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SWG and RP

PostedThu Jul 22, 2004 7:11 pm
by Gaaralow
I'm curious as to how satisfied everyone is with the system in-game. Personally, I'd like for actions to have consequences. Something worse than a painless cloning at the nearest facility. Theft, slavery, permanent death and disfiguration. The game's a bit too Mickey Mouse for me to feel immersed in the Star Wars universe. I realize this is asking for way too much in a MMOG that is marketed for the masses, but I hope, if others agree, that we can make a system that more accurately represents the Star Wars universe. Discuss.

PostedThu Jul 22, 2004 7:35 pm
by Seret Sajet
Sure it would make the game more realistic but it just has too many gameplay issues to handle. Permadeath would result in most people quitting the game because of the loss of so many of their earned skills and possessions. Severe penalties would do the same on a lesser scale.

Lets think about emmersion for a second. For me to emmerse myself into science fiction I have to take a less realistic approach. Lets face it, in stories we love the good characters never die, but they come close. The live on to have new adventures because we love to read about them or see them in movies. In SWG we ARE those characters and we get to play the hero or the bad guy in a world fit for the science fiction lover in all of us. If you want to play this game for the long haul you have to give up some realism to get by.

Just my humble opinion, I'm not disagreeing wtih anyone, thats just the way I look at it.

PostedThu Jul 22, 2004 7:55 pm
by X'an Shin
Plus, there's enough penalty in death as it is.

I hardly ever die compared to most people, and always (almost) insure my stuff, and yet somehow I find crap that I haven't even really had a chance to use (some composite armor, for instance) that I kept in my backpack breaking because of my dying.

And now they've made it so that guns that aren't repaired every other day become less effective? Dude, this game's a big enough pain in my ass without someone penalizing me even more for dying.

PostedThu Jul 22, 2004 8:30 pm
by Ekade
Problems with a harsher penalty on death:

PVP - Increase the penalty.. this will become non-existant.
PVE - People will just hunt the easy things


Can you elaborate on what you mean by a harsher death penalty?

PostedThu Jul 22, 2004 8:40 pm
by E-bo Obi
The problem is there are too many aspects of death that many of us cannot control in any way. Say for instance you wipe out a huge mob of whatever... it takes you to almost death. Then out of nowhere a mutated dung beetle with a fricken laserbeam on its head randomly spawns and takes you out through a freak lucky hit. Am I going to delete my character for that? No.

On the other hand if there was a huge epic event that if my character died it would be in an honorable, this is dependant on your character type, I would not be so upset. I actually killed Arifo off before and made it a huge RP thing but alas it was right as the holocraze started and well... the storyline died. When the holocraze ended I roleplayed her back into the universe in a manner that was interesting to those that had missed her and made for a new storyline to emerge.

I don't mind losing a character. its not that hard to create a new one. The only thing that makes it tough is if you have some attachment to the character.

PostedThu Jul 22, 2004 9:19 pm
by TramelRaggs
Yeah, in reference to Permadeath, if the Colonel ever went down for the count, I would lose around 65% of my motivation to play this game.

PostedThu Jul 22, 2004 9:41 pm
by Gaaralow
I think I miscommunicated (as usual). A quick cloning and some item decay is the absolute worst that that can happen to you in-game right now. I'd like to come up with a RP system for the things that truely happens in Star Wars, like permanent death, dismemberment, theft, slavery, ect.

Some examples from the main three movies: Old Ben (that crazy wizard), Yoda, and Vader. Death happens in the Star Wars universe. The theft of the Death Star plans, Han's imprisionment, and Luke's losing his hand, none of these mechanics are in the game either. And these examples don't even mention the prequels or the expanded universe.

Without these mechanics, the game doesn't feel truely like Star Wars. no one second guesses soloing that rancor or joining the galactic civil war, because there are little to no consequences. There's no nervous feeling about avoiding the Stormtrooper patrols. No threat of Wookiees being enslaved. No true Star Wars experience.

PostedThu Jul 22, 2004 9:49 pm
by Seret Sajet
I'd be all for losing an eye, getting a bionic limb or getting scars..... just for the record.

PostedThu Jul 22, 2004 10:43 pm
by MrDooo
Losing skills? Permadeath? No. Harsher punishment for dying? ABSOLUTELY. I think cloning should just be a location thing, not a wound preventer. It's easy enough to get major wounds healed in this game, but it would delay a player enough to not be able to rejoin the same battle (which is what seems silly to me). I'd even be in favor of double or triple the wounds you get (like when forgetting to clone). I wouldn't be so cavalier about dying if this were the result. As far as item decay they probably have that about where it should be. If insured decay is slight, if uninsured slightly more. I'd like to have it where items do not decay when insured, but this game needs more ways to lose money already.


Dooo

PostedFri Jul 23, 2004 12:38 am
by Ekade
I was going to suggest a 60 min timer before you could attack anything.. .or something like that.

It adds some "realism".. but does it necessarily add fun? Not sure about that. :)

PostedFri Jul 23, 2004 4:08 am
by TramelRaggs
I do agree that death should do more than it does now. Maybe some skill loss like they do with the jedi? Maybe reinstituing corpse runs?

PostedFri Jul 23, 2004 4:48 am
by Novall
I am still a big proponent of the ingame player bounty system. My opinion though is that it should be a system that is somewhat quest based to join...and then credit based to maintain membership in. It should consist of this.

You have to run a special "Acceptance" mission to get you into the bounty hunters guild. It shouldnt be JUST for the BH profession.

You should have to complete a certain amount of bounties a week to maintain membership at certain levels. Those levels being:

Beginner (Max 5 missions a week)
Advanced (Max 8 missions a week)
Master (Max 15 missions a week)

At these ranks you are only allowed to get this many missions MAX per week. Also, player bounty victems are allowed a one week pardon after completion of their bounty that keeps them off the terminals for atleast a week (So they have time to make amends for anything that would get them on the following week.). Members of the Bounty Hunters Guild would also have to pay a membership fee each week based on their rank. I'd say it should be a pretty sizeable fee for each rank (200k beginner, 500k Advanced, 800k Master) so that only those who are truly commited to being a hunter would remain one.

Members of the BHG should not be able to place bounties. This will keep them from using the system to their own advantage.

With more refinement, I think a system like this would work out great. The thing is keeping the grief potential to a minium.

PostedFri Jul 23, 2004 6:25 am
by Nyase
I'm somewhere in between. Getting scars and all would be interesting. (You could always get them healed later via bacta treatment anyway). However, perma death for a char would be rather annoying. Especially with the jedi camping starports.(Or at least Bestine's starport). You're just standing there, minding your own buisness and roleplaying out and event when a high level buffed jedi comes along and slaughters you and the entire group you were role playing with. I'd be fairly pissed if my character was permantly deleted due to that.

But yea, if I lost Nyase, I'd probly just dump the account and go with my other two till they got killed and be miserable.

PostedFri Jul 23, 2004 12:23 pm
by TramelRaggs
Nyase wrote:IHowever, perma death for a char would be rather annoying. Especially with the jedi camping starports.(Or at least Bestine's starport). You're just standing there, minding your own buisness and roleplaying out and event when a high level buffed jedi comes along and slaughters you and the entire group you were role playing with. I'd be fairly pissed if my character was permantly deleted due to that.
Still bitter about yesterday, huh?

PostedFri Jul 23, 2004 12:39 pm
by Nyase
I direct you to my quot at the bottom of every post. :P