Accept duels at a roleplay event.
If it were a real situation, I would not need consent to punch or shoot someone. If a player decides to "talk the talk", they must be prepared to "walk the walk". Throwing out a spew of insults or abusive emotes and then refusing to accept a duel is bad form.
Another big part of this is to accept ALL duels at once. Do not "cherry pick", accepting one duel, ignoring another. If it is going to be a group fight, have the people leading on both sides understand who is involved and who is not. All duels should be accepted before anyone fires a shot/takes a swing. There are times where it may be more fun for both sides to do more of a gauntlet-style fight, where duels happen one at a time. Again, it is the discretion of the leaders on opposing sides to work this out.
This etiquette should not be used to bully or pick on lower level players. If you are choosing someone to start a fight with, choose someone your own size. If a player does not wish to PvP at all, some type of resolution to the scene should be worked out in /tells.
It is bad form to insult someone or their faction or to emote slap, punch, spit, etc. and then cower behind the /duel command. At any official roleplay event, someone not accepting duels or attempting to pick and choose duels should be warned, and subsequently banned if they do not shape up.
To Deathblow or not to Deathblow.
As a general rule, one should not deathblow. We value the interaction as much as the fight. It is therefore counter-productive to send someone to the cloner rather than interact when they get up.
An exception to this would be group fights where healing incapped players would be allowed. It is up to the players involved to dictate whether players are out of the fight at incap, or if they need to be killed. Also, if the fight is actually between Special Forces (Overt) Rebels and Imperials, it should go to deathblow, to eliminate the TEF.
Foods, Spices, Buffs
The general rule is that anything goes. It is the responsibility of players to carry foods and spice on them at all times, especially if they find themselves in combat situations. This should not be used as an excuse to refuse accepting a duel.
Zerging
This rule applies mainly to fights that happen between Special Forces members of both GCW factions, however it can apply to regular roleplay confrontations. After the battle has been set up, fought and decisively won, it is over between those participants. Do not head back out to the nearest recruiter or to a PvP hotspot and grab all the Special Forces you can to try again.
In regular roleplay, deaths should be treated seriously (especially since deathblows should only be used for larger story arcs or specific situations). If a bounty hunter comes to the Roba looking for Alonzo and he manages to defeat Alonzo and kills him, it would be bad form for Alonzo to immediately run out of the cloner and back over to the Roba to fight again. Cloning is a part of the game, and we need to acknowledge that players don't want to sit out for long. It should be assumed that coming fresh out of the cloner leaves you weakend for a short period of time.
