Page 5 of 5
PostedThu Mar 31, 2005 6:39 pm
by KirtViza
Hashum wrote:Rebecca wrote:KirtViza wrote:The Combat upgrade will be on TC today BTW.
How the heck do I get in the test center?
I've never been able to figure that out.
Yes I would like to know this too, anyone?
OK girls and boys, if you want to get on Testcenter, log in normally but dont hit PLAY!, look on the bottom of the log in box you will see, FULL SCAN-TESTCENTER-and some other crap, Hit test center then retype your account pass word, and let it update and hit play, create a char on the TC-2 server not normal test center ok. have fun and enjoy
PostedThu Mar 31, 2005 6:41 pm
by Sai'nu
*cough* Goofball! *points to self* Goofball!!
((Ekade needs 'another' man derailment thread begin...))
Seriously though; I'll step back for a moment to look at the bigger picture and say that the Devs 'are' doing their job because they seem to be pleasing the 'majority' of players with this. As I said in guildchat a little last night... I'll stay simply because I love the RP here with all of you. But that doesn't mean I have to participate in a system I don't like. They may see about a fourth of their playing community turn into bots or non-combatants now. And I'd bet that percentage will most likely be the Vet players who don't like the changes and would've rather have seen them 'fix' the old, or current, system rather than make a new 'copy the other guy' game.
PostedThu Mar 31, 2005 6:53 pm
by Rebecca
KirtViza wrote:Hashum wrote:Rebecca wrote:
How the heck do I get in the test center?
I've never been able to figure that out.
Yes I would like to know this too, anyone?
OK girls and boys, if you want to get on Testcenter, log in normally but dont hit PLAY!, look on the bottom of the log in box you will see, FULL SCAN-TESTCENTER-and some other crap, Hit test center then retype your account pass word, and let it update and hit play, create a char on the TC-2 server not normal test center ok. have fun and enjoy
Ok... simple enough
*moves mouse cursor of the test center button and clicks*
ERROR! This program has caused a system failure and is now shutting down.
Hmmm... Guess that suggestion goes out the window.
PostedThu Mar 31, 2005 7:07 pm
by Ekade
Jedi2b wrote:
Seriously though; I'll step back for a moment to look at the bigger picture and say that the Devs 'are' doing their job because they seem to be pleasing the 'majority' of players with this. As I said in guildchat a little last night... I'll stay simply because I love the RP here with all of you. But that doesn't mean I have to participate in a system I don't like. They may see about a fourth of their playing community turn into bots or non-combatants now. And I'd bet that percentage will most likely be the Vet players who don't like the changes and would've rather have seen them 'fix' the old, or current, system rather than make a new 'copy the other guy' game.
To a certain extent, I am already a non-combatant. PvP become not so fun, then I slowly lost interest in PvE as well. It was just so darn repetetive.
The downfall of the current combat system is that the decisions you are faced with in the heat of battle are not all that challenging most of the time. As such, combat is just not stimulating to the brain. You could macro it for crying out loud.
I hope the CU is successful in delivering a meaningful and challenging combat experience. What worries me is that the powergamers out there will find a whole new level of uberness that the dev's never expected and things won't be any better than they are today.
PostedThu Mar 31, 2005 8:07 pm
by Vanwa
I dont know about you all but I met most of my friends through the group hunts of the old days. Since buffs, armor and weapons have been made so powerful that anyone can be a one man(woman) army, grouping has only become a tool for grinding profession sololy(is that a word?) Im excited to see a return of times where people have to interact and work together to hunt. Ranger camps will be used once more, doc and cms will do more than just buff and throw dots. Its exciting times people.
Yeah I can see where alot of people are concerned. I for one am conserned for our Jedi and how our grind will be affected since hunting in groups would cause visibility. Only time will tell though.
PostedThu Mar 31, 2005 8:39 pm
by KirtViza
DEATH TO ANY AND ALL JEDI!!!! sorry yala I still love you anyway
PostedThu Mar 31, 2005 9:35 pm
by Ekade
Groups are a funny thing..
When they work, they make the game SO much more fun. Few things are more fun than a really good group hunt.
On the flip side, few things are more frustrating then being unsuccessful in getting a good group hunt going.
In watching the tendencies of players since the beginning of the game I have observed a migration from group play to solo play (generally speaking of course). Why? Because it is easier. Gamers, like water, tend to chose the easiest path.
Inevitably, a player will experience frustration in trying to get his/her buddies together for a hunt. They will start to look for other ways, eventually leading to the Solo hunt. Unfortunately, the way the game was balanced there is little incentive to hunt in a group. You can get good XP and good loot hunting solo.
The players who are "fed up with groups" will not like the change, but I think the design is sound. Allow people to hunt solo if they want, but give more of a reward to those who want to hunt in a group. Encourage social play, but don't require it.
PostedThu Mar 31, 2005 9:49 pm
by Sai'nu
Ekade wrote:Groups are a funny thing..
When they work, they make the game SO much more fun. Few things are more fun than a really good group hunt.
On the flip side, few things are more frustrating then being unsuccessful in getting a good group hunt going.
In watching the tendencies of players since the beginning of the game I have observed a migration from group play to solo play (generally speaking of course). Why? Because it is easier. Gamers, like water, tend to chose the easiest path.
Inevitably, a player will experience frustration in trying to get his/her buddies together for a hunt. They will start to look for other ways, eventually leading to the Solo hunt. Unfortunately, the way the game was balanced there is little incentive to hunt in a group. You can get good XP and good loot hunting solo.
The players who are "fed up with groups" will not like the change, but I think the design is sound. Allow people to hunt solo if they want, but give more of a reward to those who want to hunt in a group. Encourage social play, but don't require it.
I deffinately fall into the latter myself. I love solo play. I actually think it's a good thing that you won't be able to solo everything as well. My quiff is that they can fix the HAM system without these drastic changes and get the same effect.
If you nerf armor, buffs, and fix specials and tweak the race stats a little; You have a working combat system where your profession still has a strength and specific purpose in attacking HAM. ((Now we're just going to be attacking one generic health bar)). It might as well be formula as the HAM system. So, while the idea that I'll have to do more grouping does upset me; It upsets me more that their getting rid of a very unique combat system rather than if they'd just fix it. One would have to 'think' more using the current HAM system if they'd just do what I just suggested I think.
But, as you said elsewhere, Ekade, I think at this point since it's on Test Center now; Our opinions of it don't count for much since we 'are' going to see this stuff go live wither we like it or not now.
PostedThu Mar 31, 2005 9:56 pm
by Ekade
Jedi2b wrote:I deffinately fall into the latter myself. I love solo play. I actually think it's a good thing that you won't be able to solo everything as well. My quiff is that they can fix the HAM system without these drastic changes and get the same effect.
If you nerf armor, buffs, and fix specials and tweak the race stats a little; You have a working combat system where your profession still has a strength and specific purpose in attacking HAM. ((Now we're just going to be attacking one generic health bar)). It might as well be formula as the HAM system. So, while the idea that I'll have to do more grouping does upset me; It upsets me more that their getting rid of a very unique combat system rather than if they'd just fix it. One would have to 'think' more using the current HAM system if they'd just do what I just suggested I think.
/amen
They just needed to tweak the numbers on Doc buffs, armor, and combat medic poisons/diseases and things would have been a LOT better.
For some reason, they never consider a subtle change. Everything has to be a HUGE adjustment.
One thing everyone needs to be prepared for.. think of the CU as a software product. We are getting a version 1 product with the CU. As such, it will be buggy. It will probably take 2 or 3 patches before it is at least workable (assuming they are not morons about it, then it will take more). This is where my expectations are anyways.

