Page 1 of 2

Publish 13!? Damn..

PostedThu Feb 10, 2005 2:53 pm
by Jabe Adaks
It came down today... Here's the deal pasted from the launchpad:


Publish 13.0
February 10, 2005

Inventory

Inventory has been increased to now hold 80 items
Structures

All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
Large houses should now take up 5 lots instead of 6.
Guild halls should now take up 5 lots instead of 7.
Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full.
Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.
Fixed when you are too far from a structure to /name, /paymaint you get a message "You are too far from the terminal to purchase a ticket."
Factory owners are now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.
Profession Smuggler

Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.
Profession Combat Medic, Doctors and Medics

The total amount of time delay between Medic wound healing has been reduced to a third of the original delay.
Profession Entertainer / Dancer / Musician

The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
Increased Entertainer/Dancer/Musician wound healing
It now takes half as long to apply an Entertainer mind buff.
It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.
All Professions

Removed all apprentice XP requirements from all professions
Decreased Incapacitation Time by 50%
UI

The radial menu options to invite someone to your group has been increased from 32m to a max distance of 90 meters.
An option to display faction rank has been added to the Community - Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).
An option was added to turn off game object arrows on the radar
An option was added to turn off friendly NPCs from the radar to make the radar cleaner and allow you to more easily see your Avatar.
All skills with three line names now appear correctly in skills window
Radial Menus on installations (factories and harvesters) will be accessible up to approximately 20m from the outer edge of the installation.
Sneak Peak: We have developed two new interfaces that we think are easier to use. New Star Wars Galaxies TEST and New MMORPG (EQ2 syle) TEST operate without using the Alt key. We have a sneak peak of these interfaces that are still under construction in this release. Click here to read more. Remember these are marked TEST because they are still being refined and subject to change.
Spawn

Increased spawn for krayt dragons again
We have added some new static spawns to Tatooine, Talus and Rori. Static means the spawn is not spawned by players or missions and the spawn area will respawn on it's on. Get that hunting gear on and head out to find the new groups of NPCs that roam the galaxies.
Profession Artisan

Fixed the over brightening of the surveying effect
Space

The yacht, the yt1300, the Decimator, and the Nova Courier should no longer take up a lot space.
Added 20 new space missions in the Dathomir and Rori space zones.
Dathomir Station
New destroy and escort missions for Imperial pilots
New destroy and escort missions for Privateer pilots
New story-driven missions for Imperial pilots
New story-driven missions for Privateer pilots
Rori Station
New destroy and escort missions for Imperial pilots
New destroy and escort missions for RSF pilots
New story-driven missions for Rebel pilots
Combat

Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitation
Server Stability

Improved client stability
Fixed a problem players were experiencing with a rubberbanding effect.
Streamlined the terrain system to improve client performance
Chat

Added a "CNTRL + R" command for replying to "/tells". Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a "tell" the player who sent you the last message at the time you hit CNTRL+R.
Japanese Localizations

/log will now save Japanese chat correctly
Chat messages can be in Japanese in macros!
IME candidate window now appears relative to the text being typed
Veteran Rewards

Veteran Rewards allow us to offer players rewards in recognition of their investment in Star Wars Galaxies. The intent of the Veteran Rewards program is to show our appreciation to players who have been a part of the Star Wars Galaxies community over time by offering them a selection of exclusive rewards. Click here to read all about the Vet Rewards Program!







Please post your questions and comments about the Veteran Rewards program here.

If you have any great ideas or suggestions for Vet Rewards Tell us about

PostedThu Feb 10, 2005 3:02 pm
by Dwilah
I am so psyched about all of this--but one thing I don't see that I am curious about is the universal invites for groups. Is that a no? Was that supposed to come out with this publish?

PostedThu Feb 10, 2005 3:07 pm
by Jabe Adaks
Dwilah wrote:I am so psyched about all of this--but one thing I don't see that I am curious about is the universal invites for groups. Is that a no? Was that supposed to come out with this publish?
What is that? I am in game no so I can try it if I know what you mean. On another note.. The 80 item inventory is pretty damn sweet. I couldn't decide what veteran reward to get though, so I asked it to remind me in a week. I guess I will go with the harvester one since its mroe practical.

