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Happy Cinco de Mayo--Patch Today

PostedThu May 05, 2005 1:48 pm
by Dwilah
Live - Version 0.122039
May 5th, 2005


AI
Fixed a bug causing some AI to not use all of their special attacks.
Avatar
Fixed a problem where the avatars right arm would go through the acid launcher or heavy beam cannon

Misc
Balance Pass for Dathomir, Yavin IV, Lok and GCW

Pets
Fixed the examine information for Pet Instant Stimpacks. These were showing 0 power.
Fixed ability to call multiple pets simultaneously from the same PCD

Chat
Fixed some issues with the chat bubbles "bouncing.
Removed posture change chat messages from showing in the chat window
Combat spam has been reduced to its proper amount.

UI
Character creation and armor hueing now show valid palettes.
Changed "OK" to "Yes" in /respec dialog box message to match the button
Bleed particles should now play in the correct location

Icons
Updated the icon for taunt.
Updated the Icon textures with revised icons.
Hooked up chatter commands to use a new style icon.
Abilities that inflict a combat state on a target should now display the proper icon
On your next login, all "old-style" icons for commands that are now invalid will be cleaned out of your toolbar

Conversion
Fixed crates of converted Personal Shield Generators. PSGs that were pulled from converted crates were not getting assigned the correct protection values and recharge rate. The PSGs already pulled from crates have also been fixed.
Added conversion rules for Vibro Blade Components.
Converted the quest version of the E11 Carbine to the E11 Mark II Carbine.
Sitting regen rates have been more than doubled

Combat
Medical actions can no longer be performed while paralyzed
Damage taken from an attack or DoT will now remove paralyze effects
Sitting regen rates have been more than doubled
Berserk particles now wear off when the berserk buff wears off, not two minutes later
Bacta Spray particles have been reduced for players receiving the heal
Adjusted the value and duration for the /infect ability

Professions
Inspirations should give proper experience bonuses now.
Fixed typo in inspiration text
Deathblow text will be sent to players around the combatants as well as the combatants.
Added a Level 30 Carbine to the Weaponsmith Schematics
Added the Alliance Disruptor to the WeaponSmith Schematics
Reduced lightsaber Force costs by 50%
Added in BactaShot 2 to Doctor Master
ImageDesigner: removed the obsolete stat migration button
Slightly reduced Force Powers costs
Medical abilities that are not intended to work on incapacitated or dead targets will no longer work on incapacitated or dead targets
Next professsion field in skills window enlarged to show 7 entries, to support Marksman->Squad Leader
Changed chance-to-tame formula for creature handlers to ensure that you have a chance to tame and can call any pet that you should be able to tame according to your "tame level" skill. You still need at least some Tame Vicious Creatures skill in order to tame or call aggressive creatures. In general, if your tame level is 70, then you should have a chance of taming and be able to call any creature up to level 70, without additional skill bonuses from species or skilltapes. Tame bonus, tame wild animals and tame vicious creatures bonuses will still be useful in taming creatures in fewer attempts, but will no longer make the difference between being able to make the attempt

Ranger:
Fixed conceal icon not being removed if you traveled to a different planet or on login.
Fixed conceal being removed if you traveled within the same planet
Fixed conceal not working on some planets
Fixed conceal not being removed if you had yourself targeted

PostedThu May 05, 2005 1:51 pm
by Dwilah
They also added a new loading screen when you launch the game...it's got the "Teen" rating with the "game experience may change while playing" message on it. Hehe. I haven't seen it before, anyway...noticed it.

PostedThu May 05, 2005 2:14 pm
by Jabe Adaks
Hmm, it will be interesting to test this "balance pass" they have on the various planets.

Jabe

PostedThu May 05, 2005 2:20 pm
by Zannon
Jabe Adaks wrote:Hmm, it will be interesting to test this "balance pass" they have on the various planets.

Jabe
Well, something needed to be done about Dath, that's for sure. I went there yesterday for the first time since the CURB came out...and it was a ball stomping at every turn. The mobs were so thick that you were getting knocked off your bike about every 2 mintues, but the weird thing is, rancors only conned out at level 60 to me and I was able to solo up to 3 of them at a time with no problems.