What next?
PostedMon Aug 09, 2004 2:04 am
I know you guys are probably tired of me bitching.. unfortunately it's my opinion that SOE is taking this game in alot of bad directions. Case in point, the most reason decision. SOE had decided that recurisve macro's are not going to be allowed. Recurisve macro's allow you to repeat over and over again a macro. Guess what that means guys? Anyone remember macroing tailor? Remember how tedious it was? Wasn't it alot easier to just click on the resources once the schematic was loaded? Not anymore! Now you have to write god awful long macros and they CANT loop. WTF? This functionality is gone. As usual, the constant cycle of bitching has produced a fundamental change to the game dynamics that is going to hurt. Here is a exerpt from swgcenter.com:
[/i]The decision has been made on whether or not to remove Recursive Macros from the game. Recursive Macros are macros that will loop and continue to run itself over and over again. This has made it possible for people to advance their characters while they are away from their computers. The developers have finally decided to remove the feature of macros calling other macros. This will have a huge effect on the community, in some ways good and some ways bad. A number of people will be happy to see afk macroing gone from the game.
A macro is basically something that is a set of keystrokes and instructions that are recorded, saved, and assigned to a short key code/command. When the command is typed, the recorded keystrokes and instructions execute or "play back". In SWG, we can even attach those macros to handy toolbar buttons. (It may even be a third party program that executes macros, but that is a no-no that breaks EULA policy and gets players banned).
A recursive macro is a macro that executes the set of player commands and then starts over again in a never ending loop.
Star Wars Galaxies was designed with the idea that macros are ultimately inevitable. They are part of the game and there are many beneficial uses for in-game macros. The philosophical question is that do you both disallow macros and work against anyone who uses them or you make them available to everyone? If you choose the first choice, the inevitable outcome is that there are lots of players who will always figure out how to use macros. This puts extra strain on CS and creates a small group of players who have advantages over everyone else. If you choose to allow them for everyone, you create an environment where players can set up bots, AFK play for their main characters and other sorts of activities that are less than optimally conducive to playing in an online world.
The design to decision to remove them from the game has been made. They are coming out soon to clean up a lot of the AFK game. You will still be able to write fairly long macros, but you will no longer be able to loop them and use a macro to activate a macro from itself.
What effect will this have on your profession?
[/i]The decision has been made on whether or not to remove Recursive Macros from the game. Recursive Macros are macros that will loop and continue to run itself over and over again. This has made it possible for people to advance their characters while they are away from their computers. The developers have finally decided to remove the feature of macros calling other macros. This will have a huge effect on the community, in some ways good and some ways bad. A number of people will be happy to see afk macroing gone from the game.
A macro is basically something that is a set of keystrokes and instructions that are recorded, saved, and assigned to a short key code/command. When the command is typed, the recorded keystrokes and instructions execute or "play back". In SWG, we can even attach those macros to handy toolbar buttons. (It may even be a third party program that executes macros, but that is a no-no that breaks EULA policy and gets players banned).
A recursive macro is a macro that executes the set of player commands and then starts over again in a never ending loop.
Star Wars Galaxies was designed with the idea that macros are ultimately inevitable. They are part of the game and there are many beneficial uses for in-game macros. The philosophical question is that do you both disallow macros and work against anyone who uses them or you make them available to everyone? If you choose the first choice, the inevitable outcome is that there are lots of players who will always figure out how to use macros. This puts extra strain on CS and creates a small group of players who have advantages over everyone else. If you choose to allow them for everyone, you create an environment where players can set up bots, AFK play for their main characters and other sorts of activities that are less than optimally conducive to playing in an online world.
The design to decision to remove them from the game has been made. They are coming out soon to clean up a lot of the AFK game. You will still be able to write fairly long macros, but you will no longer be able to loop them and use a macro to activate a macro from itself.
What effect will this have on your profession?