
Oh yea, and make Doctor buffs like dancer buffs, No set number and they dont effect your Main HAM pools, only your secondaires.
Jabe Adaks wrote:I would have my devs make squad leaders able to negotiate group PvP battles.
Jabe
it just sees the number of people of the server at that time....and instead of posting a number, it says it's "light"Jabe Adaks wrote:
By the way I was playing with the character creator last night and found theat Gorath is "light" in population and was recommended for a new character. How does that work anyway?
Jabe
I would just settle for Stormtrooper Barny Fife not handing back the contraband discovered in a scan....Jerrel wrote:Brace yourselves every one I've got a long one.
Trever Cameron's Star Wars Galaxies
2 Law and Order In my version of the game there will be puninshments for sertain infrations of the law. If a player walks into any NPC city on Corellia, Talus, Naboo, or Roi with a weapon drawn, kills an other player, or starts a fight with another player the local law enforcment will apprend the player and play him or her in the city jail for 30 in game minnutes. If said play chooses to resist and attack the law enforcment then the player will sit in jail, assumming he or she is caught, for 1 in game hour. If the player is able to escape capture the he or she is placed on the Bounty Hunter Termanals with an reward apropriate for the crime. This will only happen on the metioned planets and no where else.
Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.
First off, I see the potential for griefing if a higher ranking Imperial can demote a lower ranking one on the spot. You know some would be jerks about and maybe do it just to spite. Second why would Imperials start off with a higer base pay per month then Rebels. Your DEVs would get tons and tons of compaints you know.Jerrel wrote:Brace yourselves every one I've got a long one.
Trever Cameron's Star Wars Galaxies
Rank will mean something in this version of the game. If an Imperial of higher rank with in your same branch sends an order (much like a tell but must consists of an order to do something and can be viewed in spatial) to you and you refuse that order the Imperial may demote you on the spot and you loose 1000 faction points. A beginning Imperial maybee ordered by any elite Imperial. Of course all demotins can be sujected to review by the devs. Both Imperials and Rebels will also be paid a monthly sallary determined upon rank. A starting Imperial will resive 1000 creds a month and a starting rebel will resive 500 creds per month. As the players rank increases so does they're monthly pay.
I agree that this is more realistic as far as content but I also agree with Skarr in that not many people will want to sit in a cell for 30-1hour. And if your saying that Rebels and neutrals would be subject to this then so should Imperials as well or again your DEvs and CSRs are going to get flooded with complaints.Jerrel wrote:2 Law and Order In my version of the game there will be puninshments for sertain infrations of the law. If a player walks into any NPC city on Corellia, Talus, Naboo, or Roi with a weapon drawn, kills an other player, or starts a fight with another player the local law enforcment will apprend the player and play him or her in the city jail for 30 in game minnutes. If said play chooses to resist and attack the law enforcment then the player will sit in jail, assumming he or she is caught, for 1 in game hour. If the player is able to escape capture the he or she is placed on the Bounty Hunter Termanals with an reward apropriate for the crime. This will only happen on the metioned planets and no where else.
As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints. And the idea of an NPC fence has been stated before, and I am all for it, but the should not be listed as a vendor, instead only found by word of mouth.Jerrel wrote:3 The Professions Fist off the professions need some major tweeking. Some classes no longer have a point like the Squad Leader and some have no real use like the Smuggler. Bounty Hunter is a joke, not as bug a one as it use to be but it still is, and others are way too powerfull. The following is what I would change in some of the professions.
Bounty Hunter--Bring in Player Bounties as stated above. Either increase the Accuracy of the LLC or give it a DOT special that deals electrical damage and stuns.
Squad Leader--Give them the ability to create two seperate groups. Alpha group consists souly of Squad Leaders. This group can only be initiated by a Master Squad Leader. Bravo Group consist of any profession with a Squad leader from Alpha Group as leader. This will make the Squad Leader an ensetial componet to the GCW.
Smuggler--Every before metioned Planet will have a ban on weapons, spice, and a random item for each city which the player cannot have or even find in the Bazzar. In every city on these planet, however, is a fixer. This individual can be found hidden anywhere in the NPC city from the cantina to some back alley. This individual acts as a Bazzar for the illegal items. The Star Port is filled with inspection agents who check every player who comes into the starport or shuttle port form another location. A Smuggler has a 70% chance and down, dependant on their skill tree, of being caught where as any other profession has a 75% chance of geting caught with the illegal goods. If caught the player is subjected to the process described above in Law and Order.
Unfortunatly, if you realy wanted to keep continuity with the movies you'd wipe out all of the Jedi and make them rare again. But don't reward the ones who are kept by giving them something better then anyone else can have. Its already bad enough that they gave Jedi the freedom to take other skills to use with their Jedi powers with out much work that I can see. Whereas other players who want to become Jedi have to grind and grind xp for their professions to trade in for force points.Jerrel wrote:4 Over all Game In my version of this game I would fix the continuity by placing a cap on Jedi and reseting the Jedi population every year. Those who are jedi will resive a special reward for their work to keep them quite, like a limited speeder that goes twice as fast as the Swoop..
I also think that we could get people back to NPC cities if, as was suggested before, to put a cap on the number of player cities per planet. And in NPC cities, people can live in the skyscrapers. Perhaps some could be designated for residence and people pay rent just like maintennace on a house. This would benifit merchants and crafters because some other buildings could be designated for retail, where they could also rent an apartment to place vendors.Jerrel wrote:I would hire a team of players who would play the characters from the movies and the books and will begiven a guild line on how to play their character and once of twice a month I would give them a script to loosly follow for special events that the players could observe or become involved with. I would create a rp sever and lower the cap for player cities. And finnally I would expland the NPC cities and add streets that go not only through some but connect many of them to gether and allow the player cities to get roads put in to connect them to these highways.
Ok I'm done now told ya it was long.
I would almost go with no player cities... let people rent apartments in all those empty buildings in NPC cities.Ekade wrote:Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.