Page 1 of 2

Looking for advice

PostedMon May 02, 2005 5:46 pm
by MrDooo
I haven't had as much combat time during the respec period as many of you...but one thing for certain is that my character will never be 60+ level (since I intend to maintain droid engineer). I'm at 58 I think, and at that level my health bar will always be lower than all combat characters. I'm fine with that, however my role as melee tank (pikeman) is no longer so valuable.

So I'm thinking about respeccing to something ranged and more of a support role. I'm currently master pike, master brawler with 10 points free. Any advice on what to go? Would a single-elite character make a decent squad leader?

BTW, I'm thinking most along the lines of PvE or group PvP. I don't care about duelling or soloing.

PostedMon May 02, 2005 5:50 pm
by Jabe Adaks
Well one option that comes to mind is that you could drop master brawler and the one handed tree. With the free points you could grab some TKA and probably get a much better combat level with the same skill points (maybe?). Or if innate armor isn't your cup of tea try getting some other melee profession off of brawler that you might be able to spare some points for. That's the direction I would start looking. Don't underestimate your pikeman skills though, you got good offensive damage with it, trust me I am playing pike at 3441 now and kicking ass.

Jabe

PostedMon May 02, 2005 5:52 pm
by Zannon
All of the ranged professions seem to be equally good for doing damage without tanking. If you're gonna match it up with squad leader, I'd go with either carbines or rifles. Rifles allows you to stand off and give your SL orders and carbines allows you to alter the states of your targets while giving orders from mid range. Pistols tends to make you stay in too close while fighting and can get hairy if you're thinking about anything other than where your enemy is during a fight.

I've been messing a lot with carbines lately and have to say that it's my favorite of the ranged professions.

If you're not set on SL, I'd also say that ranger might be a good idea with a ranged profession if you wanna have some extra fun, but that will cut into your SP pretty badly because of the scout requirements.

PostedMon May 02, 2005 6:04 pm
by Ekade
Actually I have the same problem Doo has. I have no idea how I can be relatively useful in combat post-CU.

I was kind of thinking I would keep Fencer but I have yet to discover it's usefulness. It is supposed to be a DoT specialist.. but in testing my bleed DoT in a duel with a like-level player.. it had no noticable effect and seemed to have a very short duration.

Help me. I am lost.

PostedMon May 02, 2005 6:20 pm
by MrDooo
I do deal out a good deal of damage as pikeman, but as melee I'm taking the hits. And that's the problem as far as I see it - I can't take hits like a tank needs to. I'd love to stay with the sticks, especially since I have lots invested innit with skill mods & pikes (and because I like dealing the damage) but trying to balance out another elite (TKA) might spread me too thin - not enough tank to be effective and less damage dropping some pike boxes.

PostedMon May 02, 2005 6:40 pm
by Keer
Ekade wrote: Help me. I am lost.
Practice, practice, practice.

- My advice is to go out on your own (which can be done as far as my personal experience extends) and mix it up.

- go over all of your new skills and modifiers with a fine toothed comb and glean the strengths and weaknesses of them. Think up a plan of execution before the fight and then stick to it.

- if it works then you're on to something, if not then change up and do it again.

- Once you've burned things down to the essence then try grouping with someone else to observe your ability in that light.

Only being at it a short time there aren't any "experts" yet, plus the fact that plans that work today, may be devved out tomorrow.

Regardless of anything else, it's gonna take time and patience.

PostedMon May 02, 2005 6:44 pm
by Hashum
I would suggest to those looking for a ranged profession to try BH. You can easily pick up the two novice skills then respec to get probably MBH. This will let you experiment with almost all the ranged weapon types and give you a pretty decent CL.

Once you've given that a test you could go from there and either keep BH or pick up the specific ranged weapon you liked the most.

PostedMon May 02, 2005 11:19 pm
by Nyase
I'd recomend squad leader, and if you can spare it, some medic.

With the fixing of SL, and the actual usefulness of it's commands, I find i'm spending more time in groups designating targets, rallying the squad, steading their aim, and throwing out the heal in between that I don't even get to shoot.

PostedTue May 03, 2005 12:02 am
by Jabe Adaks
Nyase wrote:I'd recomend squad leader, and if you can spare it, some medic.

