ok who's played Doom 3????!?

Post Reply
and whadda ya think...I have to go to training so there's no way I'm gonna pick it up for another 6-8 weeks...but I'm dying to know what it's like...
Skarr
SWG Tales Founder
SWG Tales Founder
Awesome, simply awesome.

The first game to really creep me out since the first Resident Evil. The effects is that game are amazing. The lighting, the physics, the textures will all blow you away.

And for the record you don't have to give two shits about the original Doom to like this game. I've heard a lot of people say "Well I was never into the original Doom." Ok, stop and think about that. Look at the two games. Thats like comparing the first Final Fintasy and Final Fantasy X.

But thats just me.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
just dloaded the intro music, and it sounds just like godsmack!

/drools
/stay on target
Skarr
SWG Tales Founder
SWG Tales Founder
I played it at work (Before Seret got his copy! [Ongoing dig/joke between us]) and I have to say it is truly amazing.

It's taken all of the crazy complex shit from FPSs and pulled it back into a functioning simple core system. Sure, you can "stealth sneak" in other games, but in this one, you SERIOUSLY feel like you're trying to be stealthy (with the darkness, your flashlight, and the fact that everything scares the bajesus out of you) and it's not even a function of the game. You're just playing with knots in your shoulders because it's like living a horror survival FPS.

The first thing that impressed the shit out of me were the ingame user interface and the actual video monitors in the game. There's no more 2 bitmaps for "LOCKED" and "UNLOCKED" that they swap out. Now when you click on a monitor (your crosshairs become a clickable mouse hand when you get close enough to useable objects), it actually plays video of one image fading out and another animating on. It's incredibly immersive. There's entire user interfaces built into certain monitors that have multiple functions. And then there's your PDA.

Also, the story is pretty engrossing I guess. I've been ignoring it at work, but they've pulled a 180 from their previous stance of "who cares about story, just drool over our game engine." This game is so detailed that you pick up fallen comrade's PDAs and can listen to their audio diaries.

But good luck running it. I've heard people say that it runs good on older systems, but I'm on a 3Ghz 2G Ram top end video card system, and I've had it bog and eventually crash on me. And I'm only running it at 800x.

That said, it still looks pretty at even 640x due to all of the multipassing on the textures, and the real-time lighting.

I'm rambling here, but to address what Seret said about the idiots who say "But I never played the original Doom." Well, that's your loss. The game is perfectly terrifying for people who have and haven't played Doom. The point is that if you *have* played Doom, when you see your first Imp, you'll not only be scared shitless (like everyone), but you'll simply have a nostalgic appreciation for what it is you're looking at.
X'an Shin
SWG Tales Founder
SWG Tales Founder
X'an's on the money. Its the little things that immerse you into the game. Things like the health stations, the video monitors, the moving machinery parts (kinda remind me of Myst) and my personal favorite so far.... the air lock and a little walk outside on the surface of mars.

Right now I'm running a 2000+ with 768MB RAM and an Nvidia 256MB GeForce FX 5200 card. It gets a little choppy when animated effects combine with multiple enemies on the screen but nothing worth complaining about and no crashes so far.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
I second what Seret & X'an said...Amazing ambience, very immersive...and all the lighting and normal mapping efx are sweet. They really spent alot of time putting in all kinds of intricate details, like pipes, hoses, lots of animated machinery, mesh panels that have some cool orange or red lighting eminating out...Particle efx...I havent seen two of the same looking rooms yet. Environmental sounds are very cool too, they change from area to area. This is a perfect example of why id takes as long as they want till they think its ready...Slam dunk!
Jotun
SWG Tales Founder
SWG Tales Founder
Contact
Is this why it is such a quiet night in SWG? :)
Ekade
The Kika'Vati Order
The Kika'Vati Order
I still can't get over how polished that game is. I'm playing it on my crappy system at home (1.4ghz) for the second time through (the first half of the game anyway), and it's STILL scaring the bajebus out of me.

I'll KNOW something is going to jump out, and the timing/audio/lighting/sound fx are all done so well that it can still scare the crap out of me even after I've already played that part and know what to expect.

I had to stop playing it last night because I was getting too freaked out (playing by myself at night in a dark room with headphones on). I was hoping that I wasn't "eeping" when stuff would jump out at me.
X'an Shin
SWG Tales Founder
SWG Tales Founder
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest