http://www.1up.com/do/feature?pager.off ... Id=3141815
Enter the NGE and the control of the bots. You can't run a macro to target, you can't even run a pattern. This is the directions of all MMORPGs are going to go. Simply because the market is pushing it that way."SOE's EQBAY: Station Exchange
If only they had thought of it first
With the second-party market making money off their games, it was only a matter of time before publishers wanted to get a piece of the action. SOE will implement an official in-house auction site for EverQuest II, where players can put anything up for auction. Placing an item or character up for auction will immediately remove it from the server and put it on the Station Exchange auction site. SOE spokesman Chris Kramer says SOE wants to "shape the direction of the legitimate secondary market." Many companies such as Star Wars Galaxies publisher LucasArts will keep a close eye on SOE when it launches two new Station Exchange.enabled EQ2 servers in late July. SOE will charge a listing fee and collect a percentage of the final sale, much like other online auction companies do. Resellers tell us that selling gold and high-level characters is about a hundred times more profitable than what these game companies make from monthly fees. But will this truly eliminate the secondary market competition?"
The question is, is this a bad thing ( BTW, Look at some of the stuff in the background or the pictures. The cardboard cutouts of Boba Fett and Han Solo ).
Would the extra money going into the publisher's pocket be a bad thing? Could the increased revenue would mean more additions, maybe lower subscription fees, maybe no subscription fees? If you read the article, the profit is in the sale of the goods, not in the subscription fees and for people to sell goods, then people have to be willing to play.