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The time is at hand..
PostedMon Aug 15, 2005 6:08 pm
by Mosuger
In keeping with my post in the military holonet forum, I have started an Imperial guild which I hope will take off nicely. The focus of this guild is on RP, the GCW, and PvP (not in Theed).
For more information please visit us at
http://trueempire.myfreeforum.org/index.php
Glory to the Empire!
PostedMon Aug 15, 2005 6:43 pm
by Jabe Adaks
I am really hoping the Imperials start gaining serious ground again. Coronet was Imperial the other day and that was nice to see. Good luck to you.
Jabe
PostedMon Aug 15, 2005 7:50 pm
by Hashum
glad to see some more Imperial power.
PostedMon Aug 15, 2005 8:20 pm
by toront
I am just so sick of seeing people leech on to the Rebel machine and then begin to consider themselves great. With the way deathblows are and healing, anything larger than a group double your size becomes a brick wall. You're lucky if you even manage to chip away at it. I am always one for a challenge, but the word implies that there is a possibility of winning. 30rebs vs 8imps is not a challenge, it's an impossibility.
As for bases, Special Forces GCW bases are ridiculous tough. Imagine a base that is essentially filled with 10 NK-Necrosis and 20 of his guards, all of which respawn every 5mins. lvl 95s and 88s are all that fill the high end special forces bases. You need a crew of around 16 people plus the slicer to even have a chance. At that point, one overt could come running in and probably take the entire group.
PvE bases become boring after you drop 2-3 in a row and PvP bases are more about killing the NPCs than players

Finding a large enough group to take a PvP base down is pretty much impossible right now for the Imperials. Hopefully a new mega-Imperial guild will be able to change this as PvP and the GCW is in a difficult state for us right now.
PostedMon Aug 15, 2005 8:34 pm
by Hashum
toront wrote:I am just so sick of seeing people leech on to the Rebel machine and then begin to consider themselves great. With the way deathblows are and healing, anything larger than a group double your size becomes a brick wall. You're lucky if you even manage to chip away at it. I am always one for a challenge, but the word implies that there is a possibility of winning. 30rebs vs 8imps is not a challenge, it's an impossibility.
As for bases, Special Forces GCW bases are ridiculous tough. Imagine a base that is essentially filled with 10 NK-Necrosis and 20 of his guards, all of which respawn every 5mins. lvl 95s and 88s are all that fill the high end special forces bases. You need a crew of around 16 people plus the slicer to even have a chance. At that point, one overt could come running in and probably take the entire group.
PvE bases become boring after you drop 2-3 in a row and PvP bases are more about killing the NPCs than players

Finding a large enough group to take a PvP base down is pretty much impossible right now for the Imperials. Hopefully a new mega-Imperial guild will be able to change this as PvP and the GCW is in a difficult state for us right now.
Well I may sound like a hypocrite here but I do agree with you. It's this imbalance that makes me consider a fall to the dark side. Of course it's the thought of losing my X-Wing that always brings me back to the light. So I'm sympathetic to your plight, but at the moment I'm not ready to be a part of the solution. Blast your TIE Fighters I just couldn't bare to fly one of those hunk of junks.
PostedMon Aug 15, 2005 8:49 pm
by toront
Get a Jedi Starfighter or Greivous' ship!
I think in general, the Imperial side is actually more skilled 1:1. I know, it sounds biased, but I look at it as, only those that really feel up to the task and enjoy the challenge remain. In the majority of one on one duels I've seen, or even firepower fights, the Imperials come out on top.
Rebels seem to only move en masse right now. You have 6-7 die hard Imperials that constantly run around overt, but they only ever find rebels overt when in groups of 15+.
The key to this is to dissolve some of the smaller Imperial guilds with PvP intentions and move them into one brand new Imperial PvP guild (ie TE). The large (or formerly large) PvP guilds already established have to put off any BS between them and make sure the leaders talk, constantly. This is where Griggs really had the Imperials working well. He was on good terms with nearly everyone on the Imperial side. Contacts need to be made and supported.
PostedMon Aug 15, 2005 9:19 pm
by Ekade
toront wrote:I am just so sick of seeing people leech on to the Rebel machine and then begin to consider themselves great. With the way deathblows are and healing, anything larger than a group double your size becomes a brick wall. You're lucky if you even manage to chip away at it. I am always one for a challenge, but the word implies that there is a possibility of winning. 30rebs vs 8imps is not a challenge, it's an impossibility.
As for bases, Special Forces GCW bases are ridiculous tough. Imagine a base that is essentially filled with 10 NK-Necrosis and 20 of his guards, all of which respawn every 5mins. lvl 95s and 88s are all that fill the high end special forces bases. You need a crew of around 16 people plus the slicer to even have a chance. At that point, one overt could come running in and probably take the entire group.
PvE bases become boring after you drop 2-3 in a row and PvP bases are more about killing the NPCs than players