PostedThu Mar 31, 2005 10:12 pm
by Hashum
Jedi2b wrote:Ekade wrote:Groups are a funny thing..
When they work, they make the game SO much more fun. Few things are more fun than a really good group hunt.
On the flip side, few things are more frustrating then being unsuccessful in getting a good group hunt going.
In watching the tendencies of players since the beginning of the game I have observed a migration from group play to solo play (generally speaking of course). Why? Because it is easier. Gamers, like water, tend to chose the easiest path.
Inevitably, a player will experience frustration in trying to get his/her buddies together for a hunt. They will start to look for other ways, eventually leading to the Solo hunt. Unfortunately, the way the game was balanced there is little incentive to hunt in a group. You can get good XP and good loot hunting solo.
The players who are "fed up with groups" will not like the change, but I think the design is sound. Allow people to hunt solo if they want, but give more of a reward to those who want to hunt in a group. Encourage social play, but don't require it.
I deffinately fall into the latter myself. I love solo play. I actually think it's a good thing that you won't be able to solo everything as well. My quiff is that they can fix the HAM system without these drastic changes and get the same effect.
If you nerf armor, buffs, and fix specials and tweak the race stats a little; You have a working combat system where your profession still has a strength and specific purpose in attacking HAM. ((Now we're just going to be attacking one generic health bar)). It might as well be formula as the HAM system. So, while the idea that I'll have to do more grouping does upset me; It upsets me more that their getting rid of a very unique combat system rather than if they'd just fix it. One would have to 'think' more using the current HAM system if they'd just do what I just suggested I think.
But, as you said elsewhere, Ekade, I think at this point since it's on Test Center now; Our opinions of it don't count for much since we 'are' going to see this stuff go live wither we like it or not now.
I felt the same way about the HAM Bars but some research has changed my opinion a little. While only the Health bar will take "damage", and "wounds" the other Action and Mind bars will still be targetable by specials but instead of damage it will cause your opponent to have to plan his next strike more accordingly because you've reduced their pool of "action" points to perform specials.
Now I'm not eloquent so that may not be the best explination but you will still be able to target said HAM bars and that will still greatly influence the course of the fight. It's just the manner in which it impacts battle has changed, it will no longer give you the win, but by targeting those bars you will help to insure that you win because you're crippling your opponent.
PostedThu Mar 31, 2005 11:35 pm
by Dariis
I would like to say I think whats happening to Teras Kasi is perfect :P they get a rating of (5) in defense!! thats the only prof with such a rating. now yes the damage output of 3 is less than now, but even with a vibro knuckler would a teras kasi be doing the kind of damage a BH, commando/rifleman/carbineer/heavysword or fencer would? I dont think they would.
with teras as the new #1 tank i foresee the power of teras staying the same, and maybe even becoming better... senario: 2 teras monks are escorting someone, a strong enemy shows up...one monk could run in (and better than any other prof) stand toe to toe with that opponent avoiding damage and buying time for the other monk and escortee to escape. making teras the most defensive "self preserving" prof sounds just like a martial arts master to me.
and as far as fencers go, you will not suck ekade :P you will do great damage, dot (sounds like on the of only dot profs too :P)and always have to be on your feet, flowing...the object of the fencer will be to dance in combat not tank.
the one thing I am hoping most from the CU is that weapon speed doesnt cap!! but a faster weapon means faster cooldown. with the current speed caps everyweapon is 1 hit per second with some attachments and/or FS melee speed, this stinks because it means the only good weapons are the high damage ones... personally i would rather have a lower damage lightweight and lightning fast sword than a slower more damaging one (before the speed cap problem weaponspeed was a critical factor)
now i could be wrong with this, but it said maximum hitpoints will be 3k for a toon, and we start with 1k. since we cant have 3 elite masteries anymore, i interpret this as only 2 elite combat profs will have the 3k ham (1k per mastery). and 3k isnt that bad, my ham now is 650/650/900, that is a total of 2200 hitpoints right there

