Found these on the SOE forums
Melee
Brawler Specials
Armor Break -- 0.0x multiplier -- Reduces Target's Armor
Sweep Attack -- 0.4x multiplier -- Area Knockdown
Bleed Attack -- 0.6x multiplier -- Bleed
Lunge -- 0.8x multiplier -- Extended Range (15m)
Melee Hit -- 1.0x multiplier
Melee Strike -- 1.1x multiplier
Melee Assault -- 1.4x multiplier
Leg Sweep -- ?x multiplier -- Knockdown
Fencer Specials
Improved Binding Strike -- 0.2x multiplier -- Reduces Action Regen
Advanced Bleed Attack -- 0.3x multiplier -- Bleed
Advanced Blind Attack -- 0.3x multiplier -- Blind
Improved Cripple Attack -- 0.3x multiplier -- Reduces Movement Speed
Advanced Lunge -- 1.1x multiplier -- Extended Range (15m)
Improved Scatter Hit -- 1.4x multiplier -- Hits Multiple Body Parts
Improved Body Hit -- 1.6x multiplier -- Accuracy Reduction
Pikeman Specials
Advanced Sweep Attack -- 0.5x multiplier -- Area Knockdown
Improved Stunning Blow -- 0.5x multiplier -- Stun
Improved Spin Attack -- 1.2x multiplier -- Area Attack
Improved Leg Hit -- 1.5x multiplier -- Accuracy Reduction
Improved Impale -- 1.8x multiplier
Swordsman Specials
Advanced Armor Break -- 0.0x multiplier -- Reduces Target's Armor
Improved Sword Flurry -- 1.0x multiplier -- Raises Defense
Improved Head Hit -- 1.7x multiplier -- Accuracy Reduction
Improved Critical Strike -- 1.8x multiplier -- Chance For Critical Hit
Improved Power Attack -- 1.9x multiplier -- Warm-Up
Teras Kasi Specials
Advanced Dizzy Attack -- 0.6x multiplier -- Dizzy
Advanced Leg Sweep -- 0.9x multiplier -- Knockdown
Advanced Combo Attack -- 1.5x multiplier
Ranged
Marksman Specials
Firearm Strike -- 0.0x multiplier -- Knockdown
Roll Shot -- 0.8x multiplier -- Posture Change to Kneeling and Raises Defense
Dive Shot -- 0.9x multiplier -- Posture Change to Prone and Raises Defense
Kip-Up Shot -- 0.9x multiplier -- Posture Change to Standing and Raises Defense
Ranged Shot -- 1.0x multiplier
Quickdraw -- 1.0x multiplier -- Quick Recovery Time
Placed Shot -- 1.1x multiplier
Rapid Fire -- 1.2x multiplier
Aimed Shot -- 1.2x multiplier -- Accuracy Bonus
Overcharge Shot -- 1.3x multiplier -- Warm-Up and Decays Weapon Faster
Lethal Shot -- ?x multiplier
Bounty Hunter Specials
Improved Confusion Shot -- 0.5x multiplier - Stun/Dizzy
Improved Underhand Shot -- 0.75x multiplier -- Ranged KD
Improved Eye Shot -- 0.8x multiplier -- Blind
Improved Sprayshot -- 1.5x multiplier -- Cone AoE
Torso Shot -- 1.6x multiplier -- Bleed
Advanced Critical Shot -- 1.9x multiplier -- Chance for Critical Hit
Carbineer Specials
Advanced Suppression Fire -- 0.4x multiplier -- Cone AoE Snare
Improved Crippling Shot -- 0.7x multiplier -- Snare
Advanced Rapid Fire -- 1.5x multiplier
Improved Charge Shot -- 1.5x multiplier -- Ranged KD
Improved Full Area Auto -- 1.5x multiplier -- Cone AoE
Improved Scatter Shot -- 1.5x multiplier -- Hits Multiple Body Parts
Improved Leg Shot -- 1.9x multiplier -- Accuracy Reduction
Pistoleer Specials
Advanced Firearm Strike -- 0.0x multiplier -- Knockdown
Warning Shot -- 1 damage -- Reduces Target's Defense
Advanced Stopping Shot -- 0.4x multiplier -- 20s Root
Improved Disarm Shot -- 0.6x multiplier -- 5s Mez (breaks on damage)
Improved Burst Shot -- 0.7x multiplier -- Cone AoE Stun
Intimidate Shot -- 1.0x multiplier -- Intimidate
Advanced Quickdraw -- 1.2x multiplier -- Quick recovery time
Improved Fan Shot -- 1.4x multiplier -- Cone AoE
Improved Body Shot -- 1.5x multiplier -- Accuracy Reduction
Rifleman Specials
Improved Knee-Cap Shot -- 0.6x multiplier -- Snare
Advanced Startle Shot -- 1.5x multiplier -- Forces Target's Posture Up and Prevents Posture Change.
Improved Head Shot -- 1.8x multiplier -- Accuracy Reduction
Improved Conceal Shot -- 2.3x multiplier -- Able to shoot under Cover with low chance of breaking Cover
Advanced Sniper Shot -- 3.4x mutliplier -- Warm-Up
Smuggler Specials
Improved Overwhelming Shot -- 0.2x multiplier -- Reduce Target's State Defense by 50 for 45s.
Improved Panic Shot -- 0.25x multiplier -- 25s Mez (breaks on damage)
Improved Concussion Shot -- 0.25x multiplier -- 40s Root and Mez (breaks on damage)
Low Blow -- 0.25x multiplier -- Reduces Target's Combat Speed by 40 for 20s
Improved Restraining Shot -- 0.5x multiplier -- 20s Snare
Advanced Reckless Shot -- 1.6x multiplier -- Reduces your defense by 80 points for 15s.
