If you could Run SWG what would you do?

Well, If most of you know me as well as I think, the first thing I would do, Wipe the server clean of armor and DOT weapons, next...JEDI! I would so take pleasure in killing them off with my lil delete button, the third and last thing would be to let everyone who started the village keep what they got as rewards but, sorry you would have to find it this time, I would make it spawn on different planets at random each week. Well what would you do? :cool:

Oh yea, and make Doctor buffs like dancer buffs, No set number and they dont effect your Main HAM pools, only your secondaires.
KirtViza
Were I in command it would be a day long remembered. It would see the end of the jedi, and a cripling of the rebellion that would never be forgotten.
Nyase
Major General
Major General
In addition to working so hard on programming content - I would designate some of the servers as RP servers and assign each one two full time people to EACH ONE to take Pex's place and run big story arcs and events.

I would have my devs make squad leaders able to negotiate group PvP battles.

Bring back the GCW... Have large scale attacks where players report in to faction NPC's that determine server load and have them assigned or transported to a planet or segment thats needs more players.

LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.

I dunno, thats just the first four..

By the way I was playing with the character creator last night and found theat Gorath is "light" in population and was recommended for a new character. How does that work anyway?

Jabe
Last edited by Jabe Adaks on Fri Dec 31, 2004 3:04 pm, edited 1 time in total.
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Jabe Adaks
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Jaibe Adaks
Wraife Scyndareaux
Graanta
Jabe Adaks wrote:I would have my devs make squad leaders able to negotiate group PvP battles.
Jabe


Perhaps then my prof would be of some use. ((Take that smugglers. :P))just kidding. you know i love ya
Nyase
Major General
Major General
Jabe Adaks wrote:
By the way I was playing with the character creator last night and found theat Gorath is "light" in population and was recommended for a new character. How does that work anyway?

Jabe
it just sees the number of people of the server at that time....and instead of posting a number, it says it's "light"
Skarr
SWG Tales Founder
SWG Tales Founder
First, I'd fine the biggest Star Wars Geeks I could find, I mean people that know Han Solo's hair count, and put them in charge of content and group them with Blizzard's development team.

I know its taboo but taking a few notes from WoW is a good idea. Here's what I'd take from it...

- More interesting quests. Its the Star Wars universe but thats not enough to keep the quests interesting. Make the quests more interactive, use more of the what is in the game already, and bring more characters into the light.

- I'd join Jabe with the PvP and RP dedicated servers.

- I'm make the combat classes seperate from the crafting and trade professions. Let a character learn a multitude of weapons and gain new combat skills why learning their crafting skills on the side.

- More instanced dungeons

- More elaborate locations. For the development team I would order a slew of new models and structures to put into the game.

- Make the Squad Leader and Smuggler profession revamp my TOP priority.

Pipe Dreams, gotta love 'em.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
Hrm. Quite a laundry list so far.

Obviously, I'd start out with the Smuggler and Squad Leader revamps.

How about a REAL privateer/Hutt class?

Throw out all of the cheap delivery and "go kill a heard of durnis" missions and actually make some compelling content for missions.

Change all weapons so that they work more like shipbuilder does. What's the point of having Han's blaster be a noob pistol that can't be modded into an effective tool?

Redo armor from the ground up, again, ala shipbuilder. There's no point in having anything other than composite, and now the SW universe looks nothing like Star Wars. Show me some composite wearing guys in the movies. Anyone? Hello?

More lootable parts that can be configured with weapons, armor, etc. in different ways. Reward the player for creative combinations of parts, so there isn't only one Uber way to make an item.

Completely throw out and revamp the JtL package. Keep shipbuilding, lose the combat and missions systems. How a PvP Star Wars spacefaring expansion didn't build off of 5 Xwing and Tie titles is mind-boggling. Anyone seen any capital ships yet? I mean BESIDES the Corvette? Where are the Star Destroyers that are seen in orbit from the ground on contested planets? Ties with shields? That can hyperspace????

