Patch Notes Today
PostedFri Apr 29, 2005 12:39 pm
Lots of fixes (lets hope everyday is like this for a while):
Live April 29th
Version 0.121430
AI
Some AI have learned the art of the death blow.
Buffs
Increasing values of accuracy and defense buffs and debuffs for a more noticable effect
Crafting
Loot drops that consist of stacks of items, such as a stack of Krayt Dragon Tissue, cannot be directly used as a crafting ingredient. An item must be removed from the stack and used instead.
Combat
All DoT messages should now be displayed as combat spam instead of system messages
Structures
Entering a structure that an AI does not have permission to enter, causes the AI to exit combat.
Professions
You should no longer be able to attempt to use a medical enhancer if you do not have the appropriate command
The squad leader /boostMorale command should now work a little better when the group has a very small number of wounds
Pets
Pets now follow their master after exiting combat
Pets now understand the guard command again
Fixed role icon issues with pets joining the group
Pets will no longer have Action or Mind wounds
Vehicles / Mounts
Fixed problem where avatar would stand up if a weapon was equipped while driving a vehicle
Performing medical actions while mounted should no longer attempt to execute the command
Fixed a problem where holding a weapon while driving a vehicle or sitting in a chair in space could cause the avatar's back to go through chair
UI
Color palettes are properly formatted
Fixed a bug where the experience bars in the skill screen would sometimes be in the wrong place
Heads should no longer twitch when targeting another player, NPC, or creature.
Icons now show up for advanced and improved actions in the skills granted section of the skills window
Added "Queued" message to tooltip of queued command in the toolbar
Inventory windows now default to having the examine window open, for new characters
Loading Screen Fixes
Live April 29th
Version 0.121430
AI
Some AI have learned the art of the death blow.
Buffs
Increasing values of accuracy and defense buffs and debuffs for a more noticable effect
Crafting
Loot drops that consist of stacks of items, such as a stack of Krayt Dragon Tissue, cannot be directly used as a crafting ingredient. An item must be removed from the stack and used instead.
Combat
All DoT messages should now be displayed as combat spam instead of system messages
Structures
Entering a structure that an AI does not have permission to enter, causes the AI to exit combat.
Professions
You should no longer be able to attempt to use a medical enhancer if you do not have the appropriate command
The squad leader /boostMorale command should now work a little better when the group has a very small number of wounds
Pets
Pets now follow their master after exiting combat
Pets now understand the guard command again
Fixed role icon issues with pets joining the group
Pets will no longer have Action or Mind wounds
Vehicles / Mounts
Fixed problem where avatar would stand up if a weapon was equipped while driving a vehicle
Performing medical actions while mounted should no longer attempt to execute the command
Fixed a problem where holding a weapon while driving a vehicle or sitting in a chair in space could cause the avatar's back to go through chair
UI
Color palettes are properly formatted
Fixed a bug where the experience bars in the skill screen would sometimes be in the wrong place
Heads should no longer twitch when targeting another player, NPC, or creature.
Icons now show up for advanced and improved actions in the skills granted section of the skills window
Added "Queued" message to tooltip of queued command in the toolbar
Inventory windows now default to having the examine window open, for new characters
Loading Screen Fixes