Why Prequels =/= Originals
PostedSat May 21, 2005 2:55 am
Okay, I've been sitting here overanalyzing what's been bugging me about the Prequels, why they lack a certain air that the originals have, and I've come up with a short laundry list. It really boils down to the HOW that they're made, and I think a little bit less than the traditional "there's something wrong with the script/director" angle.
1). Digital Sets.
They're TOO lush. Even indoor scenes. They've become the star of the show at times. There's so much detail to them, and they're so artificially tuned color-wise that they pull focus from the actors. I can't tell you how much even during boring dialog scenes my eye is confused. I don't know what to look at. Hey, this action over here looks important, but LOOK AT HOW REAL THAT SHIP LANDING IN THE BACKGROUND LOOKS. It's a constant distraction, and it is starkly different (at least to me) than the sets from the originals. Even the interior of Bespin, which is the most detailed set I can think of (the Father/Son lightsaber battle comes to mind) is still tame by comparison.
A perfect example of this was near the end where Obi-Wan sneaks aboard Padme's ship. It's a long/wide shot, and there's SO MUCH going on in the background (because it's Coruscant) that I barely noticed Obi-Wan dropping down onto the gangplank and sneaking aboard. I was so confused during that scene I had no idea what I was supposed to be watching. Maybe that was just a bad shot call, and could have used a second angle tighter on the gangplank showing the sneak.
A perfect example of how this WORKS in the originals is when the Falcon arrives at Bespin. You know where to look. The shot was simple, yet elegant. No confusion as to who was coming off the ship, and they were even tiny and small on the screen.
At any rate, there was too much of this going on in all 3 prequels.
2). Blue Screen Acting.
It's been said that both Hayden and Portman are both capable actors, so what's the trouble? Well, half the time they're acting on a blank stage. It's hard to get "in a scene" when there's no scene to get into. I have some personal experience with this, doing motion capture acting, and while it's easy to sit in the director's chair and say "you're doing it wrong," it's really hard to get in the mocap suit, on a blank stage, by yourself (or with another actor), and be "on." I can only imagine how much more confusing it gets with a camera crew, the pressure of an expensive shoot, etc. Now, you don't just have "what's my motivation," you have "where the fuck are we?" to contend with. Some people get it, and can do it. Others don't.
Examples of this are just too numerous to count. I'd bet that over half the live acting film (not even counting action, which is nearly 100% blue screen) is shot against a blue-screen.
3). Digital Film-making.
This one's the clincher. Again, I have a bit of experience doing this for a living, and digital film-making is vastly different than celluloid film-making. The ability to literally "do anything" goes to too many people's heads (including my own), and you wind up doing more than the scene required. Normally, you'd think this is a good thing, but the oldest example of this is the "rotating camera." Once people had the ability to rotate the camera around the action, everyone wanted to do it, even though it breaks every rule of film-making. Just because you can, doesn't mean you should. (The Exception to the Rule in this case is obviously The Matrix's Neo Bullet Dodge, because it was so incredible that you needed to see it in the round and slow it down to show off just how important and pivital to the film it was. This is different than having the camera rotate around two people talking about lunch.)
What winds up happening here is that there's no need to plan out shots in advance. You don't need to be committed to any directorial style, because hey, "fixing it in post" is now modus operandai. The whole film is "post," from shot one. I know for a fact that Lucas and his FX crew still storyboard out every single shot and do lyca reels in advance, but trust me, the power of the Digital Side is tempting. You fiddle with shots so much you actually start screwing them up. You change pacing. You lose focus. You stop seeing the Forest because you're so obsessed with the detail on that piece of bark on that tree there, and if you're lucky someone slaps you upside the back of the head and reminds you that the audience didn't come here to see bark on trees. No one will notice.
Unfortunately, I don't think Lucas has any head-slappers on staff. The man is notorious for twiddling, and I think it's the twiddling that muddies up the vision that was so elegantly portrayed in the originals.