Remove the pointless time-sinks. The game gets boring enough without them. It becomes unbearable at times with them. Waiting for shuttles (granted, it's gotten better), I'm looking at you.

Remove some of the minutia. Sometimes there's too much micromanaging to do, and not enough fun being had. While it IS cool to have to survey, then drop harvs, and make sure they're paid up and emptied, that's REALLY mundane gameplay. Same thing with factories. Making sure I have enough energy to run them is OK, but paying constant maintenance? Does the maintenance really play a factor for anyone? Other than it being a constant bother to have to make sure it's paid up? Same idea with auctions on your own vendors only lasting X many of days. Why do I have to drive all the way out there, then remove 20 items, and put the same 20 items back up on the vendor? How about I can CALL my vendor remotely and do that, without having to interface with a bazaar terminal? Less nuisance. More concentrated fun.

In fact, I'm just going to go with that as my byline for everything else I wanted to type: LESS NUISANCE; MORE FUN.
X'an Shin
SWG Tales Founder
SWG Tales Founder
how about some dancing moves that any player can do, besides the ballet crap that is the standard, if you're not in the dancer profession...

I know that is minor...
Skarr
SWG Tales Founder
SWG Tales Founder
Brace yourselves every one I've got a long one.

Trever Cameron's Star Wars Galaxies

There are many things that are currently wrong with this game as many of you would agree. Things ranging from buggs that have been with us since day one to issues with the way the galatic civil war is handled. I would change many of these things and more to better reflect the world in which George Lucas created.

1 The Galatic Civil War In my game one would attain rank with in their faction much like the pilot profession. A loyal imperial would have to aquirer 1000 faction to join the Empirer then he (because only male humans may join the Empirer) would open the Imperial profession. Unlike a standard profession the Imperial profession would use faction points instead of skill points for advancment in the skill tree's. These trees would consist of Infatry I-IV, Intelligence I-IV, Command I-IV, and Logistics I-IV. Each skill branch, once mastered would open up elite professions where the imperial would gain more rank with in the Empire.

Infatry opens Trooper (Skills: Scout I-IV, Storm I-IV, Assult I-IV, and Commando I-IV) which when mastered opens Crimson Guard (Skills: Lightsaber Technique I-IV, Ranged Weapon Mastery I-IV, Melee Weapon Mastery I-IV, Insergincy I-IV). In the Trooper profession one would have to choose one of the skills as their primary setting what kind of trooper they are (Scout Trooper, Storm Trooper, Assult Trooper, and Storm Commando).

Intelligence opens Imperial Intelligence Agent (Skills: Contacts I-IV, Cover I-IV, Support I-IV, and Security Clearence I-IV). Unlike Infatry Intelligence, once mastered, does not open another elite profession, but it does grant you the abillity to hand out randomly generated missions to the other imperial professions.

Command opens the Imperial Officer (Skills: Leadership I-IV, Command I-IV, Support I-IV, Group Tatics I-IV). Once mastered the Imperial Officer must go on a very difficult quest for the Empirer to prove their worth. Upon completing the quest the Imperial officer opens the rank of Moff. This is not a class but a special rank only to be given to those who have commpleted this quest. To keep the Moff population down the quest will almost be as hard as the Death Watch bunker.

Logistics opens Quartermaster (Skills: Imperial Recquizition I-IV, Imperial Weaponry I-IV, Imperial Armory I-IV, Imperial Vehicles I-IV). Unlike any of the other Imperial professions the Quarter master is the inbetween man for Imperial grade items. Unlike a crafter the Quartermaster does not need to make anything, as he goes up in Recquizitions he is grated acess to better items determined but his progression in the other tree's.