With the fixing of SL, and the actual usefulness of it's commands, I find i'm spending more time in groups designating targets, rallying the squad, steading their aim, and throwing out the heal in between that I don't even get to shoot.
I think everyone needs to reconsider medic. You can now use instant stim packs without medic at all. Thanks to Dwilah for the info. I dropped medic last night and am still happily healing away. 15 Skill points for novice medic is a big gain.

Jabe

PostedTue May 03, 2005 12:52 am
by Iri
I'd personally recommned going with ranged profession instead of melee...IMO, at least, melee is majorly gimped right now, while ranged is the leet. I'm loving my master rifleman whereas I could barely tolerate him while he was a master tka with some pikeman.

PostedTue May 03, 2005 4:46 pm
by Isleh
Ekade wrote:Actually I have the same problem Doo has. I have no idea how I can be relatively useful in combat post-CU.

I was kind of thinking I would keep Fencer but I have yet to discover it's usefulness. It is supposed to be a DoT specialist.. but in testing my bleed DoT in a duel with a like-level player.. it had no noticable effect and seemed to have a very short duration.

Help me. I am lost.
XY was in close mixing it up with the bolmas at only level 22 in fencer last night.

Wey is trying Master Pistoleer with a little Carbineer 0030.

I remember that you Identify Ekade as a "Blade Dancer" so you may want to Master Fencer with some Swordsman. Maybe the armor breaking tree. I think you'll be able to use the 1 & 2 handed curved swords with your fencing abilities.

If you went Master Fencer and Swordsman - Master Sword Finesse you could also use a Scythe & 2 handed curved swords with your fencing abilities ( if I understand how abilities and specials work now ).

If you want to try that, I have a bunch of 2 handed swords and a scythe you can use to try it out.

PostedTue May 03, 2005 5:01 pm
by Jabe Adaks
Iri wrote:I'd personally recommned going with ranged profession instead of melee...IMO, at least, melee is majorly gimped right now, while ranged is the leet. I'm loving my master rifleman whereas I could barely tolerate him while he was a master tka with some pikeman.
I'd like to know for sure... Duel me? :D

Jabe

PostedTue May 03, 2005 8:14 pm
by Iri
Jabe Adaks wrote: I'd like to know for sure... Duel me? :D

Jabe
Wrong server bro...on Gorath I'm a musician, on Tarquinas I'm a rifleman. :P

But I'm going to retract my previous statement...I won't say melee is gimped. The playstyle for it has just changed to something I don't enjoy as much as I do the ranged now.

PostedTue May 03, 2005 8:52 pm
by Ekade
Isleh wrote:
Ekade wrote:Actually I have the same problem Doo has. I have no idea how I can be relatively useful in combat post-CU.

I was kind of thinking I would keep Fencer but I have yet to discover it's usefulness. It is supposed to be a DoT specialist.. but in testing my bleed DoT in a duel with a like-level player.. it had no noticable effect and seemed to have a very short duration.

Help me. I am lost.
XY was in close mixing it up with the bolmas at only level 22 in fencer last night.

Wey is trying Master Pistoleer with a little Carbineer 0030.

I remember that you Identify Ekade as a "Blade Dancer" so you may want to Master Fencer with some Swordsman. Maybe the armor breaking tree. I think you'll be able to use the 1 & 2 handed curved swords with your fencing abilities.

If you went Master Fencer and Swordsman - Master Sword Finesse you could also use a Scythe & 2 handed curved swords with your fencing abilities ( if I understand how abilities and specials work now ).

If you want to try that, I have a bunch of 2 handed swords and a scythe you can use to try it out.
Currently I am Master Fencer and Master Brawler.

What are the prereq's for Swordsman?


If they overlap perfectly with fencer, I can have 2 tree's free to put in sword.. if not then I can pick up 1 tree in sword.

PostedTue May 03, 2005 9:22 pm
by Dariis
master brawler is good...but melee assult and parry riposte arent very useful, the +25 melee accuracy/+15 melee speed is good tho... but you might not want master brawler anymore

yeah the fencer dot is not amazing :( blind is very good tho and so is lunge. id say mix it up with heavy sword and maybe consider "sword flurry" (it says it is a strong attack with a defensive bonus).

for fencer what swords are strong? oh and how did "Sai Sun" convert? im very interested to know