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New Patch Today

PostedThu Mar 24, 2005 4:15 pm
by Jerrel
Publish 14.1
March 24, 2005

Galaxy-wide Vendor Search is here!

Have you ever wanted to search for an item to buy without having to travel across the entire planet randomly checking vendors. Well now you can! We have enhanced the functionality of our bazaar terminals to include the ability to search all player vendors for items you may be looking for. This new feature will greatly improve how vendors are handled in the game. Read on for more information.

Overview
The purpose of vendor search function is to allow vendor owned items to be searched from anywhere in the galaxy. This will include the following functions:

Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s)
When a vendor owner turns on the search option, a player should be able to go to any bazaar and list all items owned by this vendor
When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor.
Vendor Status
For all the existing vendors, the default option is set to no. Players have to go to their vendors and enable this search option. For all future vendors, this option is set to yes by default. For vendor owners to check if the search option is on or off do the following:

Select the Vendor you wish to turn search on/off for
From the radial menu choose "Vendor Control"
Once you have selected "Vendor Control" then choose "Status"
A pop-up window will show if the search option is on or off
PA Hall Leadership Succession

Overview
In the current live environment, a PA does not automatically handle the case where a PA leader has retired from the game. This condition results in leaderless PAs, often with active members who wish to continue to run the guild. In order to resolve this system, we will implement an automated PA succession system.

Allegiance
The existing "Allegiance" system interface will be removed. Instead, guild leaders will be able to turn on voting at any time. Every two weeks, the votes will be tallied and a new guild leader selected. This is to allow guilds the option of a democratic process. Not all guilds will want to enable this option. Guild leader voting will default to off.

PA Hall Leadership Succession
There are now two methods for PA Hall Leadership Succession: direct leadership transfer and leader elections as explained below.

Direct Transfer
Direct leadership transfer is executed by the current PA leader at the PA management terminal. The leader would select the "Transfer PA Leadership" option at the terminal. They are then prompted to enter the name of the person who will receive leadership. This person must be online and be standing near the terminal. The person who will receive leadership must also have enough lots free to take ownership of the PA hall. If they satisfy the requirements, the PA leadership and the PA hall ownership will be transferred to them. If they do not satisfy the requirements, the existing leader will receive a message as to why the change could not be made. Trial accounts are not eligible for leadership or PA hall ownership.

Elections
During the regular weekly PA maintenance, the system will examine the last login time of the PA leader. If they have not logged in for one month, the system will send an email warning to the PA members. The warning will explain that the leader has not been active and that a voting process for a new leader has been opened.

The voting process will use the same interface as player city voting. Three options will become available on the guild management terminal during voting:

Register / Unregister - Any full PA member may run for election. They would select this option to add themselves to the ballot. Only members on the ballot are eligible for election. Any guild member in normal standing can register to run. Sponsored applicants will not be eligible to run.
Cast Vote - This option allows a member to select who they wish to vote for. They may also choose to abstain. A member may change their vote at any time
View Standings - allows the player to look at who is currently registered and how many votes they have received.
Exactly two weeks after the election is started, the votes will be tallied. The individual with the most votes will become leader of the PA.

In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command.

Profession Dancer

Added new dance (Tumble) to Dancing Knowledge I
Added new dance (Tumble2) to Dancing Knowledge II
Added new dance (Breakdance) to Dancing Knowledge III
Added new dance (Breakdance2) to Dancing Knowledge IV
Removed the 15sec delay between stopping one song or dance and starting a new song or dance.
Removed chance of making a mistake while dancing.
Profession Musician

Added new song (Starwars4) to Novice Musician skill box.
Added new song (Funk) to Music Knowledge II
Removed the 15sec delay between stopping one song or dance and starting a new song or dance.
Profession - Image Designer

Reduced Image Designer skill point costs by 16 by reducing each skill box between Novice Image Designer and Master Image Designer by one point.
Removed Image Designer action timers for Body and Cosmetic changes
Quests

