*passes out from shock* Smuggler update info....

Zannon
SWG Tales Founder
SWG Tales Founder
Looks like Batty and Vreese might have to go on vacation so I can play around with Jalen' on Chilastra once this goes live. :D Finally a reason to play with my master smuggler.
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
Very nice things look to be going up for the smuggler if they follow through with this. I hope they let smugglers who get 5 DBPs gets a player BH sent after them.
Jerrel
Surface Marshal
Surface Marshal
Contact
*dies*

Wohoo...MERCS are back in business!!
User avatar
Novall
BH Correspondent
BH Correspondent
Discord
@mandaloretheuniter
Character Names
Novall Talon
Contact
Oh My god that is the most awesome post from a dev in a loooooooong time!!!

I want to be a smuggler now :P

That rocks balls!!!
Lok'i Vidaar
SWG Tales Founder
SWG Tales Founder
Wow.. that looks cool, and I have never been a smuggler.

Anything that adds some fun for one of the iconic professions in the game has to be a good thing.

I would love to see how the missions play out, I hope they don't get boring over time like the BH missions did. The first few BH missions I tries were so cool.. I felt like a hunter. Then the sheer repetition of it sort of killed it after a while.

It looks like they are aware of this and TRYING to make them vary enough to stay fresh and fun. :D
Ekade
The Kika'Vati Order
The Kika'Vati Order
I QUIT.

Oh wait. Sorry, standard reply to Smuggler related threads.

Stuff sounds neat. I'll at least swing by your place and check it out.
X'an Shin
SWG Tales Founder
SWG Tales Founder
:eek: That... is.... AWSOME. :D :D :D
Oeree
First Lieutenant
First Lieutenant
Contact
(checked his toon on Chilastra... smuggler tools, check. pocket full of credits, check. Completely random player twi'lek chick willing to act as my crimelord to process slave cargo, check... and priceless! ) :-D
Sai'nu
The Kika'Vati Order
The Kika'Vati Order
The smuggling idea they proposed sounds pretty much identical to one they proposed about a year back. Keep in mind, these are just concepts. Last concepts I saw for a profession never even got implimented. (What a waste 'smoke em if you got em' would've been to have.)
Nyase
Major General
Major General
When Jinx returns...smuggler all the way. This blowing crap up for the Smuggler Alliance got old and didn't hold a candle to what this promises to be! *cha-ching!*
Sepiv
Lieutenant Colonel
Lieutenant Colonel
I am glad I kept smuggler. Now I can smuggle when I am not Bounty hunting... Sounds like I will be smuggling alot.
Jaminos
Mandalorian Mercenary
Mandalorian Mercenary
I honestly planned on not posting anything for a while, but damn. The timing is surreal. This has been one of the weirdest set of days...very humbling.

Bottom line, this is good news. I'm numb.

Yes...as Nyase pointed out most of this system is very similar to 11 months ago, and that's a good thing. A great thing! I have to admit that it gives me a bit of pride to see something that was tossed into the Smuggler Forums as a rough sketch and got the brainstorm treatment come out to see the light of day. We tossed it for 4 days straight, damn near 24 hours. It's like seeing a friend thought dead.

It may not be "in stone" like the notes say, but it's at least an official announcement of possible things to come.

*15 minutes of staring at the screen later....*

Still floating. Lessee here....

- Smuggling Missions: very similar to what we schemed up. Big kiss!

- Slicing: Less similar, but you know what? It's even better than what we could come up with! Love, Love! That Slicing Event Window and Slicing Response is much more dynamic than anything that I remember anyone proposing. I can't wait to get it on.

(And the strictly practical part is it might be just time consuming & risky enough to keep the amount of uber weapons to a comfortable minimum. Something, I've thought was good for a long time, despite my greed for credits :D ).

Still keeping in mind that this is a rough draft:

- Broken Weapons/Armors I think should only be able to be repaired by Weapon/Armorsmiths. I love Smuggler, but I don't want it to be over-abled. At best, a Broken item "fixed" by a Smuggler should be a shadow of what it once was, if not totally junked. But that's just me.

And regarding my fellow Smugglers' repetitive responses for Player Bounties, I'd have to say ease off. My heart is with that idea 100%, and I've never been a PvP type of guy, but I think we need to try it out more before we commit the entire Profession to being PvP Enabled via content. I'd love it, but not everyone would want to get down like that.

I don't know alot about the Bounty Hunter vs. Jedi PvP situation but I've heard it needs work. I think we should work towards it rather than have to work our way out of it, should it go wrong (or end up stuck with it for longer than we'd like).

This issue was one of the more heated sub-topics last year and we seemed to come to an understanding about it, which was some kind of "point of no return" option before you were PvP enabled. Most of the names I see in that thread asking about it are almost to a player the same names that contributed to the discussion last year. But, then maybe they are just trying to keep the idea awareness going.

Either way, great start for all those possibles!