Jabe

PostedThu Feb 10, 2005 3:24 pm
by Jabe Adaks
Dwilah and I been testing out to make sure its all real.. It is. I just dumped a ton of crap in my house, like 170 items. They also fixed all the key mapping bugs from pub 12.

This publish rules.

Jabe

PostedThu Feb 10, 2005 3:24 pm
by Seret Sajet
Again they took a note from WoW.
"Added a "CNTRL + R" command for replying to "/tells". Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a "tell" the player who sent you the last message at the time you hit CNTRL+R."

Thank god. I'm a mistell whore so this helps quite a bit.

Woot to the rest of the changes. With all the speed increases to healing we should call this pack "Speedy Doc Patch."

PostedThu Feb 10, 2005 3:28 pm
by Jerrel
Removed all apprentice XP requirements from all professions

Um I'm assuming they mean the xp requirerments to start a profession right.

PostedThu Feb 10, 2005 3:33 pm
by Krusshyk
No, I think they meant that master skills no longer take AP...probably just plain old profession xp. That is what they kind of hinted at for the CU...different style of skill leveling.

Uh, who else is pumped as shit to get off work and start playing?

ME!

PostedThu Feb 10, 2005 3:33 pm
by Jabe Adaks
Jerrel wrote:Removed all apprentice XP requirements from all professions

Um I'm assuming they mean the xp requirerments to start a profession right.
No the teaching XP is no longer a requirement. For example, becoming a Novice Politician requires no XP at all now.

Jabe

PostedThu Feb 10, 2005 3:46 pm
by Zannon
Jerrel wrote:Removed all apprentice XP requirements from all professions

Um I'm assuming they mean the xp requirerments to start a profession right.
No, they removed the apprentice XP requirements to master a profession.

PostedThu Feb 10, 2005 4:05 pm
by Illbleed
Finally! I never really cared for the AP requirements although I understand why it was in the game(to promote grouping). This begs the question of WHY it was removed. Is it because of less population or the outcry of the community? Hmm..

PostedThu Feb 10, 2005 4:08 pm
by Ekade
Wow.. 80 items.. I can hold more clothes!! Muhuhahahaha!

Next to the "extremely revealing skirt" patch.. this could be the best one ever. :razz:


I am very happy with the housing space/lot changes too. They are taking some of the needless frustration out of the game.. good thing.

Entertainer buffs.. well, they basically take 2 min instead of 4 min now. I still wish we could self buff though. I thought I healed BF and Mind pretty darn fast already.. now it will be blindingly fast.

PostedThu Feb 10, 2005 4:13 pm
by Lok'i Vidaar
This publish is the ass kicker of all publishes to date!!!

I can't wait to log and check out the new changes :)

PostedThu Feb 10, 2005 4:22 pm
by Krusshyk
Ekade wrote:Wow.. 80 items.. I can hold more clothes!! Muhuhahahaha!

Next to the "extremely revealing skirt" patch.. this could be the best one ever. :razz:


I am very happy with the housing space/lot changes too. They are taking some of the needless frustration out of the game.. good thing.

Entertainer buffs.. well, they basically take 2 min instead of 4 min now. I still wish we could self buff though. I thought I healed BF and Mind pretty darn fast already.. now it will be blindingly fast.
2 minutes? Didn't the publish before last allow you to dance/music buff at the same time? Wouldn't that make your total buff time 1 minute?

PostedThu Feb 10, 2005 4:24 pm
by Lok'i Vidaar
With a dancer and a musician at the same time you could...

Ekade is only one person you know... she can't dance and play music at the same time...

Ass :) :lol:

PostedThu Feb 10, 2005 4:43 pm
by trasgo
Dwilah wrote:I am so psyched about all of this--but one thing I don't see that I am curious about is the universal invites for groups. Is that a no? Was that supposed to come out with this publish?
They had to remove that feature very early on in the testing process. Their reasoning was that it was creating too many technical problems, although I thought there was a lot of room for grieving if they added that. Players could take buffbots hostage (not that i would mind) or just spam people they don't like with group invites.