play style.
I hope you're right. Currently I can average 1800-2200 damage about every second (this changes based on resists of course). Solo'ing a rancor mission with about 6-8 of them aggro'ing is generally not a problem for Jabe. I kinda like grinding all that XP and using my medic skills to mitigate the effects of the incoming damage.
I am not saying that these numbers should remain the same. I am saying that I should still be able to take on the same missions after the CU. If that means I deal less damage but the aggro count goes down to truly "balance" the game - I am ok with that even though it will take longer to get xp.
Jabe
Not sure about that. I think the damage sounds typical of what I get in the same time. Depending on my weapon and resists as you mentioned.
Now after the CU I do believe it maybe harder for you to solo 8 Rancor's (depending on their level I would hope), but I think it will be due more to better AI and team work by the rancor's then by your profession having been really nerfed. At least that's what I'm getting from the CU info.
Basically the bottom line I'm thinking is TKM will still be a formidable profession in combat.
PostedWed Mar 30, 2005 7:59 pm
by Jabe Adaks
I think I am going to start grinding the new pre-reqs before the patch comes out. I don't want to ahve to worry about any upgrade processes in a month.
*sigh* There goes my spare skill points.
Jabe
PostedWed Mar 30, 2005 8:26 pm
by Ekade
Novall wrote:Ekade wrote:When "Testing Week" comes, we should all get together and beat eachother up for a bit so we can see how these play out and hopefully make an informed decision on what to switch to.
First thing we have to do is *grind* back through the novice profs. They want to see the progression of skills and junk...so like for week 1 and maybe 2 we can only be novice

Which means it will be awhile before anyone will be BH since ranged support works of COMBAT xp.
What?
So if I am currently a Master Brawler (meaning I already have the prereq for the new Fencer) and a Master Fencer.. I need to earn all that back?
Pardon my french.. but F--- THAT!
Now I am confused. I thought we would get a week to tweak our skill points.
PostedWed Mar 30, 2005 8:32 pm
by Hashum
Ekade wrote:Novall wrote:Ekade wrote:When "Testing Week" comes, we should all get together and beat eachother up for a bit so we can see how these play out and hopefully make an informed decision on what to switch to.
First thing we have to do is *grind* back through the novice profs. They want to see the progression of skills and junk...so like for week 1 and maybe 2 we can only be novice

Which means it will be awhile before anyone will be BH since ranged support works of COMBAT xp.
What?
So if I am currently a Master Brawler (meaning I already have the prereq for the new Fencer) and a Master Fencer.. I need to earn all that back?
Pardon my french.. but F--- THAT!
Now I am confused. I thought we would get a week to tweak our skill points.
Ok, to clarify Ekade meant the "test week" on the actual server. Novall was refering to the TC trials.
So you're both right. On TC you'll have to grind, on actual you will reallocate.
PostedWed Mar 30, 2005 8:37 pm
by Ekade
Hashum wrote:
Ok, to clarify Ekade meant the "test week" on the actual server. Novall was refering to the TC trials.
So you're both right. On TC you'll have to grind, on actual you will reallocate.
Ahhh...
Yeah, I have no intention of going on Test Center to grind. Refer to my french above for my opinion on that.

PostedWed Mar 30, 2005 9:30 pm
by Novall
Ekade wrote:Hashum wrote:
Ok, to clarify Ekade meant the "test week" on the actual server. Novall was refering to the TC trials.
So you're both right. On TC you'll have to grind, on actual you will reallocate.
Ahhh...
Yeah, I have no intention of going on Test Center to grind. Refer to my french above for my opinion on that.

If you want to have any kind of say at all about the CU...then I suggest doing it. I'm not knocking you at all Ekade, cause I know I really really really dont want to grind novice profs again...its been so long. But with a change as huge as this, its really our duty to get in there and test things out. Otherwise, when something bad happens to your prof...there gonna ask if you caught it in TC before it went live. Then where ya gonna be?
PostedWed Mar 30, 2005 9:34 pm
by Hashum
I agree, when it comes out I'll be there that's for sure.
PostedWed Mar 30, 2005 10:17 pm
by Ekade
Novall wrote:
If you want to have any kind of say at all about the CU...then I suggest doing it. I'm not knocking you at all Ekade, cause I know I really really really dont want to grind novice profs again...its been so long. But with a change as huge as this, its really our duty to get in there and test things out. Otherwise, when something bad happens to your prof...there gonna ask if you caught it in TC before it went live. Then where ya gonna be?
If I honestly felt like I had any kind of say, I would. I don't think they would listen to me whatsoever. By the time it gets to TC, they just want to know if it works, not what we think of the design.
Franky, it is not my job to test their stuff. These things should be well tested and well balanced long before I see them.