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It's breezy in here...must be cuz I'm goin' Commando
PostedThu May 05, 2005 7:22 pm
by Krusshyk
Since commando is now special-less, I was wondering if anybody has it still. I picked it up with a master smuggler and am looking for tips.
Like some decent weapons...what should the stats be? Anybody have any? Is there any reason I should go to master?
Looking for input!
PostedFri May 06, 2005 1:20 am
by Nyase
I got it. I rather like it. The specials are all in the weapons now, so you really have to know when to switch weapons for a desired effect. Of course, the problem I've had as of late is FINDING a WS selling em. At master you can use the flame thrower, but at lower levels you get some fun stuff. Like the rocket launcher. Every attack has a chance to KD. The downside is every attack it doesn't you get the spam message saying it doesn't. I've not really found any heavy weapons, but my only ones are a rocket launcher and a acid stream launcher. the acid beam rifle, and this was a krayt one at the time, actually sucks. it works on a single target, but if it gets to close to you, you can blind yourself. Stick with the acid stream. No blinding of you, but it blinds your target, as well as everything around it. Just keep in mind that the acid stream launcher is an AOE weapon. For groups I'm not wanting to agro, I use the rocket launcher.
PostedFri May 06, 2005 7:26 am
by Isleh
I picked up novice commando instead of novice pistoleer to work with Master Smuggler. I wanted to get the launch pistol for the 45m range. I did not really care for the damage.
I got a bonus. A launch pistol has a 6m radius area of effect. Using Concussion shot with it, I was able to root multiple creatures in a mob.
PostedFri May 06, 2005 12:12 pm
by Krusshyk
Yeah...about the launcher pistol...anyone know how to make a decnet one? The one I got has something like 113 dps...and it was made with good materials by a master WS. That just will not cut it compared to my 496ish dps DL 44 xh.