Recent threads have got me thinking about my template..What kind of template would be good to compliment TKA? Currently, I have Swordman and I'll use a power hammer and miss quite a bit(which is incredibly annoying). I have dropped my doctor skills completely..
My goal is to have a dangerous hand to hand combatant that can dish out damage as well as receive it. Anyone have advice on this?
ILL
Help with Templates..
Pick doctor back up at least two branches if you can. Stick with TKM and pick up Master Swords if you don't have it.Illbleed wrote:Recent threads have got me thinking about my template..What kind of template would be good to compliment TKA? Currently, I have Swordman and I'll use a power hammer and miss quite a bit(which is incredibly annoying). I have dropped my doctor skills completely..
My goal is to have a dangerous hand to hand combatant that can dish out damage as well as receive it. Anyone have advice on this?
ILL
As to missing Crispic and Corellian Ale are your friend. Use them at all times. The template you would have is very good in all situations. If you pick up some of that Crispic which should add 70+ to Melee Accuracy you should notice an improvement in your hits landing, and if you don't have Master Swords that will definately help. Plus the damage is great.
- Hashum
- Jedi Correspondent
yeah unfortunatly youll want that doctor back
melee with no heals is not damage taking friendly, and high defenses dont really help, its just the CoB. you could look into the accuracy lines in fencer/pike to boost accuracy.
at one time i had +305, and now at +260 i miss noticably more, its very annoying...

at one time i had +305, and now at +260 i miss noticably more, its very annoying...
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- Sergeant Major
Okay here's what I have so far in my current template(let me know what I should drop)
Master Swordsman
Master TKA
Master Brawler
Novice Pikeman
Scout 4/x/x/x
I'm guessing drop the Pikeman, drop the brawler, drop the scout?
Master Swordsman
Master TKA
Master Brawler
Novice Pikeman
Scout 4/x/x/x
I'm guessing drop the Pikeman, drop the brawler, drop the scout?
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- Major
- Character Names
Illbleed, Ti'Tiees
Ekade is TKM/MSword/Doc4xxx
I would LOVE to get Doc 4xx4, but I would have to drop a line in sword or TKM (and thus lose the nice master box bonuses from one of the 2) and am kind of loathe to do it.. though I might experiment a little.
Doc is what makes melee templates pwn. Any melee template with at least Doc 4xxx should pwn any melee template without. Especially with TKM.
I would LOVE to get Doc 4xx4, but I would have to drop a line in sword or TKM (and thus lose the nice master box bonuses from one of the 2) and am kind of loathe to do it.. though I might experiment a little.
Doc is what makes melee templates pwn. Any melee template with at least Doc 4xxx should pwn any melee template without. Especially with TKM.
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- The Kika'Vati Order
i could be wrong, but except for the master box bonus's, i think the swordsman power hits are imporved critical/improved headhit/advanced armorbreak (0434 swords) so unless keeping master swords is what you want, maybe drop a few swords boxes, and get some speed/accuracy out of fencer/pike.
im full melee no medic, and trust me, you need medic cl54 with medic lasts longer than me in combat...
M. brawler gives +25 gen acc +15 gen speed keep that!. also i thought i read on the forums that the terrain neg is being moved to ranger when they revamp it, so maybe think about losing scout
im full melee no medic, and trust me, you need medic cl54 with medic lasts longer than me in combat...
M. brawler gives +25 gen acc +15 gen speed keep that!. also i thought i read on the forums that the terrain neg is being moved to ranger when they revamp it, so maybe think about losing scout
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- Sergeant Major
I'm no Nyvveck when it comes to melee templates, but I do know that he often says that TKM actually makes his template weaker, but he refuses to drop it for RP reasons. Innate armor is not as good as it may seem. Regulare armor can tend to get much better resists than 6000 and if you are able to get the components, you can armor break slice it which improves tanking a great deal.
4004 Doc is important for the speed buff, it will up your DPS quite a good deal and worth getting over a tree of speed mods for example.
4004 Doc is important for the speed buff, it will up your DPS quite a good deal and worth getting over a tree of speed mods for example.
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- Gorath Jedi Council
Side question, Im curious how this Elite Melee compares to Jedi in action cost. When I apply Force Speed, which 20.0 to my attack speed, a little less than the doctor buff I think? and I pop my blob candy or Brandy or any other buff that adds to my action cost, my action costs are still huge and I run out of pool very fast. This is not using Force Powers but lightsaber alone. Fighting Ekade I was waiting for her action to drop and it rarely ever did, perhaps she simply didnt hit me much O.o
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- Gorath Jedi Council
What's the SAC on your Saber? The other night while fighting Ekade (my saber is 110 SAC just for reference) I found I did have to slow my attacks down while using Force Speed or use basic attacks (Saber Hit, Saber Strike) to conserve Action for short periods of time.Yala wrote:Side question, Im curious how this Elite Melee compares to Jedi in action cost. When I apply Force Speed, which 20.0 to my attack speed, a little less than the doctor buff I think? and I pop my blob candy or Brandy or any other buff that adds to my action cost, my action costs are still huge and I run out of pool very fast. This is not using Force Powers but lightsaber alone. Fighting Ekade I was waiting for her action to drop and it rarely ever did, perhaps she simply didnt hit me much O.o
I found that just alternating to low action attacks for 2-3 hits let my action regen and eventually her action and mind ran out.
