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WTS Clothing Attachment
PostedTue Sep 21, 2004 7:27 pm
by Seret Sajet
I picked up a doozy last night from a Nighsister and I thought someone here might want to buy it.
Clothing Attachment:
Melee Defense +5
Bleed Resistance +10
Volley Fire +6
Looks like a Squad Leader might get more out of this than anyone. Just send me a PM or in-game e-mail with an offer if you like to buy it.
PostedWed Sep 22, 2004 1:37 am
by Ekade
I might be interested.. how much do you want for it?
Re: WTS Clothing Attachment
PostedWed Sep 22, 2004 1:40 am
by Jabe Adaks
Seret Sajet wrote:I picked up a doozy last night from a Nighsister and I thought someone here might want to buy it.
Clothing Attachment:
Melee Defense +5
Bleed Resistance +10
Volley Fire +6
Looks like a Squad Leader might get more out of this than anyone. Just send me a PM or in-game e-mail with an offer if you like to buy it.
Sold! For whatever price you require.
Jabe
PostedWed Sep 22, 2004 3:07 am
by Seret Sajet
Sorry, item has been sold. I should of posted this a little earlier. First come first serve.

PostedWed Sep 22, 2004 5:04 am
by Jabe Adaks
Seret Sajet wrote:Sorry, item has been sold. I should of posted this a little earlier. First come first serve.

Gah! I always seem to miss out on these.
Jabe
PostedWed Sep 22, 2004 5:42 am
by Seret Sajet
I do have a Tusken Helmet with some odd enhancements on it if you want that.

(I forget which ones it has though)
PostedWed Sep 22, 2004 2:45 pm
by Ekade
Jabe Adaks wrote:Seret Sajet wrote:Sorry, item has been sold. I should of posted this a little earlier. First come first serve.

Gah! I always seem to miss out on these.
Jabe
Same here.
This has been my experience every time:
1) Something is for sale
2) Ekade responds, "oh cool. how much?"
3) Seller replies, "SOLD to someone else!!!"
I am totally missing out on something.

PostedFri Sep 24, 2004 8:37 am
by Novall
That attachment is good for someone worried about bleeding...thats all though.
Dont forget everyone that only the HIGHEST mod sticks on a multi mod tape.
PostedFri Sep 24, 2004 3:25 pm
by Seret Sajet
This is true, I should have explained on the first of the 3 will stick when placing on clothing BUT you can make the others stick with a little trick.
The first of the mods is Melee Defense so lets say you want the bleed instead. Just find an article of clothing that already has a Melee Defense skill mod and drop the attachment on that. It will skip over the first mod on the tape and add the second. Same goes for getting the 3rd mod, you'd have to find clothing with Melee Defense and Bleed Defense on it already.
PostedFri Sep 24, 2004 3:35 pm
by X'an Shin
Seret Sajet wrote:This is true, I should have explained on the first of the 3 will stick when placing on clothing BUT you can make the others stick with a little trick.
The first of the mods is Melee Defense so lets say you want the bleed instead. Just find an article of clothing that already has a Melee Defense skill mod and drop the attachment on that. It will skip over the first mod on the tape and add the second. Same goes for getting the 3rd mod, you'd have to find clothing with Melee Defense and Bleed Defense on it already.
Then what in the hell is the point of having a skill tape with 3 mods in it if only one works, and to get the third one in the line to work, you already have to have the other 2 active in 2 other skill mods???!?!?
MY. BRAIN. HURTS.
PostedFri Sep 24, 2004 3:41 pm
by Hashum
Ok, I'm confused. Is the default mod that gets applied the first one in the list or is it determined by the greatest mod so you start with the +10, then the +5, etc.?
PostedFri Sep 24, 2004 3:56 pm
by Seret Sajet
Hashum wrote:Ok, I'm confused. Is the default mod that gets applied the first one in the list or is it determined by the greatest mod so you start with the +10, then the +5, etc.?
Its the first one on the list, the greatest bonus doesn't matter.
This is yet another aspect of the game that is broken, has been broken since launch, and is probably not even on SOEs radar to fix. I know people with + Experimentation tapes sitting in their inventory, unable to use them because they experimentation falls 2nd on the list of skill mods and they can't find a single skill mod for the first. It just plain sucks.
PostedFri Sep 24, 2004 4:09 pm
by Novall
Seret Sajet wrote:Hashum wrote:Ok, I'm confused. Is the default mod that gets applied the first one in the list or is it determined by the greatest mod so you start with the +10, then the +5, etc.?
Its the first one on the list, the greatest bonus doesn't matter.
This is yet another aspect of the game that is broken, has been broken since launch, and is probably not even on SOEs radar to fix. I know people with + Experimentation tapes sitting in their inventory, unable to use them because they experimentation falls 2nd on the list of skill mods and they can't find a single skill mod for the first. It just plain sucks.
It may be a good idea if you all post this question in the galaxy trade boards. Those buyers/sellers over there say that its always the highest mod that sticks on a multi mod attachment.
PostedFri Sep 24, 2004 5:07 pm
by Ekade
I can tell you from my days as a talor that clothing skill mods are a nightmare. I would have to explain the way it "worked" in exacting detail to my customers. These conversations would take an hour on average.
They would spend a nice chunk of change on my bio engineered clothing, and a fortune on looted skill tapes. They thought that all the mods would simply "stack" on top of eachother. Oh they could not have been further from the truth.
When it comed to clothing mods... 5 + 3 = 5.
12 + 12 = 12.
Confused yet? Good.
