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Is this good or bad for RP and immersion?

PostedWed Feb 02, 2005 10:06 pm
by Zannon

PostedWed Feb 02, 2005 11:03 pm
by Jabe Adaks
I think it will increase immersion as you will see a major increase in GCW participants..

Jabe

PostedWed Feb 02, 2005 11:30 pm
by Hashum
I think it's great. When you consider the new faction armor coming out too I think this will be a great boost to the GCW and I've been craving that since leaving the Empire some months back. I may actually be interested in RPing an alliance member now and gaining FP.

PostedWed Feb 02, 2005 11:43 pm
by E-bo Obi
Jabe Adaks wrote:I think it will increase immersion as you will see a major increase in GCW participants..

Jabe
Exactly.

PostedThu Feb 03, 2005 1:01 am
by Rye
it wont hurt it

PostedThu Feb 03, 2005 4:57 am
by Jaminos
This will work good to my advantage. I can take Jaminos on leave. That way anything he dose, dose not look bad on the rebellions history. I only keep rebel because I have had it seince I first started playing.

PostedThu Feb 03, 2005 11:18 am
by Nyase
This will be very nice. It means I can get a ST out to follow me around as escort without him or myself being killed every 5 minutes.

PostedThu Feb 03, 2005 3:02 pm
by Jabe Adaks
Nyase wrote:This will be very nice. It means I can get a ST out to follow me around as escort without him or myself being killed every 5 minutes.
Does this mean I can walk around with my ATST without getting pwned?

Jabe

PostedThu Feb 03, 2005 3:16 pm
by Krusshyk
yes jabe, it does. Factional pets take on the same PvP status as their owner. You could parade around with an AT-AT if it were possible without fear of reprisal from player characters. Sadly, I think this will lead to the massive slayings of ST's at the Tat Starports....again.

PostedThu Feb 03, 2005 3:37 pm
by Hashum
I believe so Jabe. And the best part is it can start feeling like Star Wars seeing Imperials walking around proudly with ST and AT-ST's to make it feel like the Empire is in control. Almost makes me want to defect to the Empire.

PostedThu Feb 03, 2005 4:21 pm
by TramelRaggs
Hashum wrote:I believe so Jabe. And the best part is it can start feeling like Star Wars seeing Imperials walking around proudly with ST and AT-ST's to make it feel like the Empire is in control. Almost makes me want to defect to the Empire.
Yeah, but doesn't this lead to the same thing with rebels? They'll be a bunch of rebels with specforce in tow, and there won't be a thing I can do about it. I fully support a overt/supporter system but I am against a system where you can attack Imperials, even if NPCs, with little to no reprisal.

PostedThu Feb 03, 2005 4:25 pm
by Jerrel
I wonder if this means people who are grouped with a jedi bounty can still attack the BH or not. I've tryied jedi bounties before but I seem to always get that mark who's group with 19 other jedi master's and they're all waiting for me to open fire so they can gank me.

PostedThu Feb 03, 2005 5:05 pm
by TramelRaggs
Jerrel wrote:I wonder if this means people who are grouped with a jedi bounty can still attack the BH or not. I've tryied jedi bounties before but I seem to always get that mark who's group with 19 other jedi master's and they're all waiting for me to open fire so they can gank me.
From what I've read and my understanding, Jedi v Bounty Hunters will be 1v1.

PostedThu Feb 03, 2005 5:27 pm
by Jerrel
Sweet no more uber gank squads protecting a mark.

PostedThu Feb 03, 2005 6:15 pm
by Ekade
I tend to think this is good for immersion. Conflict is good for RP. Anything that gets people excited and active is good for the game.

Combat is the machine at the heart of most of the game systems. Combatants feed healers, entertainers, and crafters.