Most people know that if you hut ctrl+shift+g you get a a complex display of variables defining your character placement in the world. I just realized yesterday that Next to the "Terrain" readout is the time in game.. The time coincides with what planet you are on and allows you to know exactly what time of day it is. It coudl be a ncie RP tool, but the caveat is that time is moving at almsot 8x that of normal.
It might be nice to use for planning something in game that you want to take place at night.
Jabe
What time is it?
- Jabe Adaks
- Grand Admiral
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Jaibe Adaks
Wraife Scyndareaux
Graanta
Yeah that might be fun, we'd just need to develop a Galaxy time system so you know well I know Lok is 3 hours ahead of Dantooine. Interesting idea though. Now instead of Casino night being the 13th at 9pm CST it could be in Lokian time.
- Hashum
- Jedi Correspondent
And then we can adopt the metric system.Hashum wrote:Yeah that might be fun, we'd just need to develop a Galaxy time system so you know well I know Lok is 3 hours ahead of Dantooine. Interesting idea though. Now instead of Casino night being the 13th at 9pm CST it could be in Lokian time.

People are challenged enough with tomezones as it is. I would suggest that using "Lok" time is good in RP postings.. as far as scheduling things with real people, use real time.
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- The Kika'Vati Order
My old guild, the GM's, adopted a Galactic Standard Time for puropses of scedualing events. It worked out pretty good to. In-game on the begining of an hour we all designated it as 12 noon (since many of us played durring the day). Regardless for what you timer was GST was 12 noon at that moment. I'm in PST and it was 10 am for me so I knew that GST was always 2 hours before mine. My freind Ectar lives in Germany and it was 11 pm for him (I think) so GST was always 10 hours behind him. It was important to do this in game so every one knew at what moment GST began.
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- Surface Marshal
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