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1/13/06 Publish 12 Patch info

PostedThu Jan 13, 2005 2:51 pm
by Skarr
Publish 12: January 13, 2005

Avatar
Improved avatar sitting in chair and after 5 minutes sliding forward and being left floating in the air.

Bazaar / Vendor

Fixed problem with item getting deleted after retrieving item from vendor

Client Stability

Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
Fixed a Crash To Desktop when using the /ttell command without having an active target.
Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.

Crafting

Berserker Rifle Stabilization components now drop with serial numbers.
Existing Berserker Rifle Stabilization components should now have serial numbers as well.
Hide and Organic symbols have been changed.

Events

Wookiee Life Day has been disabled for US and European servers

GCW

Faction backpacks are no longer auto-unequipped

Inventory

Added checkboxes to force sorting the player's datapad and inventory contents. When run the first time, these values should default to "on". The toggles are located under the options/interface UI. Turning them off will give the behavior that occurred before the auto-sorting feature was introduced.

Fixed problem with items looted from a corpse disappearing after crossing server boundary
Fixed a problem with items disappearing after picking items up from a house and crossing server boundary
Faction backpacks should no longer disappear when traveling or logging out. Faction backpacks will no longer be auto-unequipped. Note: other faction items may auto-unequip and can sometimes overload your inventory. If this happens, you will not be able to move. You will need to move items out of your inventory into an equipped backpack, bank, house, get help from a friend, etc., or delete items as needed until the inventory count is within limits.

Loot

"Recyclers" have been added to the game. There are 5 types of recyclers: Flora, Creature, Metal, Chemical and Ore. Click here for more information.

Space Missions

Star Destroyer now drops 10-20k credits in deep space
Rebel space station now drops 10-20k credits in deep space
The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.

Space UI

Added light gray directional indicators that display a gunner's target to the pilot of a ship with turrets. In a multi-passenger ship when a player mans a turret, when the gunner cycles through targets, the pilot should see a light gray arrow that indicates the direction of the gunner's target. Please note that this should only appear when the target is off screen (similar to the standard target arrow) and that if the gunner and the pilot have the same thing targeted, then the target will only be indicated by the player's blue arrow.

Tutorial / New User Experience

The tutorial voice over will play once again


info on recyclers here http://starwarsgalaxies.station.sony.co ... 0Recyclers

PostedThu Jan 13, 2005 2:57 pm
by Skarr
so basically a big dload that doesn't patch much at all

PostedThu Jan 13, 2005 3:10 pm
by Jabe Adaks
OMG!@!!!! THEY FIXED THE BUTT SLIDE!

Jabe

PostedThu Jan 13, 2005 3:13 pm
by Lok'i Vidaar
OMG!!! I can't believe it!!!

Is this the start of a new trend? (probably not) :P

PostedThu Jan 13, 2005 3:21 pm
by Krusshyk
That was my favorite bug. I would hover off of a chair and then say, "Damn...these chairs are slippery today!"

oh well...

/sniff

PostedThu Jan 13, 2005 3:26 pm
by Jabe Adaks
I remember back in the days when an entire publish meant sweeping changes.. This one is a joke. I am guessing they are just pushing out what the fired devs fixed before restructuring all their teams, so they would have "something" to show in January.

Publish 12: The Sliding Ass Fix

Jabe

PostedThu Jan 13, 2005 3:40 pm
by Krusshyk
In their defense, they did fix the berserker rifle problem. Hasn't that been an issue for a looooooong time?

At least it's SOMETHING.

/shrug

PostedThu Jan 13, 2005 3:43 pm
by Zannon
And the butt sliding while sitting...if anything, that makes the update worth while.

PostedThu Jan 13, 2005 3:54 pm
by Dwilah
Come on, guys. They're trying. They're working on some big, big changes. If we have a few "not so sweeping" patches in a row before the CRAZY BIGASS MOTHERLOAD CHANGES of combat rebalance and stuff like that, isn't it worth it? Have a little faith. :)

PostedThu Jan 13, 2005 4:14 pm
by Seret Sajet
Hey all I see in that patch is the Berserker Rifle fix. Thats enough for me to like it. Now the schematic and barrel I bought for 1.5 million of borrowed money will finally equal the damn rifle I've wanted for a long time. Woot to the Butt Slide Patch!

PostedThu Jan 13, 2005 4:16 pm
by Skarr
Seret Sajet wrote:Hey all I see in that patch is the Berserker Rifle fix. Thats enough for me to like it. Now the schematic and barrel I bought for 1.5 million of borrowed money will finally equal the damn rifle I've wanted for a long time. Woot to the Butt Slide Patch!
woohoo that means I get my money back!!! GREATEST..........PATCH...............EVER

PostedThu Jan 13, 2005 4:53 pm
by Jabe Adaks
All I am saying is don't call it an all out publish for 5 things, make it like 11.5 or something. They also added a very noticeable bug where when you hit the asterisk on your keypad to zoom the radar it types the asterisk in your chat window.

Jabe

PostedThu Jan 13, 2005 5:00 pm
by Seret Sajet
Jabe Adaks wrote:All I am saying is don't call it an all out publish for 5 things, make it like 11.5 or something. They also added a very noticeable bug where when you hit the asterisk on your keypad to zoom the radar it types the asterisk in your chat window.

Jabe
Don't get me wrong, Jabey. I'm with you on the angst boat. I'm pretty disappointed that they call this publish 12 when all it is is mostly fixes. We haven't had new content since JtL and even then no real new ground content. What happened to having more instanced dungeons and profession fixes? How far away is the combat revamp now?

I know they're working oh so hard on new stuff but the game has been very discouraging as of late. They need to do somethign and do it fast if they want to keep their subscribers.

PostedThu Jan 13, 2005 5:07 pm
by Jabe Adaks
Seret Sajet wrote:I know they're working oh so hard on new stuff but the game has been very discouraging as of late. They need to do somethign and do it fast if they want to keep their subscribers.
I wish they would hurry up, not for personal gain but so people start playing again. Some days I seriously feel like I am playing some old abandoned MMORPG thats running in an emulator or something.

Jabe

PostedThu Jan 13, 2005 5:13 pm
by E-bo Obi
I'm with you guys on that. It kills me when I logon and of the 200 people on my friends list less than 5 are on. I get to see them more on AIM than ingame.