I guess my answer to your question is first make sure your saber has a good SAC stat on it (at MLS you should get 95-100 tops) so not sure where you're at now but if not there if you still have at least the tech line of Lightsaber I'd suggest making a new saber.
And secondly if you're SAC is not out of whack then just balance your attacks. If I constantly use Power Attack, and Head Hit's, and Leg Hit's I do run out of Action fairly quickly. So just make sure you use low damage low cost attacks in there to buy your action time to regen with the Blob Candy.
And thirdly you may also want to try using Booster Blue as well, it's another boost to your action regen I belive. So that should help out.
If you'd like I'd be more then happy to spar with you and examine your technique and see if I can offer any specific pointers.
- Hashum
- Jedi Correspondent
So, just to sum up:
I should drop MB, NP, and pick up Doc 4xxx right?
I should drop MB, NP, and pick up Doc 4xxx right?
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- Major
- Character Names
Illbleed, Ti'Tiees
My advice:Illbleed wrote:Okay here's what I have so far in my current template(let me know what I should drop)
Master Swordsman
Master TKA
Master Brawler
Novice Pikeman
Scout 4/x/x/x
I'm guessing drop the Pikeman, drop the brawler, drop the scout?
Drop scout and get BE clothes that have terrain negotiation. You don't need armor anyway since you're a TKM. TKM is one of the best innate armors in the game and seems to be about as good as Jedi Defender from my own experience.
Pick up Pikeman 4400 for the melee speed and specials. Sure you could take everyone's advice and get doc 4000 but that depends on your play style. I built my template based on higher defense less healing and it worked rather well. Between terrain negotiation clothing and clothing that has defense should have over 300 melee defense and high 200's ranged.
You don't need medic to use stims and there is food that lets you use stims faster. Between that and the fact you won't need to heal as fast anyway its a good template.
Jabe
- Jabe Adaks
- Grand Admiral
- Discord
@jabeadaks - Server
Legends - Character Names
Jaibe Adaks
Wraife Scyndareaux
Graanta
Yala wrote:Side question, Im curious how this Elite Melee compares to Jedi in action cost. When I apply Force Speed, which 20.0 to my attack speed, a little less than the doctor buff I think? and I pop my blob candy or Brandy or any other buff that adds to my action cost, my action costs are still huge and I run out of pool very fast. This is not using Force Powers but lightsaber alone. Fighting Ekade I was waiting for her action to drop and it rarely ever did, perhaps she simply didnt hit me much O.o
I was swinging at you as much as possible while in range. I used an action reduction PuP when we fought.
Against opponents who root me and keep me at a distance, I almost always have full action because I spend a good portion of my time just waiting for the root to wear off or brake.
I've noticed ranged opponents use up their action when fighting me. Their demise usually comes when I can finally run up to them and KD them. If they get one "Too tired to stand up", that is usually enough for me to get a 2nd hit in when they are down. Usually that is long enough for me to do enough dmg to win.
I understand that you cant put a PuP on a saber, correct? Hashum did a good job of managing his action when he and I duelled last. You might want to ask him for tips on that.
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- The Kika'Vati Order
toront wrote:I'm no Nyvveck when it comes to melee templates, but I do know that he often says that TKM actually makes his template weaker, but he refuses to drop it for RP reasons. Innate armor is not as good as it may seem. Regulare armor can tend to get much better resists than 6000 and if you are able to get the components, you can armor break slice it which improves tanking a great deal.
TKM armor is not the greatest, but it appeals to the lazy person who does not want to have to manage armor.

However, CoB is awfully nice. I'd like to see how a TKM with CoB stands up to dmg versus some other melee with your typical set of armor. Of course, the downside of CoB is that it takes up time in combat to keep it on, and you lose up when you get KD'd and have to re-apply it. Armor is always on.
The other benefit of Doc xxx4 is that it gives you is extreme longevity in fights by virtue of the mind regen buff, combine that with spiced tea and booster blue and wou will find yourself with a lot of mind to heal yourself with.4004 Doc is important for the speed buff, it will up your DPS quite a good deal and worth getting over a tree of speed mods for example.
If you find yourself travelling frequently with someone with Doc xxx4, you dont need it because they can buff you.
I am not sure if Doc xxx4 is a must have. I currently do not have it. However, it is VERY attractive and I often think about trying it.
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- The Kika'Vati Order
You don't need TKM to have Improved CoB. All that is required is x-1-x-x. As such, you could very easily get Improved CoB along with other melee skills, then have Armor Break sliced armor.
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- Sergeant Major
anyone have a link to the template calculator thing I been hearing about?
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- Surface Marshal