And lastly, the overall theme seems to be "How To Put Risk Into Smuggler?" I want the risk of hustling contraband against the chance of "Deadbeat Points". I'll like the risk of slicing with no Clamps. Risk is the main star to guide the ship by. And speaking of stars and ships, paraphrasing a voice from another fond franchise:

"Risk. Risk is our business. That's what this profession is all about. That's why we're playing it."

*cough*CaptainKirk*cough*ReturnToTomorrow*cough*

Yes, I'll take that cheese and slap it on my Humble Crow Sandwich, please.
Keer
Moff
Moff
Server
Restoration 3
Character Names
Keer Tregga
Keer wrote:I honestly planned on not posting anything for a while, but damn. The timing is surreal. This has been one of the weirdest set of days...very humbling.

Bottom line, this is good news. I'm numb.

Yes...as Nyase pointed out most of this system is very similar to 11 months ago, and that's a good thing. A great thing! I have to admit that it gives me a bit of pride to see something that was tossed into the Smuggler Forums as a rough sketch and got the brainstorm treatment come out to see the light of day. We tossed it for 4 days straight, damn near 24 hours. It's like seeing a friend thought dead.

It may not be "in stone" like the notes say, but it's at least an official announcement of possible things to come.

*15 minutes of staring at the screen later....*

Still floating. Lessee here....

- Smuggling Missions: very similar to what we schemed up. Big kiss!

- Slicing: Less similar, but you know what? It's even better than what we could come up with! Love, Love! That Slicing Event Window and Slicing Response is much more dynamic than anything that I remember anyone proposing. I can't wait to get it on.

(And the strictly practical part is it might be just time consuming & risky enough to keep the amount of uber weapons to a comfortable minimum. Something, I've thought was good for a long time, despite my greed for credits :D ).

Still keeping in mind that this is a rough draft:

- Broken Weapons/Armors I think should only be able to be repaired by Weapon/Armorsmiths. I love Smuggler, but I don't want it to be over-abled. At best, a Broken item "fixed" by a Smuggler should be a shadow of what it once was, if not totally junked. But that's just me.

And regarding my fellow Smugglers' repetitive responses for Player Bounties, I'd have to say ease off. My heart is with that idea 100%, and I've never been a PvP type of guy, but I think we need to try it out more before we commit the entire Profession to being PvP Enabled via content. I'd love it, but not everyone would want to get down like that.

I don't know alot about the Bounty Hunter vs. Jedi PvP situation but I've heard it needs work. I think we should work towards it rather than have to work our way out of it, should it go wrong (or end up stuck with it for longer than we'd like).

This issue was one of the more heated sub-topics last year and we seemed to come to an understanding about it, which was some kind of "point of no return" option before you were PvP enabled. Most of the names I see in that thread asking about it are almost to a player the same names that contributed to the discussion last year. But, then maybe they are just trying to keep the idea awareness going.

Either way, great start for all those possibles!

And lastly, the overall theme seems to be "How To Put Risk Into Smuggler?" I want the risk of hustling contraband against the chance of "Deadbeat Points". I'll like the risk of slicing with no Clamps. Risk is the main star to guide the ship by. And speaking of stars and ships, paraphrasing a voice from another fond franchise:

"Risk. Risk is our business. That's what this profession is all about. That's why we're playing it."

*cough*CaptainKirk*cough*ReturnToTomorrow*cough*

Yes, I'll take that cheese and slap it on my Humble Crow Sandwich, please.
I have mixed feelings about the PvP bounty parts. Mainly due to the PvP bounty system in place for Jedi and how much improvement it currently needs. This is all a really good start however...
User avatar
Novall
BH Correspondent
BH Correspondent
Discord
@mandaloretheuniter
Character Names
Novall Talon
Contact
Here I am again,

Ok the problem with the whole BH vs Jedi pvp isnt cause shit aint working, its cause your asking a Semi powerful Hunter to go up against a 85 saber block, If we hunted non-jedi things would be smoother and bit less a pain not cause we would win cause honestly all PC bounties IMHO should be for masters not Invest3 or 4, but Masters, Now Smuggler I know you would cry "We dont have anything special to fight a PC BH with blah blah" Thats why you guys pick up pistols or TKA, also if they told you "Look you screw up 4 missions a NPC BH comes to kick your ass, you screw up a 5th, and we sending you a Player" what do you think will happen, I think those that want or dont mind Kirt coming up there tail pipe to kick some ass are gonna risk it, others lets say Keer, who dont want it wont screw up, thats the choice either you keep your self from fucking up and not have to worry about it or screw up and let me come set ya straight. Jedi's too have a choice, Stay in the shadows and take your sweet time grinding or be a fool get seen using your glowstick and watch a bH come attack you out of the blue. end of story. I personaly would love to see a BH have the same thing happen to them, say we go and fuck up 4 or 5 player bounties, let my ass get hunted I would sure as hell be careful about who I go after.
KirtViza
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