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TEF Hunters
PostedThu Jul 15, 2004 6:18 pm
by Seret Sajet
The boards are slow today so I'll throw a topic out there for ya'll.
How do you feel about TEF Hunters? For those of you that don't know a TEF Hunter is an Imperial or Rebel who wait and hunt players with TEFs. They might come to your town and off you while you're running missions or camp outside of a theme park and wait for prey. Two roads can be taken on the subject, which one of these two do you fall under?
Option A:
TEF Hunters are just playing the game how it is made. If you get a TEF you are taking a risk for 5 minutes. Be on your guard and don't assume you are safe. Its not like they are cheating.
Option B:
TEF Hunters suck. I should be able to live in peace in my own town and do my business without some jerk riding by and rubbing his "leet" skills in my face. These guys should not be able to camp 200 meters outside of a the Emperor's retreat or in a Rebel town. PvP should be reserved to Battlefields and between players with an Overt status.
I fall somewhere inbetween. I'd like to hear others opinoins but remember, no flaming. Argue sure, but keep it civil.
PostedThu Jul 15, 2004 6:28 pm
by Scosciss
myself I am somewhat of a TEF hunter but not in a Camp the Rebel Hideout way. when we do a RP npc city "Sweep" we will kill the TEF's from Stormtrooper faction farmers. but I dont agree with camping of anysort.
Re: TEF Hunters
PostedThu Jul 15, 2004 6:29 pm
by Coiyonite Adaks
Seret Sajet wrote:Option A:
TEF Hunters are just playing the game how it is made. If you get a TEF you are taking a risk for 5 minutes. Be on your guard and don't assume you are safe. Its not like they are cheating.
This is Star Wars. You're playing during a civil war so this is to be expected. I was killed twice in the last day or so by overt Rebels in and around Mos Tera. (They seem to like Mos Tera). I am not complaining. The only thing that kills me about SWG is not clearly knowing the subtle game mechanics (like overt gets first strike over TEF) until you get killed.
Coiy
PostedThu Jul 15, 2004 6:32 pm
by Scosciss
Yes we have had a high level of Overt Rebel traffic do to a conflict of interests with a rebel guild and our closeness to the Squil Caves.
PostedThu Jul 15, 2004 6:33 pm
by Illbleed
I would lean more strongly towards option B. I think it's unrealistic that you have rebels camping outside of the Emperor's retreat or vice versa. I think in non-player cities TEF hunters are acceptable. If you have a TEF and your in a public area this opens you for attack and fits with the continuity of the Star Wars Universe. In my opinion, the politician profession should be able to ban faction members from the city. Some may argue that this will effect the economy. This is realistic however. It's ridiculous that an Overt Imperial can enter a clearly Rebel player city and buy supplies. Why would a Rebel city supply the Imperials? Players that need supplies would need to go through a smuggler.
PostedThu Jul 15, 2004 6:38 pm
by Seret Sajet
Very valid points so far. I agree, if you're killing massive amounts of stormtroopers in the middle of a city then you should expect some Imperial Players to come through as reinforcements.
I do think Player Cities have some defence against opposing factions coming in to their town. With Covert Scanners, Turrets, and Faction bases with a slew of troopers you can pretty much keep any Rebel/Imp out if you want.
PostedThu Jul 15, 2004 7:11 pm
by X'an Shin
I just think the whole TEF thing is hosed.
Back when Coverts had first shot against Overts, it made it balanced. Overt players could get better guns, armor, and backup, and Coverts had to play it safe 'till they could attack (if they even wanted to in the first place). That is, of course, until all of the PvP crybabies threw a bitchfest.
The new TEF system is completely unfair, in that (as Coiy demonstrated), the TEF'd player is HOSED. Not only does the Overt player have the option of having personal NPC backup (and they're probably an elite PvP player besides), but now THEY get the first shot. They've turned the Covert player into nothing more than a victim for the Overt PvPers.
If you look at this system from a strictly balanceable gameplay level, it's a griefer's paradise. I have to risk a TEF if I want to gain faction points, even if I don't play PvP (I'm normally ONLY a Covert player), and even though I don't wish to engage in PvP combat, I'm forced to, typically at the hands of a griefer who just wants to hunt people he specifically knows are not in an elite combat class.
While I hate them, let's not blame the guys who are playing the system. Let's blame the Devs for giving them this loophole to abuse.
PostedThu Jul 15, 2004 7:29 pm
by Zaph
Seret Sajet wrote:I do think Player Cities have some defence against opposing factions coming in to their town. With Covert Scanners, Turrets, and Faction bases with a slew of troopers you can pretty much keep any Rebel/Imp out if you want.
Not entirely true. Player bases are extremely vulnerable atm, unless you have a set up suck as five points does on dantooine. Most players see a faction base as a faction farming point.
PostedThu Jul 15, 2004 8:09 pm
by Dwilah
My first server (not Gorath) was Tarquinas, which it's safe to say is a PVP server. The guild I was in there was a Rebel one with three bases in a house-inclosed compound. And people were nasty when it came to pvp. You think our griefers are bad? I came to Gorath and kept looking around going, 'Where are all the idiots?'
I don't doubt they're there, however.
I have to say that I fully support the TEF system (even going into Bestine forgetting I had a TEF numerous times on Tarq--instant death). While it may suck some kind of unpleasant animal scrotum that there are griefers who take advantage of it to our detriment, imagine a real SW universe. I imagine you'd have people taking potshots at you just the same. Doesn't make it any more fun when a total butthead takes you down for no reason other than giggling his little **** off, but I really consider it part of the GCW.
