Ok now is the time, whats your new template gonna be?

Ekade wrote:
Isleh wrote:I'm almost past caring.

I though of dropping Swordsman and going back to Smuggler.

Maybe taking up novice Commando.

I'm kinda mad at what happened to Entartainers. I go master smuggler when the last revamp was in the works and then it never comes around. I wait it out and wait it out till finally I hear that I would be allowed respec my character when the upgrade hits so I figure I'd try something else.

I hear good things about what is planned for smugglers and I think "YAY". Then the changes with Entertainers start coming to light...

*sigh*

Am I destined to always have have only half my skillpoints in a functional profession? It has made me contemplate dumping most of dancer.

Any advice on what I can do with only 144 skill points?

Not to gripe.. but Smugglers, Pistoleers, BH's.. those are the ones getting the love in the CU. I can see the logic.. those are iconic to SW.

It just sucks to be one of the ones getting no love... in fact, entertainers are actually having some things taken away.
Personally, I'd like to see entertainers get a little love along the lines of what they did to smuggler. Give them defensive bonuses, skill with some sort of hold out pistol or knife that only they can be certed for, give them a couple of special attacks (maybe a KD that would be like hamstringing someone with the knife and a pistol attack that would have a bonus if you hit someone from behind with it...maybe negating counterattack if its' the first attack), and then the ability to remove states like dizzy and blind from themselves.

I think this would give the entertainers a bigger place in combat, a way to augment a combat profession they may have, and a way to keep themselves in a fight that they would normally loose in an instant.

Hell, personally, I think it'd be cool to give entertainers a pickpocket type skill so they can steal stuff off of NPCs that they aren't aggroed with. Then entertainers that wanted more of a combat role could act as spies if they wanted to.
Zannon
SWG Tales Founder
SWG Tales Founder
They won't give entertainers anything special. Remember the fate of the dancer in Episode VI? Rancor food.

As for me, provided the CU Prof calc is correct, MCH, Master Pistoleer, and the rest in medical (2-1-2-0 I think).
Dar_of_Kiban
Lance Corporal
Lance Corporal
Zannon wrote: Personally, I'd like to see entertainers get a little love along the lines of what they did to smuggler. Give them defensive bonuses, skill with some sort of hold out pistol or knife that only they can be certed for, give them a couple of special attacks (maybe a KD that would be like hamstringing someone with the knife and a pistol attack that would have a bonus if you hit someone from behind with it...maybe negating counterattack if its' the first attack), and then the ability to remove states like dizzy and blind from themselves.

I think this would give the entertainers a bigger place in combat, a way to augment a combat profession they may have, and a way to keep themselves in a fight that they would normally loose in an instant.

Hell, personally, I think it'd be cool to give entertainers a pickpocket type skill so they can steal stuff off of NPCs that they aren't aggroed with. Then entertainers that wanted more of a combat role could act as spies if they wanted to.
Yeah, it would not be game-breaking if they threw us a bone and gave us a few defense mods or something.

There was talk a whilie back on an entertainer upgrade of sorts. They would fix all our brokens, give us quests, abilities, and items. I think I even heard the word "themepark" used.

That seemed to fall by the wayside. :sad:
Ekade
The Kika'Vati Order
The Kika'Vati Order
DO OVER!

I have completely redone the furball...I decided that keeping SL wasn't worth it. I don't get enough time in groups to actually use my skills anyway, so I was basically devoting a crap ton of skill points to a profession I will rarely use.

So now its MBH, Master Carbineer, and marksman. Not sure if I want to keep marksman though. Any reccomendations on a good support prof for that combination?
Krusshyk
SWG Tales Founder
SWG Tales Founder
I completley re-did Lok'i on Thursday night, during our Gurk Hunt :P

I realized I was having Waaaaaay more fun with Melee combat, and thats what it's all about folks, FUN :)

So I completley got rid of ranged proffesions...

I am now a Swordsman/TKA, This is such a great balance I'm at LVL 54 (I beat my goal YEAH!!), and I'm loving it, I'd have to look but I think I'm like 4232 TKA, and 4222 Swordsman. I'm kicking ass, More ass then I've ever been able to kick.

I walk around people complaining about the CU Typing ": Loves the CU!"

B-E-A-Utiful :)
Lok'i Vidaar
SWG Tales Founder
SWG Tales Founder
Well, I finially finished the template I am going to keep for Jabe last night. It goes as follows:

Master Brawler
Master TKA
Master Swordsman
Pikeman 4400

With some FS skills, I got about 4 skill points left.

Jabe
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Jabe Adaks
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Graanta
Jabe Adaks wrote:Well, I finially finished the template I am going to keep for Jabe last night. It goes as follows:

Master Brawler
Master TKA
Master Swordsman
Pikeman 4400

With some FS skills, I got about 4 skill points left.

Jabe
I'll bet you rip a new A-Hole In whatever gets in your way!
With Pike you can keep them on the ground, If they do get up You can defend yourself because of TKA, and while their down you've got the Powerhouse Swords to take them out fast. That rocks...

/WritedownJabe'sUberTemplate :P
Lok'i Vidaar
SWG Tales Founder
SWG Tales Founder
Lok'i Vidaar wrote:I'll bet you rip a new A-Hole In whatever gets in your way!
With Pike you can keep them on the ground, If they do get up You can defend yourself because of TKA, and while their down you've got the Powerhouse Swords to take them out fast. That rocks...
I have managed to surprise a Jedi or two. :D

Jabe
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Jabe Adaks
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Luckily, and to my surprise, I haven't changed Keer's template at all. Outside, that is, of the necessary new pre-reqs, the original respec still stands and I like it.

