http://forums.station.sony.com/swg/boar ... .id=142204
A question I put out this morrning on Goraths trade forum but wanted to know what every one here thought as well.
With the nerfing of solo missions people will have less and less money as that happens will crafter lower their prices to reflect the deflation and keep the number of purchasses up or will they stay steadfast to their current market prices?
Will forced deflation make people lower prices
Sadly I don't think it will. I don't think people primarily earn their money from missions. I'm not saying a lot of people don't, but what you find is most people make their money by selling resources, loot and other such wares non-crafters can get their hands on.
In my opinion missions have never really affected the economy as much as supply and demand. If a vendor is selling a sliced T21 you really want then you're going to do as many missions as it takes to get that weapon, whether its 10 or 50.
The only way crafters would lower their prices is if their stuff stops selling all together. I just don't see that happening with the amount of rich people in game.
Note: Does anyone else think its a testiment to the greatness of this game that we're having this discussion in the first place?
In my opinion missions have never really affected the economy as much as supply and demand. If a vendor is selling a sliced T21 you really want then you're going to do as many missions as it takes to get that weapon, whether its 10 or 50.
The only way crafters would lower their prices is if their stuff stops selling all together. I just don't see that happening with the amount of rich people in game.
Note: Does anyone else think its a testiment to the greatness of this game that we're having this discussion in the first place?
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- SWG Tales Founder
OMG.. you have no idea. The ecomonics of this game absolutely fascinate me. Have you read the SOE article on MMO economics and the "Faucet-Drain" economic model they use in SWG?Note: Does anyone else think its a testiment to the greatness of this game that we're having this discussion in the first place?
I don't think the solo-mission nerf will effect the economy. I think only a very small segment of the population used solo-missions as a primary source of income anyways.. of course I could be way off.
I have never done the solo-group thing so this will not effect me in the least. (I know it sure as hell won't effect the tips I don't get.)
When people are willing to pay 10 mil for a skill tape.. we don't have to worry about prices falling anytime soon.

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- The Kika'Vati Order
Domino effect. Eventually it will have an effect. Where do all those millions originate? Missions. Mission takers will still earn enough to get what they want (like Seret said, 50 missions rather than 10) but that takes 5x as long. Harder earned cash is also harder to spend on frivolous things.
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- SWG Tales Founder
Agree there. I think it will have an effect but not so noticeable. And surely not immediately with all the big money holders out there.MrDooo wrote:Domino effect. Eventually it will have an effect. Where do all those millions originate? Missions. Mission takers will still earn enough to get what they want (like Seret said, 50 missions rather than 10) but that takes 5x as long. Harder earned cash is also harder to spend on frivolous things.
There was also an article way back that tripped me out about how at one time Everquest's game economy was larger than some real nations. It still is, probably.
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- Moff
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LOL.. I saw that Everquest article.. it killed me.
The premise was this.. based on how much money X number of credits went for on E-bay, you could calculate the GNP of the Everquest world. They ran the math and the GNP of Everquest exceeded that of many small coutries.
Can this be considered decadence?
The premise was this.. based on how much money X number of credits went for on E-bay, you could calculate the GNP of the Everquest world. They ran the math and the GNP of Everquest exceeded that of many small coutries.
Can this be considered decadence?
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- The Kika'Vati Order
What still bugs me from time to time is how much money floats around our economy. I mean I ignore stuff like 10 million for a skill tape because thats beyond the realm of realism but I go back and watch the films and see that Han was hired to take Luke and Obi-Wan to Alderaan for 17K. Thats really just chump change to most of us. In Dark Force Rising Talon Karrde is impressed the bounty on his head is 20K. Most MERCS would laugh at that bounty.
I guess I'm just saying as an RP community should we adhere to these standards of money and when it comes to IC events try to be more realistic for the time period or do we just let this very real economy take us where it will?
I guess I'm just saying as an RP community should we adhere to these standards of money and when it comes to IC events try to be more realistic for the time period or do we just let this very real economy take us where it will?
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- SWG Tales Founder
I think it's definitely going to have an effect.
Take a look at what prices people are charging on other servers. It's not all the same, I don't think. It all has to do with how many missions people have taken, and that determines how much money has been generated to be in that economy.
Eventually, as Dooo said, it's going to take a hit. The only NEW income generated in game is that which comes from mission terminals. Everything else is just money being spread around in game, and that money gets (slowly) burnt off in the form of maintenance. Someday down the road from now someone's finally going to be so exhausted from having to do 5x the missions just to get that same item, that they're going to say "no" to exorbitant prices.
I'd say it will take at least a month, if not three or six for the full effect to be felt, but it will eventually be there.
Or, as in Everquest, eventually the only real money will be rare items used in trades.
Take a look at what prices people are charging on other servers. It's not all the same, I don't think. It all has to do with how many missions people have taken, and that determines how much money has been generated to be in that economy.
Eventually, as Dooo said, it's going to take a hit. The only NEW income generated in game is that which comes from mission terminals. Everything else is just money being spread around in game, and that money gets (slowly) burnt off in the form of maintenance. Someday down the road from now someone's finally going to be so exhausted from having to do 5x the missions just to get that same item, that they're going to say "no" to exorbitant prices.
I'd say it will take at least a month, if not three or six for the full effect to be felt, but it will eventually be there.
