Yeah! We get missions finally!
SWEET!!!!! On test center now.
SpaceAI
Tweaks to AI ship combat.
SpaceUI
Made /tell work when targeting a player ship.
The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropiately.
The space group launch UI will now dynamically update it's state to reflect group members if they are too far away to launch with the owner.
Added a declined invitation icon to the group launch UI.
You should now get group join and leave messages while in space.
Added a group management UI for launching into space with multi passenger ships
When you click on a starship terminal you will now see a group button next to launch.
If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.
Conversations: Fix bug causing space conversation UI to show up on the ground
Added checkmarks next to completed quests in the quest journal.
Profession: Pilots
Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
The ship engine 'run' sound now has variable pitch based on your throttle position
Updated the sound effects for the engines of the tie oppressor & the tie interceptor
Turning on the booster now disengages the autopilot.
Space Missions
Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
Naboo Privateer: Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
Dantooine and Yavin space stations will now grant side quests for players
The Lok Station will offer missions to non-Imperial and non-RSF pilots.
Imperial and RSF pilots will now be able to get quests from the Naboo space station.
Fixed incorrect message appearing when loading missile ammunition
Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
Profession Shipwright
Fixed the chassis npc broker refusing to accept CANCEL
About time..check out the new changes
Has anyone here taken a mission from a station? This is something I have yet to try and was wondering what sorts of things they have you do. I was also curious if the station missions considered your current level and assigned you task whose difficulty was based on that.
-
- The Kika'Vati Order