Last Ditch -- Damage is based off of how much health you have lost. (Last Ditch Explanation)
Lightsaber
Lightsaber Specials
Improved Saber Slash -- 0.42x multiplier -- Bleed (Elemental Damage is multiplied by 2.0x)
Improved Saber Armor Break -- 0.5x multiplier -- Reduces Target's Armor by 65%
Improved Saber Blind -- 0.5x multiplier -- Blind
Improved Saber Stunning Strike -- 0.5x multiplier -- Stun
Saber Sweep -- 0.5x multiplier -- Knockdown
Improved Saber Swipe -- 0.7x multiplier -- Dizzy
Saber Hit -- 1.0x multiplier
Improved Saber Spin Attack -- 1.2x multiplier -- Area Attack
Saber Strike -- 1.3x multiplier
Saber Dervish -- 1.7x multiplier -- Area Attack
Improved Saber Body Hit -- 1.8x multiplier
Improved Saber Head Hit -- 1.8x multiplier
Improved Saber Leg Hit -- 1.8x multiplier
Improved Saber Throw -- 1.8x multiplier -- Extended Range (32m)
Advanced Saber Throw -- 1.9x multiplier -- Extended Range (32m)
Improved Saber Power Attack -- 2.5x multiplier -- 2s Warm-up
Force Powers
Force Enhancer Specials
Force Wave -- 0.5x multiplier -- Snare
Improved Force Wave -- ?x multiplier -- Snare
Improved Force Suppression -- ?x multiplier -- Root
Stasis -- ?x multiplier -- Mez
Force Wielder Specials
Improved Force Intimidate -- 0.5x multiplier -- Intimidate
Advanced Force Knockdown -- 0.7x multiplier -- Knockdown
Force Choke -- 0.95x multiplier -- Damage over Time
Force Hit -- 1.0x multiplier
Improved Mind Blast -- 1.0x multiplier -- Stun and Dizzy
Force Strike -- 1.1x multiplier -- 1s Warm-Up
Improved Force Weaken -- 1.1x multiplier -- Snare and Lowers Max Health
Improved Force Throw -- 1.1x multiplier -- Stun
Improved Force Lightning Area -- 1.8x multiplier -- 2s Warm-Up and Cone AoE
Improved Force Lightning -- 2.1x multiplier -- 1s Warm-Up
Numbers to munch on
NICE JOB.
This one will go in the guides after a bit.
Jabe
This one will go in the guides after a bit.
Jabe
- Jabe Adaks
- Grand Admiral
- Discord
@jabeadaks - Server
Legends - Character Names
Jaibe Adaks
Wraife Scyndareaux
Graanta
very nice, although Advanced Saber Throw is also a KD special which I didn't see indicated, but maybe none of the KD's were listed wasn't paying attention before that.
- Hashum
- Jedi Correspondent
Looking for the original thread, I Found this.
http://starwarsgalaxies.station.sony.co ... f%20Combat
http://starwarsgalaxies.station.sony.co ... f%20Combat
Ending Combat: Hit the [Escape Key] once to clear the combat queue, then hit the [Escape Key] a second time to end combat
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- The Kika'Vati Order
Basically it's saying for example if I used Advanced Saber Throw on my opponent the damage modifier is 1.9x so that if I was going to hit for 495dmg it would then take into account the modifier 1.9x and hit for 940.5 damage instead.Dwilah wrote:I don't get it. What do they mean?
I'm not sure how the base damage is calculated or when but that's how the modifer works if I'm not mistaken. If so someone please correct me.
- Hashum
- Jedi Correspondent
Ohhh...so how does this work with Improved, Advanced moves...and mod like General Ranged/Melee whatevers stacking onto our weapon/profession-specific mods...?
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- SWG Tales Founder
- Contact
The list specifies the modifier for Advanced and Improved moves so you just use the modifier given.Dwilah wrote:Ohhh...so how does this work with Improved, Advanced moves...and mod like General Ranged/Melee whatevers stacking onto our weapon/profession-specific mods...?
As to the mod's like Accuracy (which is the only one that would impact damage as speed just increase the number of attacks you can deal in a given time period) that comes into play when calculating against the target's Melee/Ranged Defense mod's. I don't believe they've ever published the specific calculation but theoretically if you have more accuracy then your oppenent does defense you should
A) Hit them more often (fewer misses)
B) The greater the gap between your accuracy and their defense should result in a damage bonus to your attacks which has not been substaniated to my knowledge.
- Hashum
- Jedi Correspondent
Hashum wrote:Basically it's saying for example if I used Advanced Saber Throw on my opponent the damage modifier is 1.9x so that if I was going to hit for 495dmg it would then take into account the modifier 1.9x and hit for 940.5 damage instead.Dwilah wrote:I don't get it. What do they mean?
I'm not sure how the base damage is calculated or when but that's how the modifer works if I'm not mistaken. If so someone please correct me.
Each weapon is different and Accuracy does the following:
- Determines probability of hitting the target.
- If your accuracy is greater than defensive skills of your target, you do additional damage.
- If your targets defense is greater than your accuracy, you will do less damage.
- Level difference between the player and the PvE target also has an effect on hitting and damage done.
All the multipliers assume Ranged Shot, Melee Hit, Saber Hit, and Force Hit as base for their sections (1.0x).
Additional Notes:
Any attack you do against a Knocked Down target receives an automatic damage bonus of 20%.
The Teras Kasi's Combo Attack has a bugged damage report in the combat chat log. The chat log only shows 1/3 of the total damage but the correct amount is subtracted from the enemy's hitpoints. Same goes for the Carbineer's Scatter Shot, and the Fencer's Scatter Hit.
A Critical Hit does +25% extra damage compared to a normal hit.
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- The Kika'Vati Order