To join the Rebellion a player must attain 500 faction points and can be any sentient chreature to join. However if a rebel sets foot in a NPC City on Corellia, Talus, Naboo, or Roi declared the rebel will be constantly hounded by the local lawenforcment. In the NPC cities on Tatooine and Lok a rebel will only be attacked by imperial patrolls.

The rebellion follws a simmular path but their Quartermaster doesn't get as many items as the imperial counterpart and the Infatry elite profession is the SpecForce (Skills: Pathfinders I-IV, Marines I-IV, Urban Guerillas I-IV, and Commando I-IV) which, once mastered, opens SpecForce Infiltrator (Skills: Jurry Rig I-IV, Ranged Weapons Mastery I-IV, Melee Weapons Mastery I-IV, and Infiltration I-IV).

Rank will mean something in this version of the game. If an Imperial of higher rank with in your same branch sends an order (much like a tell but must consists of an order to do something and can be viewed in spatial) to you and you refuse that order the Imperial may demote you on the spot and you loose 1000 faction points. A beginning Imperial maybee ordered by any elite Imperial. Of course all demotins can be sujected to review by the devs. Both Imperials and Rebels will also be paid a monthly sallary determined upon rank. A starting Imperial will resive 1000 creds a month and a starting rebel will resive 500 creds per month. As the players rank increases so does they're monthly pay.

2 Law and Order In my version of the game there will be puninshments for sertain infrations of the law. If a player walks into any NPC city on Corellia, Talus, Naboo, or Roi with a weapon drawn, kills an other player, or starts a fight with another player the local law enforcment will apprend the player and play him or her in the city jail for 30 in game minnutes. If said play chooses to resist and attack the law enforcment then the player will sit in jail, assumming he or she is caught, for 1 in game hour. If the player is able to escape capture the he or she is placed on the Bounty Hunter Termanals with an reward apropriate for the crime. This will only happen on the metioned planets and no where else.

3 The Professions Fist off the professions need some major tweeking. Some classes no longer have a point like the Squad Leader and some have no real use like the Smuggler. Bounty Hunter is a joke, not as bug a one as it use to be but it still is, and others are way too powerfull. The following is what I would change in some of the professions.

Bounty Hunter--Bring in Player Bounties as stated above. Either increase the Accuracy of the LLC or give it a DOT special that deals electrical damage and stuns.

Squad Leader--Give them the ability to create two seperate groups. Alpha group consists souly of Squad Leaders. This group can only be initiated by a Master Squad Leader. Bravo Group consist of any profession with a Squad leader from Alpha Group as leader. This will make the Squad Leader an ensetial componet to the GCW.

Smuggler--Every before metioned Planet will have a ban on weapons, spice, and a random item for each city which the player cannot have or even find in the Bazzar. In every city on these planet, however, is a fixer. This individual can be found hidden anywhere in the NPC city from the cantina to some back alley. This individual acts as a Bazzar for the illegal items. The Star Port is filled with inspection agents who check every player who comes into the starport or shuttle port form another location. A Smuggler has a 70% chance and down, dependant on their skill tree, of being caught where as any other profession has a 75% chance of geting caught with the illegal goods. If caught the player is subjected to the process described above in Law and Order.

Medic, Combat Medic, and Doctor--I group these together because the problems generated by them all stem from the same issue. These professions should do what they do in real life and then a little extra.

Medic should be allowed to head only temp damage, stop bleeding for a sertain amount of time after which the bleeding begins again, and douse fire. They will still be allowed to create stim packs.

Combat Medics will get a total of +40 to Melee and Ranged Defence, can treat mild desease, can heal temp damage, stop bleeding for a longer period of time after which the bleeding begins again, and douse fire. They will still be alowed to create what ever stim pack they could make before.

Doctors will be the only profession that can cure diseases, bleeding and heal wounds. The Buffs they give will never exceed a plus 1000 to any one Atribute. The Doc's will be given the ability to make stim packs that can be used by any one but is not as effective as one applies buy any of the healer professions.

