privateer special moves
PostedMon Nov 01, 2004 6:34 pm
emergency thrust...only used a few times and lots of things shut down, sometimes the whole craft stops...have to be DIRE emergency to use it
pirate trap 1...(brings pirates into area to distract/attack your attackers) what really happens is bring in more target to shoot at you
iff scramble...works great! if only you could use it more often
energy pulse 1....for me it charges the capacitors, then nothin happens at all...bugged? broken? useless? no idea on this one
droid specials:
reactor overload...haven't used it, anyone have any comments?
so in otherwords, 1 good, 1 only when desperate, 1 broken, 1 shoots at you
i hope they get better, but I don't have my hopes up...any other comments on these or others in privateer?
pirate trap 1...(brings pirates into area to distract/attack your attackers) what really happens is bring in more target to shoot at you
iff scramble...works great! if only you could use it more often
energy pulse 1....for me it charges the capacitors, then nothin happens at all...bugged? broken? useless? no idea on this one
droid specials:
reactor overload...haven't used it, anyone have any comments?
so in otherwords, 1 good, 1 only when desperate, 1 broken, 1 shoots at you
i hope they get better, but I don't have my hopes up...any other comments on these or others in privateer?