ex-experience nerf & the rate experience is gained
PostedFri Aug 19, 2005 12:48 am
My Suggestion
http://forums.station.sony.com/swg/boar ... e.id=65950
What the goal of the experience nerf was, I beleive, was to prevent players from grinding out a master profession in a night. It hurt the casual player.
SOE is trying to control the rate players gain experience. So, don't nerf experience for everyone, define a rate of experience gain and if a player exceeds it, apply a cumlative experience penalty in the form of battle fatigue.
Lets say SOE defines the rate of 100k total combat experience an hour.
Group A is hunting krayts and lets say the kill 10 and each gain about 80k total experience in an hour, No battle fatigue gained. Each Krayt may give 8k experience but since the rate of kills is low, there is no need to apply a penalty and it opens up the possibility of maybe a bonus.
Group B is spinning bol laires and they gain 400k experience in an hour. The players in group B start gaining battle fatigue and it starts lowering their rate of gain. Each bol may only give 4k experience but since the kill rate is so high, group B exceeds the set rate. The players in this group would continue gaining battle fatigue until they stop exceeding the set gain rate.
A slow rate of gain for battle fatigue would also mean a longer heal time ( a slow gain in battle fatigue would mean the players can exceed the set rate for a longer period of time ).
Likewise, a quick gain would mean a quicker heal time ( a quick gain would mean less time exceeding the set rate and more trips to get battle fatigue healed )
Should a player who dedicates many hours to grind out their profession be rewarded? Yes. Battle Fatigue would let SOE apply as little or as much of the of 'breaks' as they wanted.
http://forums.station.sony.com/swg/boar ... e.id=65950
What the goal of the experience nerf was, I beleive, was to prevent players from grinding out a master profession in a night. It hurt the casual player.
SOE is trying to control the rate players gain experience. So, don't nerf experience for everyone, define a rate of experience gain and if a player exceeds it, apply a cumlative experience penalty in the form of battle fatigue.
Lets say SOE defines the rate of 100k total combat experience an hour.
Group A is hunting krayts and lets say the kill 10 and each gain about 80k total experience in an hour, No battle fatigue gained. Each Krayt may give 8k experience but since the rate of kills is low, there is no need to apply a penalty and it opens up the possibility of maybe a bonus.
Group B is spinning bol laires and they gain 400k experience in an hour. The players in group B start gaining battle fatigue and it starts lowering their rate of gain. Each bol may only give 4k experience but since the kill rate is so high, group B exceeds the set rate. The players in this group would continue gaining battle fatigue until they stop exceeding the set gain rate.
A slow rate of gain for battle fatigue would also mean a longer heal time ( a slow gain in battle fatigue would mean the players can exceed the set rate for a longer period of time ).
Likewise, a quick gain would mean a quicker heal time ( a quick gain would mean less time exceeding the set rate and more trips to get battle fatigue healed )
Should a player who dedicates many hours to grind out their profession be rewarded? Yes. Battle Fatigue would let SOE apply as little or as much of the of 'breaks' as they wanted.