PostedFri Apr 01, 2005 1:00 am
by Ekade
Dariis wrote:
now i could be wrong with this, but it said maximum hitpoints will be 3k for a toon, and we start with 1k. since we cant have 3 elite masteries anymore, i interpret this as only 2 elite combat profs will have the 3k ham (1k per mastery). and 3k isnt that bad, my ham now is 650/650/900, that is a total of 2200 hitpoints right there

I am not happy about THAT at all.
It basically widens the gap between me (having a non-combat profession) and other combatants even more. After the CU, full combat templates will not only enjoy the advantages over me they do today, but they ALSO get 1/3 more hitpoints.
Basically this system is telling me that one should be 100% combat.. or no combat at all.
I liked it when Ekade was somewhat combat viable... but compared to the vast majority, she will be even more severely gimped than she is now.
Ekade will really get her butt kicked during Dariis' training events now.

PostedFri Apr 01, 2005 1:50 am
by Hashum
Ekade wrote:Dariis wrote:
now i could be wrong with this, but it said maximum hitpoints will be 3k for a toon, and we start with 1k. since we cant have 3 elite masteries anymore, i interpret this as only 2 elite combat profs will have the 3k ham (1k per mastery). and 3k isnt that bad, my ham now is 650/650/900, that is a total of 2200 hitpoints right there

I am not happy about THAT at all.
It basically widens the gap between me (having a non-combat profession) and other combatants even more. After the CU, full combat templates will not only enjoy the advantages over me they do today, but they ALSO get 1/3 more hitpoints.
Basically this system is telling me that one should be 100% combat.. or no combat at all.
I liked it when Ekade was somewhat combat viable... but compared to the vast majority, she will be even more severely gimped than she is now.
Ekade will really get her butt kicked during Dariis' training events now.

Nothing has said you won't get the same health increase from mastering non-combat professions. So far it's only stated I believe that someone who masters two elite professions will get 3k health.
PostedFri Apr 01, 2005 2:21 am
by KirtViza
Ok Im on TC-5 now...Be glad you dont have to start a newb..OMG im getting my ass kicked by womprats and rills and when I finally kill them im lucky if I get 40xp I dont know if thats intended or just for testing, as for weapons certs, well pistoleers are gonna be mad cause our certs are all over the fucking place, the intimdator pistol is a master squad leader pistol, nothing new for the bh's, or pistoleers, just the smugglers who get the renagede pistol. Ahh well thats my rant for now.