Finding a large enough group to take a PvP base down is pretty much impossible right now for the Imperials. Hopefully a new mega-Imperial guild will be able to change this as PvP and the GCW is in a difficult state for us right now.
Lol.. you know, we have this same factional imbalance problem on my WoW server.
It's really up to the players to switch sides to balance it out. You will find that the players who desire challenge will switch to the underpopulated side. As such, it is often the underpopulated side that contains the better players.
If you spend enough time fighting 3:1 odds.. sooner or later you start to get good at it. When you face 1.5:1 odds.. it almost feels "easy".

PostedMon Aug 15, 2005 9:28 pm
by Isleh
Want to see a mass migration to the imperial side of the conflict?
5% sales tax on everything.
- Imperial fractioned players don't have to pay.
- Neutral players get a 2.5% break for being "loyal citizens".
- Rebels pay the full 5% but they keep the 10% faction bonus.
I think it would force rebel players to deal in the back alleys or find intermediates. I think it would actually reflect the fact that the Empire is the goverment.
PostedTue Aug 16, 2005 5:30 am
by xyryn
I think it would force rebel players to deal in the back alleys or find intermediates. I think it would actually reflect the fact that the Empire is the goverment.
That's an evil thot, Isleh.
SWG is supposed to be an economy based game; an economic solution to this problem would be most appropriate.
PostedTue Aug 16, 2005 6:16 pm
by Viceroy Odantis
99% of the time in games: The bad guys are the better pvpers...
My theory as to why?
a) by default, most people who are casual and have no hardcore urges. Will choose "the good guys" How many people back at launch did I see going rebel but NEVER doing anything with it just..being rebel....meanwhile the people who went imp..went imp to BE the bad guys and since there was an active desire there, they seem to be more feverish about their pvp
b) These same types...want to change the norm. These are the same guys that do all the following: Play as the nazis in wwii games, play as horde on wow, play as the Coyote in RRvCoyote for SNES. What happens in the movies? The rebels win....so by default int he back of peoples heads..they want to be on the winning side. But the ones who don't...REALLY go out of their way to try and shatter that image.
PS: Who doesn't want to see the coyote eat that god damn bird?
PostedTue Aug 16, 2005 7:05 pm
by Ekade
Viceroy Odantis wrote:99% of the time in games: The bad guys are the better pvpers...
My theory as to why?
a) by default, most people who are casual and have no hardcore urges. Will choose "the good guys" How many people back at launch did I see going rebel but NEVER doing anything with it just..being rebel....meanwhile the people who went imp..went imp to BE the bad guys and since there was an active desire there, they seem to be more feverish about their pvp
b) These same types...want to change the norm. These are the same guys that do all the following: Play as the nazis in wwii games, play as horde on wow, play as the Coyote in RRvCoyote for SNES. What happens in the movies? The rebels win....so by default int he back of peoples heads..they want to be on the winning side. But the ones who don't...REALLY go out of their way to try and shatter that image.
PS: Who doesn't want to see the coyote eat that god damn bird?
I subscribe to that theory as well. The sheep tend to be good guys, the wolves tend to be bad guys.
But wait Ekade, aren't you a rebel?
Umm.. yeah. I was still getting my bearings when I started and over time my character has evolved into a "good guy". I don't RP any rebelness aside from posessing rebel sympathies, which includes providing information to the rebellion.
Knowing then what I know now, I would have been a bad-guy all the way.

I'd be messing with all of you on a daily basis from my citadel of evil!

PostedTue Aug 16, 2005 7:16 pm
by Rebecca
I went Rebel cuz Warrbacca did.

PostedWed Aug 17, 2005 2:08 am
by Jabe Adaks
Unfortunately for me I went full circle and now at a time I really wish I was Imperial I am a Rebel again.. *sigh*
At any rate I am grinding privateer so I don't have to worry about skill loss the next time I sway back to Imperial for some OOC pvp.
Jabe
PostedWed Aug 17, 2005 3:02 am
by xyryn
I went neutral because my character concept demanded it. Her family wasn't happy with the Senate, and they aren't happy with the Emperor. For them, there isn't a ha'penny worth of difference between 'em
And /agree Viceroy about that bird.