Master Smuggler/Master Pistoleer/Tera Kasi 4-0-3-1

The even more sugary bonus is that it fits in exactly with what I want Keer to reflect in roleplay combat skills, a blaster hand that can deal with being unarmed. Hamstringing & hobbling enemies into submission or to escape. Dodging and defending with finesse.

We'll see if it lasts until the "finish line".

My heart so surely goes out to those whose combat and/or RP templates aren't looking so tasty. As a player who has looong been on that side (and may be again, you never know) the *overall health of the game* is paramount to me.

I'd sacrifice some to make this balance out for all, if that's possible.
Keer
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its a strong template jabe :)
Dariis
Sergeant Major
Sergeant Major
After sticking with my old template for a bit and seeing how it has changed I decided to go another route. Pure brawler just wasn't in the cards for me anymore because of the new range of abilities I could have with other professions. If nothing else the new roles of the professions and the ability to respec and avoid all that grinding was far too tempting.

So I went with the template I usually go for in just about any game, the Damage Demon. Plain and simply my in-game philosophy is to "Kill 'em before they can kill you." This means doing the most amount of damage in as little time as possible. This template isn't for everyone but for folks like me it keeps my gametime happy.

So I kept my beloved 2H swords and dropped all my Master Fencer and TK skills. In return I took on Marksmen and Riflemen. I'm usually weary of mixing firearms and melee weapons together because it seems like I was spreading it kind of thin but I really like this combo. This combo means I can hit them hard from a distance and when they run up close they are no safer than before. I call it the "Snipe n' Smash Template."

So after trying this template out for a while and giving all the aspects of the CU a chance I have to say I am very, very happy right now. Everything is still not 100% clear to me but I'm learning and lovin' it.
Seret Sajet
SWG Tales Founder
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I'm still not done yet... but dbl xp is over so... I'll just throw up what I have as of now.

Master Fencer, Master Brawler, TK 2000, and Swordsman 0020. With 6 skill points in FS and Dancer 0020 / Ent0044. I've got about 10 skill points left after fiddling around with it. This is with Vreese.

I'm still frustrated though; My concept is much like Ekade's... A Swordsinger as such. While I work my way to the light that is Jedi. However, Fencer just seems all around worthless save for the weapons that I love and, of course, the title. Finese, Swashbuckling, being Heroic was what I always associated with the profession and it even gave me a spin for longing to wield a lightsaber one day. I'm still trying to find something that 'works' though. But the above may be my finished template.

I tried more Swordsman than TK, but found I needed the meditate to keep a 'steady' fight speed on grinding missions. I tried the Critical Strike and Power Attack with my preferred 400dps fencer weapon with Swordsman before I respeced... but... it didn't feel like it was going any faster than if I used my Body hit. Bleeds 'do' work. If I tap a 4 or 5k npc with 5 bleeds, the extra 550 (in addition to the actual bleed hit) or so pts of 'bleed' dmg makes it go much quicker for me. However, I haven't noticed any of the other fencer skills beyond 'Body Hit' "Bleed' and perhaps "Blind' to be of 'any' use.

I guess my question would be... is the deffense line in swordsman worth keeping or should I just pump up my meditation in TK? And... should I keep Master Brawler? Or, again, pump up one of the elite professions by dropping it and the novice pike line?

Today also begins the respec for Entertainers and Artisans.... so, hopefully this means their letting everyone 'open' respec now between classes. If so, Batak will need an 'entire' new template as well.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
vreese... no master brawler will hurt you in -15 speed/-25 accuracy, so you should find a way to counter that obstacle or you will see a -.15 speed calculation for dps...

blind is good for fencer but not amazing (when i had it they always cured it quickly), bleed is alright (in pvp the tick is kinda weak), and of the 3 (body/leg/head) bodyhit is the weakest. lunge lunge lunge...fencer lunge is great! i have improved lunge (advanced at master) and i get a kd from 10m!! oh lala c'est génial. and the binding attack, this lowers regen rates and you will out last your opponents. and crippling hit is good for ranged opponets

a template to consider is: master fencer/tk/swords very good defences, strong speed/accuracy. swords power, fencer finess, and tk defence :)
Dariis
Sergeant Major
Sergeant Major
Letting go of one group to support another. After messing around with a few things some more... I think I'm going to drop dancing entirely to support the new 'lvl 80' cmbt system. I really did enjoy being able to start dancing with my sisters; but the fact is, if I keep it, I'm screwing myself in combat essentially. At least I know I'll be able to help you and you help me back with the xp buff.

Dariis and Jabe, thanks for the input on brawler templates. I think I'll drop the MB and pike line, although sexy it is, and go for the MF/Swordsman/Tk combo suggested.

Kept one line of Merchant for fs sense grinding with Batak and the one required line in artisan to free up some SP. So far, I've gone Master Marksman and 4441 Bounty Hunter. Haven't actually gotten to try it yet though. So, I guess things have changed to full combat ranged with one toon and full combat brawler with the other.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
Do not keep Dancer unless you are a die-hard psycho for the profession. It offers the crummiest benefit per skill point of any profession. It gets no love from the devs.

Knowing you, Batty, I honestly think you will be happier going full-combat. :D
Ekade
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