Page 1 of 1

Good Bye, Smuggler_Caylin

PostedTue Sep 28, 2004 4:01 pm
by Keer
I know that many of you don't regularly participate in the SOE SWG Forums. For months, I haven't either. But, if you did at any time in the last 16 months, on any server board you may have heard a second or third hand reference to the a player on Bria with the forum handle Smuggler_Caylin.

If you had participated in any other Profession's Forum Board then you might have heard a more specific comment about him. Maybe even some envy, wishing your profession had him as Correspondent.

And if you were a Smuggler and watched the boards, well, Caylin was just THE MAN! As much as I can crank 'em out, the words just escape me right now.

Since Beta and beyond Caylin has just been an awesome contributor to the Smuggler Profession. And that was just while he was a player. 7 months ago he took on the Smuggler Correspondent title and outdid himself time and time again, NEVER resting on his many laurels, and going way above and beyond expectations, especially in an unpaid position.

He's just put in his "notice". Leaving the Corr post and the game when his account dries up. It might not make much sense to most of you, but when we were slugging away in the trenches to make this damned Smuggler profession better, it was Caylin who showed us, other Correspondents, CSR's, and most of all the Developers the best of what a concerned customer, player and Correspondent should be.

The guy went to Austin for the Combat Balance Summit, tracked down a Dev (who was trying to hide), and handed him our Revamp Document face-to-face!

I'm not the type to hand out "hero" creds much, but if he never did anything else, he got my respect for that.

Unfortunately, he can't wait around to see Smugglers get the Revamp that he's done so much of the work for, from grunt to general. He's tired of waiting.

Caylin's departure makes me feel now like I think I would if every name on the SWGTales team on this site's main page quit the game at the same time. The guy was just that good. A loss for the Smugglers and the game overall.

PostedTue Sep 28, 2004 4:07 pm
by Skarr
maybe if all the smugglers would quit their profession, even for a week, the devs would wake up...I truly sympathize for that profession


/waiting for x'ans rant

PostedTue Sep 28, 2004 4:22 pm
by X'an Shin
Skarr wrote:maybe if all the smugglers would quit their profession, even for a week, the devs would wake up...I truly sympathize for that profession


/waiting for x'ans rant
You're going to have to wait awhile for it. There's no point.

Caylin quitting is larger than any rant I could possibly craft.

PostedTue Sep 28, 2004 7:38 pm
by Ekade
Sorry to hear your guy left. Consider yourself blessed that you had one like him. Hopefully his labors will bear fruit some day.

PostedTue Sep 28, 2004 11:29 pm
by Jabe Adaks
Seems to me Skarr has a point, if all the smugglers just rallied up and dropped the profession or quit slicing items, it would probably screw up the game so bad they would have to do something. That is my guess. It wold be really interesting to see, but hopeless to pull off.

Jabe

PostedWed Sep 29, 2004 2:06 am
by X'an Shin
Jabe Adaks wrote:Seems to me Skarr has a point, if all the smugglers just rallied up and dropped the profession or quit slicing items, it would probably screw up the game so bad they would have to do something. That is my guess. It wold be really interesting to see, but hopeless to pull off.

Jabe
The honest, sad, sad truth is that if everyone quit being a Smuggler, the game wouldn't change an ounce.

If you can loot pearls and crystals without having them locked in containers, there would be ZERO fundamental change in the game. What we do with slicing isn't enough to actually make/break any game mechanics.

PostedWed Sep 29, 2004 2:29 am
by Keer
X'an Shin wrote:
Jabe Adaks wrote:Seems to me Skarr has a point, if all the smugglers just rallied up and dropped the profession or quit slicing items, it would probably screw up the game so bad they would have to do something. That is my guess. It wold be really interesting to see, but hopeless to pull off.

Jabe
The honest, sad, sad truth is that if everyone quit being a Smuggler, the game wouldn't change an ounce.

If you can loot pearls and crystals without having them locked in containers, there would be ZERO fundamental change in the game. What we do with slicing isn't enough to actually make/break any game mechanics.
This is true, AND...

The double secret probation honest sad truth is that we've given them a Revamp Document, at their request, to fix some of the above issues, make the Smuggler profession relevant and game enhancing.

I'm sure the Revamp will happen, but damn if I can say that I realistically expect it before late Summer - Fall '05. Two years after Launch.

PostedWed Sep 29, 2004 12:29 pm
by Jabe Adaks
Abos wrote:Whats a smuggler?
And that about sums it up folks. Goodnight..

Jabe

PostedWed Sep 29, 2004 1:57 pm
by TramelRaggs
Smuggler is something that could have been thrown a bone with the now ineffectual Imperial Crackdown. If they would have actually done something of merrit with that, smugglers could have become more relevant.

If they made it so you coudn't use the travel system with contraband on you, and only smugglers could, that would have made the profession relevant. They would have gotten a lash from other profs, but outcry seemed to do nothing when they took away self migration.

I could always say "Well, smugglers will probably have a larger role to play in JTL," but I fear that everyone is waiting for JTL to come and fix everything, when in actuality it will only cause more problems.