My rundown on the changes (from a combat perspective)
PostedThu Nov 03, 2005 6:15 am
When I first heard of these changes, I was intriqued. I thought it was an interesting idea, but I was a little angry that they were changing the game so suddenly, with a weeks warning. That was not a good move.
However, I quickly began to gather the official information that I could. When I started, there wasn't much. Soon after I started, the FAQ went up (For those that have not seen it, it can be found here: http://forums.station.sony.com/swg/boar ... ge.id=5#M5)
I read through the FAQ, and I didn't like what I read. It seemed to me they were making everyone the same...if I went commando, I would be just like all the other commandos. If I went bounty hunter, I would be the same as all the others.
I really didn't like this. My favorite part of Galaxies as it is now is combining professions to match my playstyle. Finding one comination that is just what I want it to be. It seemed they were taking that away from me.
I kind of went off, convinced myself that when these changes went live I would be leaving the game. However, just recently something went up to give me hope. You can find the full writeup here: http://forums.station.sony.com/swg/boar ... ge.id=6#M6, however I will quote what gives me hope.
I will use commando for an example. I pick up commando. If you know me, you know I love melee. So, I throw a lot of my points into strength (melee damage). But, I'm also gonna need some defence, however I don't like the brute kind of defence, I prefer more elegance. So, I put some more points in agility, leaving constitiution rather low. Through this new system, there are many choices to make that affect the kind of character you are going to play.
There are still things I am unclear on. What exactly is action going to do? Also, one thing people are going crazy about is that we cannot change our professions...however, I do not think this has ever been officially stated. Sure, we cannot mix professions, but if I get bored with commando, could I drop it all and pick up spy? I do not think they have said yet.
I think that we will continue to see new things as this gets closer to TC. However, I remain hopeful. I was ready to leave when the FAQ went up. With the announcement of the stats, I'm thinking that this change could be pretty cool.
I cannot speak for the crafters, or worst of all the CH's (who I am sure must be pissed), but I feel that combat orianted players have a lot to gain from this new system. I urge you all to keep an open mind when looking at the changes, as I am sure that they hold a few surprises still.
However, I quickly began to gather the official information that I could. When I started, there wasn't much. Soon after I started, the FAQ went up (For those that have not seen it, it can be found here: http://forums.station.sony.com/swg/boar ... ge.id=5#M5)
I read through the FAQ, and I didn't like what I read. It seemed to me they were making everyone the same...if I went commando, I would be just like all the other commandos. If I went bounty hunter, I would be the same as all the others.
I really didn't like this. My favorite part of Galaxies as it is now is combining professions to match my playstyle. Finding one comination that is just what I want it to be. It seemed they were taking that away from me.
I kind of went off, convinced myself that when these changes went live I would be leaving the game. However, just recently something went up to give me hope. You can find the full writeup here: http://forums.station.sony.com/swg/boar ... ge.id=6#M6, however I will quote what gives me hope.
What does this mean? Well, it points to me that we will still be unique. In fact, it shows that we could be even more unique than we are now.What are the new stats for characters and how do they generally work?
Strength: Melee attack stat increases damage
Precision: Ranged attack stat increases damage
Agility: General defense in combat reduces damage
Stamina: Increases action
Constitution: Increases health
Luck: Will be explained more in-depth at a later time.
I will use commando for an example. I pick up commando. If you know me, you know I love melee. So, I throw a lot of my points into strength (melee damage). But, I'm also gonna need some defence, however I don't like the brute kind of defence, I prefer more elegance. So, I put some more points in agility, leaving constitiution rather low. Through this new system, there are many choices to make that affect the kind of character you are going to play.
There are still things I am unclear on. What exactly is action going to do? Also, one thing people are going crazy about is that we cannot change our professions...however, I do not think this has ever been officially stated. Sure, we cannot mix professions, but if I get bored with commando, could I drop it all and pick up spy? I do not think they have said yet.
I think that we will continue to see new things as this gets closer to TC. However, I remain hopeful. I was ready to leave when the FAQ went up. With the announcement of the stats, I'm thinking that this change could be pretty cool.
I cannot speak for the crafters, or worst of all the CH's (who I am sure must be pissed), but I feel that combat orianted players have a lot to gain from this new system. I urge you all to keep an open mind when looking at the changes, as I am sure that they hold a few surprises still.