New Vehicle Screenies

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Isleh
The Kika'Vati Order
The Kika'Vati Order
what's funny about the V35 is that the driver sits OUTSIDE IN THE BACK in front of the rear spoiler, while all the passengers sit in the front inside
Skorixor
Grand Moff
Grand Moff
Skorixor wrote:what's funny about the V35 is that the driver sits OUTSIDE IN THE BACK in front of the rear spoiler, while all the passengers sit in the front inside
I really don't know why they did that....

How can the driver see where they are going?
Isleh
The Kika'Vati Order
The Kika'Vati Order
thats the dumbest looking vehicle ever. They should have given us the Hovertanks like they have in Battlefront.
BTW my brother picked that up, it's basically another battlefield 1942 ripoff. They can't come up with original Star Wars games, they always rip off older ones. Like using the Quake 3 engine for JK2 and the game that was basically like Star craft Wars. I had some fun with it though. I thought the equipment options sucked, and the "mortar" the Imp pilot got has 0 splash damage. I think that's the whole point of a "mortar" is to deal splash damage at range.
warsloth
Surface Marshal
Surface Marshal
Isleh wrote:
Skorixor wrote:what's funny about the V35 is that the driver sits OUTSIDE IN THE BACK in front of the rear spoiler, while all the passengers sit in the front inside
I really don't know why they did that....

How can the driver see where they are going?
The V35 was in ANH (PRE-Special Edition)...and that's how it was driven. Blame the director and his cohorts. ;)
IagoBoom
Colonel
Colonel
warsloth wrote: They can't come up with original Star Wars games, they always rip off older ones. Like using the Quake 3 engine for JK2...
If you don't like people using pre-existing engines to make new games out of, I'd suggest you stay away from the Next-Gen console market.

The U3E (Unreal 3 Engine) is being used to make probably at least 30 new games, and Unreal 3 isn't even out yet.

Not to mention that every EA game will be running on the Renderware engine.

The honest truth is that it's too hard to come up with a game engine AND a game that runs within that engine on today's budgets.
X'an Shin
SWG Tales Founder
SWG Tales Founder
X'an Shin wrote: The honest truth is that it's too hard to come up with a game engine AND a game that runs within that engine on today's budgets.
and time constraints too I would imagine...as x'an well knows about game deadlines...
Skorixor
Grand Moff
Grand Moff
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