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JFreeman Comments on Player Bounties

PostedFri Feb 10, 2006 8:58 pm
by Dew

PostedSat Feb 11, 2006 12:00 am
by Rasir
Check this out: There is allready player bounties on Eclipse and other servers www.swghuntersguild.com I'm in it as a Mark and it works great and its fun

PostedSat Feb 11, 2006 1:17 am
by Jabe Adaks
All I know is that Dew's avatar is "teh shit". It takes second to my all time favorite which would be Keer's MC Hammer avatar. Why can't I meet girls dressed like that???

Jabe

PostedSat Feb 11, 2006 1:50 am
by warsloth
we already discussed how teh shnit it was in another thread... because it is, and all.

PostedSat Feb 11, 2006 4:02 am
by Jabe Adaks
warsloth wrote:we already discussed how teh shnit it was in another thread... because it is, and all.
Oh... I am sorry I mised it. I am drunk tonight.

Jab e

Re: JFreeman Comments on Player Bounties

PostedSat Feb 11, 2006 5:26 pm
by Cryil

It sounds good an all..but at the same time its pointless. Jedi feared being huntered because if a BH got em, the lost EXP. What would any of these new PC bounties have to fear, besides the inconvinence of getting ganked?

Re: JFreeman Comments on Player Bounties

PostedSat Feb 11, 2006 6:10 pm
by Dew
Cryil wrote:

It sounds good an all..but at the same time its pointless. Jedi feared being huntered because if a BH got em, the lost EXP. What would any of these new PC bounties have to fear, besides the inconvinence of getting ganked?
Well thats the key isn't it, to have a reward/punishment system that would make they system work. I dont think xp is or ever was the answer but certainly something could be done to make it work. In some sort of cred charge or item loss. If its an opt-in system, the people to want to do this would be ones willing to PvP anyways, so bragging rights for surviving BHs maybe some sort of title, a mark system. If they really sat down and worked on it, it could be a very interesting idea. And way better then the BH-Jedi wars of old.

PostedSat Feb 11, 2006 6:24 pm
by Sai'nu
Well, after reading that...

It sounds like this is what their thinking:

A Quest based PvP Hunt system. Where in the Mark accepts being hunted by taking on a Quest for a high reward. Once Failed they'd wind up on the terminal. Meaning, not only did they not complete their mission and get the gleaming whatever reward; They get to be ganked by the Hunter as well.

Basically sounds like a Win/Lose situation. Your better off finding the hunter after ya fail said mission and letting them gank ya to stop any annoying encounters from happening.


Just going by what that guy said anyway.


The problem with doing an 'Active' hunt system seems to be... There might not be a Hunter on at the same time your starting said quest. So, trying to capture the feel of 'being hunted' on a quest would only be something a scant few players may really encounter with a system that actively tracks Live. Unless these 'repeatable' quests for uber riches are long. Then it seems very feasible.

/shrug

For the sake of the Bounty Hunters; I do hope their seriously thinking about putting this back in.

PostedSat Feb 11, 2006 9:33 pm
by Kirt
The best way to do this would be in some factional sense.

Imp Quest- Imp takes the quest to run this mission of say transporting secret documents.

Now Rebel Bh- Watches terminal and see's the mark not for failing the mission, but to try and stop it by killing him and looting the goods.

Rebel Bh Fails and is killed. Imp mission runner wins and drops off the documents and is rewarded.

Rebel Bh wins now he is the hunted...by Imp hunters wanting to reclaim the goods and turning them in for no reward except maybe some faction and the bounty.

All these systems no matter how they are created, without the loss of somthing will be griefed and then removed end of story.

PostedSun Feb 12, 2006 5:17 pm
by Cryil
Kirt wrote:The best way to do this would be in some factional sense.

Imp Quest- Imp takes the quest to run this mission of say transporting secret documents.

Now Rebel Bh- Watches terminal and see's the mark not for failing the mission, but to try and stop it by killing him and looting the goods.

Rebel Bh Fails and is killed. Imp mission runner wins and drops off the documents and is rewarded.

Rebel Bh wins now he is the hunted...by Imp hunters wanting to reclaim the goods and turning them in for no reward except maybe some faction and the bounty.

All these systems no matter how they are created, without the loss of somthing will be griefed and then removed end of story.

Ya know, this could kill two birds with one stone. It would quiet some of those who are whining about no player bounties, and it would quiet some of those who whine about not enough GCW stuff

PostedFri Feb 17, 2006 2:04 pm
by Rastah Rapid
Hmm Player Bounties + yeah Fun they used to have that in Ultima Online (before the split up of 1 realm in 2(PvP and non-PvP))

Simple way actually for SWG, they would only need to add a small application to the servers

e.g. Player A (CL 23)[PvP] walks around and gets attacked by an CL 90 called player B

A Window pops up in Player A's Interface and asks the player if you want to place a bounty (Max worth possible should be 10K in creds).

If so, the Information will be sent to the Application registering the Players name with the bounty set on it and the money will be directly taken from the account of player A.

The total Bounty amount will add up over time if the hunted is not caught
e.g. leading at some point to "really badly" wanted lists :D

Just an Idea :)