PostedThu Jul 15, 2004 9:07 pm
by X'an Shin
Dwilah wrote:While it may suck some kind of unpleasant animal scrotum that there are griefers who take advantage of it to our detriment, imagine a real SW universe.
I keep trying to, but I keep seeing Stormtroopers who aren't Overt, and now we know that Han Solo's kick-ass pistol sucked donkey nuts.
It kinda breaks the illusion that I'm in the real SW universe ;P
PostedFri Jul 16, 2004 1:54 pm
by TramelRaggs
I am strongly behind option a. I belive that TEF hunters are totally acceptable and should be viewed as an ingame risk. It's one of the few SW points we have.
I will readily admit, I am a TEF hunter, but I am not your average "l33t" player. If I am TEF hunting, I'll do it in Imperial Uniform (which will more than likely give the armored attacker the advantage). Sometimes I would patrol around the Rebel Outpost on Rori, and when I found an Imperial mission, I would stand around and act like an NPC. When the Rebel came to attack it, they wondered why there was one NPC that was actually thinking on his feet. Actually, I really miss this so I may do it the next time I play.
Of course to TEF hunt, I have to be overt, so I'm entering a system where there is a larger disadvantage than advantage. I could get hit first by overt rebels. Less people will help me, for fear of picking up a TEF. Less people can help me, because they are not themselves Imperial.
If there was no TEF system, there would be no consequences for attacking Imperial installations, which would definately take away from the game for me. Then again, if I were in charge, I would change around the way Imperials and Rebel's fought.
PostedFri Jul 16, 2004 3:00 pm
by Skarr
TramelRaggs wrote: I would stand around and act like an NPC. When the Rebel came to attack it, they wondered why there was one NPC that was actually thinking on his feet.
lmao, that is hilarious
PostedFri Jul 16, 2004 5:24 pm
by Coiyonite Adaks
TramelRaggs wrote:When the Rebel came to attack it, they wondered why there was one NPC that was actually thinking on his feet. Actually, I really miss this so I may do it the next time I play.
I do a varaiation on that when I find a Rebel mission. I will sit in the mission and set my radar at 256. As soon as I see them coming I fall back a bit to be out of the way (so they earn their TEF) and I call my ATST and send him after their bike. Then I let the ATST chase them around before I burst run and DB them.
This happened to me all them time when I was grinding faction points. I fought a Rebel Jedi that put me down big time. Afterward I saw him in Devouron doing a /forceKnockdown2 and 5 Imps hit the ground. So it works both ways.
Coiy
PostedFri Jul 16, 2004 5:58 pm
by Seret Sajet
I'm pretty much in aggreement with everyone here. I don't see fault in hunting some rebels or imps or springing traps because that concept alone is fun. I do also agree with X'an that Coverts getting first shot on TEFs does not make all that much sense. If you actions cause the opposing faction to notice you then you should be on your guard. If you're on your guard you wouldn't wait for a Imperial or Rebel who is flying their colors openly to shoot first, you'd shoot first. But thats just my opinion and I won't get hot and bothered about it either way.
TEFs and Overt status also have great RP event potential. Take a part of Mess'tar Dooo's event for example. This is one of the most thrilling things I've had to do in an RP event. For most of the event we had no choice but to be overt Rebels. During one part of the event in order to continue we had to retrieve and item from the bazaar in Theed. That's right, THEED. So just two of us, Skarr and myself, went to retrieve it with a spy who was neutral going first to scope the area out. We shuttle in, hop on our bikes and race to the bazaar. A few reds pop on the raider and then disappear so we're on edge. Skarr gets the item and we race back. On our way back and overt Imp (not particpating in the event, just a player who happened to be hunting Rebels) popped up and we had a speederbike chase. I tried to drive him to follow me while Skarr escaped with the item but he followed Skarr instead. When I got back to the shuttleport Skarr's bike had been disabled and the two were fighting. It was Master TK (Skarr) vs. Master Commando (Imp Player). I immediately tried to help but Skarr had beaten the Imp so badly that the Player had to run. It was funny watching Skarr burst run and chase the guy down for the kill. Mission Success.
So in the end TEF Hunting can be fun if you're doing the hunting and frustrating if you're the hunted, but only for a little while, you'll get over it.
PostedFri Jul 16, 2004 6:26 pm
by Skarr
Seret Sajet wrote:TEFs and Overt status also have great RP event potential. Take a part of Mess'tar Dooo's event for example. This is one of the most thrilling things I've had to do in an RP event. For most of the event we had no choice but to be overt Rebels. During one part of the event in order to continue we had to retrieve and item from the bazaar in Theed. That's right, THEED. So just two of us, Skarr and myself, went to retrieve it with a spy who was neutral going first to scope the area out. We shuttle in, hop on our bikes and race to the bazaar. A few reds pop on the raider and then disappear so we're on edge. Skarr gets the item and we race back. On our way back and overt Imp (not particpating in the event, just a player who happened to be hunting Rebels) popped up and we had a speederbike chase. I tried to drive him to follow me while Skarr escaped with the item but he followed Skarr instead. When I got back to the shuttleport Skarr's bike had been disabled and the two were fighting. It was Master TK (Skarr) vs. Master Commando (Imp Player). I immediately tried to help but Skarr had beaten the Imp so badly that the Player had to run. It was funny watching Skarr burst run and chase the guy down for the kill. Mission Success.
yes that was one of the best moments...