Quests with timers now display the timer in the quest journal.
Quest News, our quest reporters have been digging around and were able to bring you the following quest news stories:
Story Arc: Secrets of the Syren, Chapter two; More Than You Bargained For
Breaking News: Information has been received regarding the missing freighter pilot from Naboo. While this information has not been made public, a Rebel Officer in Tyrena as well as an Imperial Officer in Bestine and a private citizen in Theed have all been seen in talks with the various parties involved in the search. This raises the question of the seriousness of this situation. Parties involved in the initial search for this pilot are encouraged to talk to their initial contact.
Quest: Enough!
From the journal of a holonews reporter: Looks like the fighting was rather rough in Corellia space today. I had the opportunity to actually see some of the fighting. I could kick myself for not bringing my holo-recorder! It appeared to end in a draw, but of course I can't actually report that! Interestingly, two ships crashed: one on Talus and the other on Corellia. Sources tell me that an Imperial officer named Ceth Laike at the Imperial Outpost in Talus is looking for the pilot of one of these ships. A Rebel named Acun Solari in Tyrena is looking for the other. I hope they didn't land in bad spots. Sometimes the local gangs salvage parts off of downed ships
Quest: Imperial Defector
### $!?? Encrypted transmission from Jom Irimore, Rebel Alliance cell member in Tyrena to Teslo Ten'doora at the base. Sir, I have a new contact. Another member of the Imperial Military (a high-ranking one, I might add) is going to supply us with information. I'll send someone to bring him to you as soon as possible. I trust in this officer's defection. Apparently, his entire family was on Alderaan. End transmission ^#)%)()(@!#^###
Quest: Rebel Informant
Memo
To: Lt. Allard Lissara
From: Jaek Vercet, Imperial Representative to Moenia

You were correct, sir. Those rebels are starting to cave. One of them came to me, telling me about a rift in the Alliance's leadership. He's willing to give us information if we offer him immunity for his treason. I leave that decision to you. I'm laying low in one of the buildings in town and will need to send someone to bring the Rebel to you.
Jedi

Fixed an issue where Jedi are able to heal other Jedi in incorrect cases
Player Event Perks

A number of new venues and decorations have been added to the player event promoter NPC
Player event decorations can now be rotated. You can now use a radial menu on Rental Deeds for Player Event Perks to check how much time they have before they expire. Many Player Event Perks can now be redeeded. By using the radial menu, the owner of a Player Event Perk may check how long the perk has before it expires.
UI

Text changes made to the Popup help
Fixed a problem with the camera rotation spin
Changed UI options text from "Default (Modeless)" to "MMORPG Modeless"
Changed default user interface keymap to "Star Wars Galaxies
It is no longer possible to configure the UI to use modal chat while in one of the new modeless user interfaces.
You can now turn with the keyboard while holding down left mouse button while using the default keymap
Several optimizations to client terrain and flora rendering which should show increased frame-rate, especially during movement. Some players may find they can increase terrain detail and/or flora distances and still get good frame rate
Optimizations to water code to improve client performance. Water detail control currently does nothing.
Fixed an issues where water fountains were not showing the "water"
GCW

Removed donate resource option from faction HQ terminals
Group Loot Options

The group leadership and master looter will no longer transfer to another member when crossing a server boundary, traveling, etc.
Droids and pets can no longer be made leaders or master looters
Space

Fixed a bug where the s-foils on the b-wing were not opening and closing upon command
Structures

We have expanded the viewing range on all player structures. This means they will now be visible sooner upon approaching them.
Owners of houses with access fees will no longer receive a message when someone tries to enter the house but can't pay the fee. This message will go to the person attempting to enter the house instead.

PostedThu Mar 24, 2005 4:43 pm
by Keer
Direct acess to all vendor offerings is very nice. Time saved for both buyers and sellers. Convenient timing for me personally as well.

Looking forward to running some of those quests too.

And big tippage to whomever I see do the new dance moves first :D

PostedThu Mar 24, 2005 4:53 pm
by Krusshyk
Keer, does that blanket tip include if a dude does em?

:D

PostedThu Mar 24, 2005 4:56 pm
by Ekade
I was the first to show the Galaxy Exotic2.. does that count for anything?

*looks hopeful*

PostedThu Mar 24, 2005 5:16 pm
by Seret Sajet
I already called dibs on private viewings of these dances.
Back up Keer yer steppin' on my groove!

(Oddly enough Ekade never stepped up to the offer. I knew it was a matter of time she became bored with me. :))

I'm curious about these quests they mention. They seemingly mention 3 seperate quests but its sounds like they all begin in the Tyrena cantina like the first chapter of the Syren quest.

