Page 1 of 4

Ok now is the time, whats your new template gonna be?

PostedWed Apr 27, 2005 5:45 pm
by KirtViza
Well after testing, and thinking about it, then a lil pvp action I know mine :)

Master Bounty hunter/Master Marksman/Master Rifleman/ and Carbineer 0/3/0/0

So far Im in love with the Proton carbine and Rifle, they are my greatest mixe for gaining ground and dealing dmg..whats yours guys?

PostedWed Apr 27, 2005 5:53 pm
by Ekade
This could wind up being a fun time for the people who enjoy combat. I bet there will be a lot of "testing" as the player base gets a feel for what they can go up against.

PvP will probably also pick up for a bit as people experiment.


My Template:
- Gimp of the month

Same as always. :D


So Kirt, rest assured that I won't be able to pwn you anymore. :wink:

PostedWed Apr 27, 2005 6:27 pm
by Zannon
Well, Zannon is firmly set at Master Smuggler, Master Pistoleer, and Master Marksman with a little Rifleman 0300 thrown in for conceal shot and extra armor mitigation.

PostedWed Apr 27, 2005 6:39 pm
by Dwilah
I'm sort of in the air at the moment. I plan to keep what I have of Smuggler/Pistoleer (because I've loved it so much), but at the moment I'm not sure if I'd rather keep Doctor or go to CM. It sort of depends on how things go in the first few weeks of testing it out. Plus I don't know if I'll keep Master Medic or drop the extra trees I won't need for more pistols stuff... /shrug

PostedWed Apr 27, 2005 6:47 pm
by Oroho
I'm gonna continue on the long road of master CH because I love the critters (and with a new planet, there'll be more of them... hopefully.. there better be) .... and because I wanna catch a Great Plains Stalker... since they're uber rare lil' sons of..

May try to get master scout, pistoleer and marksman. I don't know if I have enough points to do it.. will mess with the calculator later today.

(sorry if this formats weird.. in a mac lab at school...bleh..silly macs and their formating weird..)

PostedWed Apr 27, 2005 7:03 pm
by Skorixor
Ohoro wrote: May try to get master scout, pistoleer and marksman. I don't know if I have enough points to do it.. will mess with the calculator later today.
make sure the online skill point calc is updated for the new requirements, since most have changed

Skor's fighting skills will be MBH, 9 boxes in carbine prolly 1440...or maybe less carbine and more marksman...have to look at it a bit

skarr I have no idea what I'm doing with him yet

PostedWed Apr 27, 2005 7:12 pm
by Akura Tatsumura
I'm currently looking at MBH, TKM, and some medic for extra healing ability. This may change after I see how it works out though. Thank god we got two weeks instead of just one.

PostedWed Apr 27, 2005 7:14 pm
by Novall
MBH (yay), Master Pistoleer, Carbineer 4040, Combat Prowess 4000.

Carbines look like the most fun of the ranged professions, plus Novall's new armor set has a couple pieces of battle that I need the certs for. Master Pistoleer has some good root shots as well as some nice damage pistols (however NOT the de10).

Also, just so people know...Accuracy is gonna be alot like how the skill Tactics works in Ultima Online. More accuracy = more damage. The higher it is, not only will you hit more....but for larger amounts to. So make sure the professions your sticking into your template have plenty of accuracy.[/quote]

PostedWed Apr 27, 2005 7:16 pm
by Krusshyk
In truth, I never have been one for "templates"...I have been a master pikeman for a while now, and I have kept it solely because it is the first Elite combat prof I mastered. I will probably keep CH because I still feel it is THE most fun prof in the game. I am not sure about the rest though.

I reeeeeeeeeeeally want to do squad leader. Seriously. So who knows.

PostedWed Apr 27, 2005 7:17 pm
by Dariis
im thinking ill stay very similar and remain guardian of the Teräs Käsi teachings.

so ill start master teras/pike/brawler like I am now, and with the rest ill look into some of the fencer/heavysword specials. armor crack sounds cool and berserk is strickly swordsman now. the fencer move to slow movent would be great too.

I am hoping that I can do some of the specials from pike/fencer/HS with my hands, if not ill experiment around with melee combos...I mean i cant switch to ranged! and if melee isnt much fun after i try it for awhile, ill just dive into more jedi grinding :(

PostedWed Apr 27, 2005 7:25 pm
by Seret Sajet
Same as before, luckily.

- Master Swordsman
- Master Fencer
- TK 4/0/0/0
- Master Brawler

a.k.a. Master of the Divine Blade

But if the revamp forces me to drop medic I'll be happy to take on more TK skills.

New job: The Gimpy Ekade's new bodyguard. Full medical and dental.

PostedWed Apr 27, 2005 7:28 pm
by Krusshyk
I thought everyone was gonna be able to heal themselves with the one-shot medpac thingies? Was that taken out or no?

If that is the case, I be droppin medic like a bad habit.

PostedWed Apr 27, 2005 7:30 pm
by Skorixor
yes there will be generic stims, called enhancers, but they only heal you 10%

PostedWed Apr 27, 2005 7:39 pm
by Akura Tatsumura
Skorixor wrote:yes there will be generic stims, called enhancers, but they only heal you 10%
Which is why I'm keeping my medic skills. That extra healing power can be a life saver.

PostedWed Apr 27, 2005 7:42 pm
by KirtViza
I have to say, im having a ton of fun on TC-EP3 with my template, I mean its funny as shit when you get 60m behind somone and do /underhandshot,/dive shot,/snipershot, /lethalshot. by that time I need to switch fom my t-21 to my proton carbine and drop some torso shots and lethal shots, and confusion too.