At any rate, not trying to bash on Sith here, because I DID enjoy it. Just trying to outline why these leave a slightly different impression than the originals.
1). Digital Sets.
They're TOO lush. Even indoor scenes. They've become the star of the show at times. There's so much detail to them, and they're so artificially tuned color-wise that they pull focus from the actors. I can't tell you how much even during boring dialog scenes my eye is confused. I don't know what to look at. Hey, this action over here looks important, but LOOK AT HOW REAL THAT SHIP LANDING IN THE BACKGROUND LOOKS. It's a constant distraction, and it is starkly different (at least to me) than the sets from the originals. Even the interior of Bespin, which is the most detailed set I can think of (the Father/Son lightsaber battle comes to mind) is still tame by comparison.
A perfect example of this was near the end where Obi-Wan sneaks aboard Padme's ship. It's a long/wide shot, and there's SO MUCH going on in the background (because it's Coruscant) that I barely noticed Obi-Wan dropping down onto the gangplank and sneaking aboard. I was so confused during that scene I had no idea what I was supposed to be watching. Maybe that was just a bad shot call, and could have used a second angle tighter on the gangplank showing the sneak.
A perfect example of how this WORKS in the originals is when the Falcon arrives at Bespin. You know where to look. The shot was simple, yet elegant. No confusion as to who was coming off the ship, and they were even tiny and small on the screen.
At any rate, there was too much of this going on in all 3 prequels.
2). Blue Screen Acting.
It's been said that both Hayden and Portman are both capable actors, so what's the trouble? Well, half the time they're acting on a blank stage. It's hard to get "in a scene" when there's no scene to get into. I have some personal experience with this, doing motion capture acting, and while it's easy to sit in the director's chair and say "you're doing it wrong," it's really hard to get in the mocap suit, on a blank stage, by yourself (or with another actor), and be "on." I can only imagine how much more confusing it gets with a camera crew, the pressure of an expensive shoot, etc. Now, you don't just have "what's my motivation," you have "where the fuck are we?" to contend with. Some people get it, and can do it. Others don't.
Examples of this are just too numerous to count. I'd bet that over half the live acting film (not even counting action, which is nearly 100% blue screen) is shot against a blue-screen.
3). Digital Film-making.
This one's the clincher. Again, I have a bit of experience doing this for a living, and digital film-making is vastly different than celluloid film-making. The ability to literally "do anything" goes to too many people's heads (including my own), and you wind up doing more than the scene required. Normally, you'd think this is a good thing, but the oldest example of this is the "rotating camera." Once people had the ability to rotate the camera around the action, everyone wanted to do it, even though it breaks every rule of film-making. Just because you can, doesn't mean you should. (The Exception to the Rule in this case is obviously The Matrix's Neo Bullet Dodge, because it was so incredible that you needed to see it in the round and slow it down to show off just how important and pivital to the film it was. This is different than having the camera rotate around two people talking about lunch.)
What winds up happening here is that there's no need to plan out shots in advance. You don't need to be committed to any directorial style, because hey, "fixing it in post" is now modus operandai. The whole film is "post," from shot one. I know for a fact that Lucas and his FX crew still storyboard out every single shot and do lyca reels in advance, but trust me, the power of the Digital Side is tempting. You fiddle with shots so much you actually start screwing them up. You change pacing. You lose focus. You stop seeing the Forest because you're so obsessed with the detail on that piece of bark on that tree there, and if you're lucky someone slaps you upside the back of the head and reminds you that the audience didn't come here to see bark on trees. No one will notice.
Unfortunately, I don't think Lucas has any head-slappers on staff. The man is notorious for twiddling, and I think it's the twiddling that muddies up the vision that was so elegantly portrayed in the originals.
At any rate, not trying to bash on Sith here, because I DID enjoy it. Just trying to outline why these leave a slightly different impression than the originals.