Or, as in Everquest, eventually the only real money will be rare items used in trades.
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- SWG Tales Founder
I would like to see the cost of hiring a bounty hunter drop, that is for sure. How much should you pay a roleplayer for roleplaying the profession they want to play?
In game, a bounty hunter gets paid about 23k (are my numbers still correct?) for completing a BH mission.. this used to take about 40 min.
Ack.. I am starting to rant. As a dancer, I get paid like 10k an hour for performing... just to put it in perspective.
In game, a bounty hunter gets paid about 23k (are my numbers still correct?) for completing a BH mission.. this used to take about 40 min.
Ack.. I am starting to rant. As a dancer, I get paid like 10k an hour for performing... just to put it in perspective.
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- The Kika'Vati Order
I'm waiting for ship chassis and ship parts market to blow out or stabilize. Every town/guild has two or three Shipwrights, or more, and there's an absolute glut of the profession. That's to be expected, and I think that's okay while everybody is in space, but realistically I'm a little worried about what happens to the shipwright market when everyone starts mastering and stops needing to customize and such ALL the time, when they're not upgrading constantly.
I imagine there will be a lot of Shipwrights who will feel very sad about the amount of money and resources they ground out when their stuff isn't selling...plus there's a lot of service professionals in game we're missing right now. Tailors, Chefs, BEs, IDs, DEs...I think they're all kinda few and far between. Plus, a lotta lotta people I know dropped architect for Shipwright. (Why have I known so many freaking architects in game?)
I imagine there will be a lot of Shipwrights who will feel very sad about the amount of money and resources they ground out when their stuff isn't selling...plus there's a lot of service professionals in game we're missing right now. Tailors, Chefs, BEs, IDs, DEs...I think they're all kinda few and far between. Plus, a lotta lotta people I know dropped architect for Shipwright. (Why have I known so many freaking architects in game?)
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If they nerf solo missions what the hell are us combat class guys supposed to do for money? I am already hurting big time because I haven't found a solo group (since JTL came out) and I am strapped for cash. At the same time I gotta have uber-cash just to maintain a decent ship, just so I can play the expansion.
Its a catch-22. I am already tasting the bitter reality of not getting in to solo groups right now and it sucks ass. So if thats their plan, then I don't know what they expect the fighters to do..
Jabe
Its a catch-22. I am already tasting the bitter reality of not getting in to solo groups right now and it sucks ass. So if thats their plan, then I don't know what they expect the fighters to do..
Jabe
- Jabe Adaks
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I really don't think it will affect prices any, maybe minimally...
there are too many people in game that have cash to burn...and people that have sold their stuff at a certain price for a long time(we're talking established things like meds or clothes or guns etc) won't be willing to go down in price...
they want a certain profit margin on items, and they won't go below that, they make take longer to sell, but they'll still be making the same profit
the ONLY thing I see that would go down soon is prices for buffs, because that's what fighters use, and most don't have a secondary cash maker other than missions to pay for em
I know I'm noptgoing to charge any differently for the stuff I sell...I know what the stuff is worth...if someone wants to undercut my already low meds, fine be my guest...they're pretty cheap anyway
and I know what good resources are worth...if someone doesn't want to pay for quality, thats fine, but the big wig crafters will buy quality at whatever price there is if they need/want it bad enough...as just proof, i put out some excellent reactive gas that hasn't been around for a while, and I put up 100k of it for 40cpu....2 guys bought all but 20k of it the other day...
there are too many people in game that have cash to burn...and people that have sold their stuff at a certain price for a long time(we're talking established things like meds or clothes or guns etc) won't be willing to go down in price...
they want a certain profit margin on items, and they won't go below that, they make take longer to sell, but they'll still be making the same profit
the ONLY thing I see that would go down soon is prices for buffs, because that's what fighters use, and most don't have a secondary cash maker other than missions to pay for em
I know I'm noptgoing to charge any differently for the stuff I sell...I know what the stuff is worth...if someone wants to undercut my already low meds, fine be my guest...they're pretty cheap anyway
and I know what good resources are worth...if someone doesn't want to pay for quality, thats fine, but the big wig crafters will buy quality at whatever price there is if they need/want it bad enough...as just proof, i put out some excellent reactive gas that hasn't been around for a while, and I put up 100k of it for 40cpu....2 guys bought all but 20k of it the other day...
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- SWG Tales Founder
I've sold organics at 70cpu, in bulk. And the guy was still making huge profit margins on his baked goods after paying me that. There's some $$ out there.
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- Warrant Officer II
Well the 23k figure is about right for NPC bounties jedi range from 30k to over 200kEkade wrote:In game, a bounty hunter gets paid about 23k (are my numbers still correct?) for completing a BH mission.. this used to take about 40 min.
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- Surface Marshal
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here's another sell I just madeJerrel wrote:Well the 23k figure is about right for NPC bounties jedi range from 30k to over 200kEkade wrote:In game, a bounty hunter gets paid about 23k (are my numbers still correct?) for completing a BH mission.. this used to take about 40 min.
I have been selling space parts, and since I knew that kuat parts have a higher chance of making firespray discs, I have just been "storing" them on my vendor until I get enough to put em together...so instead of the 5k per ship lvl of part, I put them at 100k per lvl....well I had two lvl 6 pieces at 600k each that someone bought...so desperate ppl will pay for anything
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- SWG Tales Founder