Middle Earth Online
PostedSat Dec 11, 2004 3:26 pm
Turnabout is fair play.KirtViza wrote:DONT FALL FOR IT! I wont leave, I thought Shadowbane and FFXI were so much better then SWG till the free month was over, It's a new game so ofcourse everyone is going to scream "AHHHH I LOVE IT IT ROXORS MY BOXORS", But i still believe that it probally really sux and the only reason people love it so much is cause its somthing different.
I completly agreeKeer wrote:Turnabout is fair play.KirtViza wrote:DONT FALL FOR IT! I wont leave, I thought Shadowbane and FFXI were so much better then SWG till the free month was over, It's a new game so ofcourse everyone is going to scream "AHHHH I LOVE IT IT ROXORS MY BOXORS", But i still believe that it probally really sux and the only reason people love it so much is cause its somthing different.
Well now that's more like it.KirtViza wrote:I completly agreeKeer wrote:Turnabout is fair play.KirtViza wrote:DONT FALL FOR IT! I wont leave, I thought Shadowbane and FFXI were so much better then SWG till the free month was over, It's a new game so ofcourse everyone is going to scream "AHHHH I LOVE IT IT ROXORS MY BOXORS", But i still believe that it probally really sux and the only reason people love it so much is cause its somthing different., The one thing that honestly will keep me from playing WoW is the cartoonish graphics. I have already decided that when MEO comes out I will keep SWG open for my free month with MEO that way if It starts to piss me off or cause Great Bordom I can always come back without restarting my account.
When SWG first came out, I remember not getting far away from Restuss. I remember telling Nyase that I was going to walk from Restuss to Narmle and him telling me not to. I thought it would take forever, but there was bound to be great stuff between them. I remember it taking me hours to get to the Imperial Prison from the Dathomir Outpost. Getting back was even longer. That was ONE planet.KirtViza wrote:1. You will get to wander the whole of Middle-earth and not just a small sliver the Fellowship walked through (like in other LotR-inspired games). To give you an idea of the size: running from the Grey Havens to Rivendell will take about 10 hours real time.
Kind of like "monthly" stories, no?KirtViza wrote:2. The game will get new content every 6-8 weeks financed from the monthly fees
As is the same with a lot of games, including SWG.KirtViza wrote:3. You can play together with some 100k people of which some 3,000 will be directly playing on the same server as you: with those 3000 nuts, you can play with (and against), chat with and conquer the troubles of the world with.
There will never be a mod able to out do someone who is bent on cheating/griefing and they'll never be able to stop it all. Every time the code changes, they'll just have to do their best to plug holes. It's sorta like what the devs in SWG do.KirtViza wrote:4. The game will be moderated/controlled giving cheaters and griefers less chance
Like Bunkers, Caves, and Vettes, right?KirtViza wrote:5. Periodic free additions to the game making it possible to find new things all the time and the occasional paid for HUGE addition
Since the release of SWG, I've bought one other game, and that was Madden 2005.KirtViza wrote:6. Because of the previous things, the game will remain fun and new for a long long long period of time, which will save you heaps of money since you do not have to buy another game for a long long long time.
I agree with you, since SWG I havent played another MMO since i came back, but MEO just seems a bit different. In MEO Wizards are the jedi of SWG one difference tho the devs have stated that no PC will ever be a Wizard, among other Certin thingsTramelRaggs wrote:When SWG first came out, I remember not getting far away from Restuss. I remember telling Nyase that I was going to walk from Restuss to Narmle and him telling me not to. I thought it would take forever, but there was bound to be great stuff between them. I remember it taking me hours to get to the Imperial Prison from the Dathomir Outpost. Getting back was even longer. That was ONE planet.KirtViza wrote:1. You will get to wander the whole of Middle-earth and not just a small sliver the Fellowship walked through (like in other LotR-inspired games). To give you an idea of the size: running from the Grey Havens to Rivendell will take about 10 hours real time.
Kind of like "monthly" stories, no?KirtViza wrote:2. The game will get new content every 6-8 weeks financed from the monthly fees
As is the same with a lot of games, including SWG.KirtViza wrote:3. You can play together with some 100k people of which some 3,000 will be directly playing on the same server as you: with those 3000 nuts, you can play with (and against), chat with and conquer the troubles of the world with.
There will never be a mod able to out do someone who is bent on cheating/griefing and they'll never be able to stop it all. Every time the code changes, they'll just have to do their best to plug holes. It's sorta like what the devs in SWG do.KirtViza wrote:4. The game will be moderated/controlled giving cheaters and griefers less chance
Like Bunkers, Caves, and Vettes, right?KirtViza wrote:5. Periodic free additions to the game making it possible to find new things all the time and the occasional paid for HUGE addition
Since the release of SWG, I've bought one other game, and that was Madden 2005.KirtViza wrote:6. Because of the previous things, the game will remain fun and new for a long long long period of time, which will save you heaps of money since you do not have to buy another game for a long long long time.
Now, the reason I did this is not because I don't think MEO will be big. I do, even though I will more than likely not go to it. Wizards and Warriors really don't do much for me. It didn't on the NES and it doesn't now. But every time a new game comes out, there are suppose to be these new world changing things about it. The problem isn't with the things devs can put into the game. It's how they implement them and keep them going over the long run.
Ahhh, the essence. Distilled and crystallized.TramelRaggs wrote:It's how they implement them and keep them going over the long run.
There was a time before buffs? That must have been a golden age.KirtViza wrote:And that was befor buffs too.
I remember spending a LOT of time in Anchorhead as a Rebel. I am really saddened that place is dead. I don't understand why it happened either.KirtViza wrote:I remember one time I was in a group of 13 and we were all saying "Hey do you think we have enough, we have a few medics and one doc, but I dont think we are ready yet". It was priceless ...*sobs* I miss those days imps would raid AH all the time *crys* I WANNA GO BACK!