4 Over all Game In my version of this game I would fix the continuity by placing a cap on Jedi and reseting the Jedi population every year. Those who are jedi will resive a special reward for their work to keep them quite, like a limited speeder that goes twice as fast as the Swoop. I would hire a team of players who would play the characters from the movies and the books and will begiven a guild line on how to play their character and once of twice a month I would give them a script to loosly follow for special events that the players could observe or become involved with. I would create a rp sever and lower the cap for player cities. And finnally I would expland the NPC cities and add streets that go not only through some but connect many of them to gether and allow the player cities to get roads put in to connect them to these highways.

Ok I'm done now told ya it was long.
Jerrel
Surface Marshal
Surface Marshal
Contact
most of those are good ideas, except the law and order thing

there should be penalties, money-wise or something, bu sitting in a "jail" for 30minutes-1 hour and I'm logging out, as would any other player in the game...

and then server is empty
Skarr
SWG Tales Founder
SWG Tales Founder
Jerrel wrote:Brace yourselves every one I've got a long one.

Trever Cameron's Star Wars Galaxies

2 Law and Order In my version of the game there will be puninshments for sertain infrations of the law. If a player walks into any NPC city on Corellia, Talus, Naboo, or Roi with a weapon drawn, kills an other player, or starts a fight with another player the local law enforcment will apprend the player and play him or her in the city jail for 30 in game minnutes. If said play chooses to resist and attack the law enforcment then the player will sit in jail, assumming he or she is caught, for 1 in game hour. If the player is able to escape capture the he or she is placed on the Bounty Hunter Termanals with an reward apropriate for the crime. This will only happen on the metioned planets and no where else.
I would just settle for Stormtrooper Barny Fife not handing back the contraband discovered in a scan....
Isleh
The Kika'Vati Order
The Kika'Vati Order
LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.
Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.
Ekade
The Kika'Vati Order
The Kika'Vati Order
Jerrel wrote:Brace yourselves every one I've got a long one.

Trever Cameron's Star Wars Galaxies

Rank will mean something in this version of the game. If an Imperial of higher rank with in your same branch sends an order (much like a tell but must consists of an order to do something and can be viewed in spatial) to you and you refuse that order the Imperial may demote you on the spot and you loose 1000 faction points. A beginning Imperial maybee ordered by any elite Imperial. Of course all demotins can be sujected to review by the devs. Both Imperials and Rebels will also be paid a monthly sallary determined upon rank. A starting Imperial will resive 1000 creds a month and a starting rebel will resive 500 creds per month. As the players rank increases so does they're monthly pay.
First off, I see the potential for griefing if a higher ranking Imperial can demote a lower ranking one on the spot. You know some would be jerks about and maybe do it just to spite. Second why would Imperials start off with a higer base pay per month then Rebels. Your DEVs would get tons and tons of compaints you know.
Jerrel wrote:2 Law and Order In my version of the game there will be puninshments for sertain infrations of the law. If a player walks into any NPC city on Corellia, Talus, Naboo, or Roi with a weapon drawn, kills an other player, or starts a fight with another player the local law enforcment will apprend the player and play him or her in the city jail for 30 in game minnutes. If said play chooses to resist and attack the law enforcment then the player will sit in jail, assumming he or she is caught, for 1 in game hour. If the player is able to escape capture the he or she is placed on the Bounty Hunter Termanals with an reward apropriate for the crime. This will only happen on the metioned planets and no where else.
I agree that this is more realistic as far as content but I also agree with Skarr in that not many people will want to sit in a cell for 30-1hour. And if your saying that Rebels and neutrals would be subject to this then so should Imperials as well or again your DEvs and CSRs are going to get flooded with complaints.
Jerrel wrote:3 The Professions Fist off the professions need some major tweeking. Some classes no longer have a point like the Squad Leader and some have no real use like the Smuggler. Bounty Hunter is a joke, not as bug a one as it use to be but it still is, and others are way too powerfull. The following is what I would change in some of the professions.