PostedThu Mar 24, 2005 5:37 pm
by Ekade
Seret Sajet wrote:I already called dibs on private viewings of these dances.
Back up Keer yer steppin' on my groove!

(Oddly enough Ekade never stepped up to the offer. I knew it was a matter of time she became bored with me. :))
What!? Ekade would never pass up a chance to perform in front of tall hunky twi'leks!

Oh my.. there are 2 in this thread already... :eek:

*fans herself off*

*gets dizzy*

*takes a seat, gazes dreamily at the lekku*



I'm sorry, what were we talking about again?

PostedThu Mar 24, 2005 5:39 pm
by Sai'nu
I have this lil voice in the back of my head telling me their new 'quests' are just a break down of the same quest for Imp/Reb/and Neutral to carry on the Missing Pilot adventure. Aka... I think their all a part of the same thing. They just did a redundant posting of This faction will get to do this, this one that, etc, etc. for the same Quest. Quests sound very misleading to me when they say it anymore.

As for the Dance; Sisters, Vreese really needs to see these dances first hand for a study referance if I'm to get any good at it... as soon as is twi'lekian/humanly possible.

:-D

PostedThu Mar 24, 2005 5:46 pm
by Isleh
*Looks at the clock*

*taps foot*

*feels a suddenly ill and must head home*

/innocent

PostedThu Mar 24, 2005 6:27 pm
by Keer
Del'tar Chagas wrote:Keer, does that blanket tip include if a dude does em?

:D
Aww, yeah, I guess so. Just don't be movin' all up on me.

And no direct eye contact. Think of your kids at home and their future college tuition.
Ekade wrote:I was the first to show the Galaxy Exotic2.. does that count for anything?

*looks hopeful*
It does count...only IF I can get some direct eye contact with that "hopeful" look. Is there a "forlorn waif" dance in the new mix? :lol:
Seret Sajet wrote:I already called dibs on private viewings of these dances.
Back up Keer yer steppin' on my groove!
Sorry, Ryloth Kin, but when it comes to rythmically moving hips and thighs, Keer is a habitual "groove over-stepper"!

*sends "Shameless" the PO Droid, to hustle Ekade away while negotiating with Seret*

*sends Del'tar over to Seret* :lol:
Isleh wrote:*Looks at the clock*

*taps foot*

*feels a suddenly ill and must head home*

/innocent
Damn! I tried this one already last week, I won't be due for "Galaxies Flu" for another....*checks calendar*

PostedThu Mar 24, 2005 7:29 pm
by Seret Sajet
That's it! You've called me out!

Pistols at dawn it is!

...or pistols and a really big sword at dawn

... well dawn isn't so good for me how about mid-afternoon.

Pistols and Big Ass Sword at Mid-Afternoon it is!

Either way I get to slap you with a composite glove and that rocks. :D

PostedThu Mar 24, 2005 7:35 pm
by Zannon
Just an FYI on this patch that I noticed this morning (was home with sick baby for a bit)...

1. Having a loot command in your attack macro doesn't work anymore. You need to double click on all the bodies now.

2. The new draw distances are AWSOME. I was on the MCI guild hall roof this morning and could see buildings on the other side of Noctunurs...past the shuttleport AND you could make out detail on the shuttle as it came to land from about 1000 meters away.

3. Some POI's (like my favorite Talus Imp Weapons Research facility) have switched sides. Stuff that was always Imp is now rebel.

PostedThu Mar 24, 2005 7:36 pm
by Zannon
Oh...and...

4. New daces look neat, but the tumble one has dancers cartwheeling allover the place. It's really hard to target them to watch because they're literally all over the damn place and moving really fast.

PostedThu Mar 24, 2005 7:40 pm
by Akura Tatsumura
damn, if I could just get out of this hell hole called work just 20 minutes early :x ahhhhhh!!!! I can't take it!!! MUST HAVE GALAXIES!!!! NOW!!!!!

Ok, I'm cool now :D

PostedThu Mar 24, 2005 7:56 pm
by Jaminos
Hmm, Looks like I will have to start working overtime on getting cash because I will be wanting to buy somthing new every day.

PostedThu Mar 24, 2005 11:21 pm
by Nyase
The main thing I noticed about this patch is that a forest suddenly grew between Restuss and the Imperial compound. Who's been planting tree's in my neck of the woods is what i want to know.