Bounty Hunter--Bring in Player Bounties as stated above. Either increase the Accuracy of the LLC or give it a DOT special that deals electrical damage and stuns.

Squad Leader--Give them the ability to create two seperate groups. Alpha group consists souly of Squad Leaders. This group can only be initiated by a Master Squad Leader. Bravo Group consist of any profession with a Squad leader from Alpha Group as leader. This will make the Squad Leader an ensetial componet to the GCW.

Smuggler--Every before metioned Planet will have a ban on weapons, spice, and a random item for each city which the player cannot have or even find in the Bazzar. In every city on these planet, however, is a fixer. This individual can be found hidden anywhere in the NPC city from the cantina to some back alley. This individual acts as a Bazzar for the illegal items. The Star Port is filled with inspection agents who check every player who comes into the starport or shuttle port form another location. A Smuggler has a 70% chance and down, dependant on their skill tree, of being caught where as any other profession has a 75% chance of geting caught with the illegal goods. If caught the player is subjected to the process described above in Law and Order.
As it is now Smugglers get something like 95% chance of Troopers missing their contraband in a scan. Plus anyone grouped with a Smuggler shares that chance of passing a scan correct? I feel if you lowered that to 70% even for a master Smuggler, once again you would get lots of complaints. And the idea of an NPC fence has been stated before, and I am all for it, but the should not be listed as a vendor, instead only found by word of mouth.

Jerrel wrote:4 Over all Game In my version of this game I would fix the continuity by placing a cap on Jedi and reseting the Jedi population every year. Those who are jedi will resive a special reward for their work to keep them quite, like a limited speeder that goes twice as fast as the Swoop..
Unfortunatly, if you realy wanted to keep continuity with the movies you'd wipe out all of the Jedi and make them rare again. But don't reward the ones who are kept by giving them something better then anyone else can have. Its already bad enough that they gave Jedi the freedom to take other skills to use with their Jedi powers with out much work that I can see. Whereas other players who want to become Jedi have to grind and grind xp for their professions to trade in for force points.
Jerrel wrote:I would hire a team of players who would play the characters from the movies and the books and will begiven a guild line on how to play their character and once of twice a month I would give them a script to loosly follow for special events that the players could observe or become involved with. I would create a rp sever and lower the cap for player cities. And finnally I would expland the NPC cities and add streets that go not only through some but connect many of them to gether and allow the player cities to get roads put in to connect them to these highways.
Ok I'm done now told ya it was long.
I also think that we could get people back to NPC cities if, as was suggested before, to put a cap on the number of player cities per planet. And in NPC cities, people can live in the skyscrapers. Perhaps some could be designated for residence and people pay rent just like maintennace on a house. This would benifit merchants and crafters because some other buildings could be designated for retail, where they could also rent an apartment to place vendors.
Weyune
Warrant Officer I
Warrant Officer I
Ekade wrote:
LOWER THE CAP ON PLAYER CITIES. Allow for fewer but bigger cities on each planet forcing the rest of the community to pick a big city or just hang out in the NPC cities again.
Totally agree. I am sure you have heard me say Gorath has 130+ player cities, and nobody on the server can name more than 20 of them.
I would almost go with no player cities... let people rent apartments in all those empty buildings in NPC cities.
Isleh
The Kika'Vati Order
The Kika'Vati Order
I would like to see an RPvP server. Something about roleplaying in an environment where the GCW is raging really appeals to me. I guess this can be accomplished on an RP server where people make an effort to be overt.

Another good thing about the RP server is they would hopefully have an events person focused on it who is available and eager to help with events. Dare I dream that they might even have an awareness of the major goings on as well.

Really I would live to see an Uber-GM type of thing. People who weave the major plots. ( Honestly, we do not need SOE to do this. )
Ekade
The Kika'Vati Order
The Kika'Vati Order
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