The effects of Patch 10 and thoughts about Jedi continuity
PostedFri Sep 03, 2004 4:47 pm
I posted this under Jedi profession forum yesterday to see what others would think of it. A friend told me to see you guys had any feedback also. Feel free to comment on it. Thanks -Dil
First off is my Jedi's background.
4004 Saber, 4344 Healer, and 4204 Enhancer
I am by no means what I would consider a fighter or a warrior. I never wanted to be a unstoppable tank, so I chose to heal and protect myself. Before the patch I was a expert runner when Imp's were around. If one trails out in front I could try to pick them off but generally I would not be able to kill them off before the rest of the crowd caught up. I roleplay my Jedi as I believe a Light Side Jedi would act. I will not do the trials because the Force Ranking system doesn't give any freedom to a roleplayer. Dark Jedi may go and hunt overts and Light Jedi. A Light Jedi would not. There should be a alternative of some sort.
After the patch I have become a exquisite runner do to the Force Run offensive nerf. Being that any other profession can get buffs to do unlimited moves and I'm limited by my force bar, I have to run. I don't do a significant difference in damage from a normal character. Yes I can heal each bar individually and all at once, but that still pulls from a limited force bar. Same limitation with my protection from Force Armor.
I agree with a lot of posts about Jedi's feeling that the profession has been cheapened. That a Master Swords/Tera Kasi Master can now easily defeat us in a head on fight. It's true as I had come across one yesterday. He was killing Tefed Rebs at the Secret Base near Kor Vella a hard time, and attempted my luck on taking him on to assist my fellow Rebels. Because of the nerf I had to fight head on to do any damage, I failed miserably and I died for it. The player was very well rounded, even when dealing with switching weapon delays. One on one I could not beat a normal character that later said he was Master Brawler, Master Swords, and Master TK. A combination that can comfortably be completed with minimal grinding in 2 weeks. Just to grind to get where I am has taken me 4 months, not counting the 6 months of grinding holos. In a post about Jedi Knights the Dev's said they could take on 20 BH's fairly well. If some of the BH's have Melee, due to freed up skill points, this simply is not true.
Chief complaints about Jedi have been that they are everywhere as they should not be. And that the populus is tired of being fodder for their Force Rank growth. The second has been taken care of to a fair degree. Jedi are now versus Jedi for Force Ranking. In battles that are now unwinnable without non-Jedi with you attempting to take the Jedi as well. The concept of Jedi vrs Jedi is perfect, but with the Force Run nerf the battles could never be won one on one. You simply cannot do enough damage to another Jedi while running behind them Force Running. Jedi are supposed to be the supreme warriors in Star Wars. When a Jedi knows he cannot win vrs another Jedi he should run to cut his loss if he can. But the Dev's have given the losing Jedi virtually a free ticket out. He can run as long as he needs getting pecked by the Jedi behind him for 15-100 points of damage from a Saber Throw that no longer even has a bleed. So Force Rank has gone from too easy, to near insane to acquire.
But for one such as myself, currently almost helpless because of the nerf, I would have to be in a Jedi hunting group just to succeed in getting Force Ranking. I could never win on my own. Again I don't plan on doing this as I don't believe that a Light Side would hunt in this manner.
I have a suggestion for Force Ranking system. You never saw a Light Side Jedi go looking for a fight. "Adventure... Excitement... A Jedi craves not these things". They fought when needed. My suggestion is that Jedi should be given Quests from NPCs in enclave. Or better yet make a system for giving Force Rank through GCW battlefields. Luke supported the Rebellion through fighting for and defending it many times. He became a Master through those experiences not by group ganking Vader. I think Force Rank could be given through the successful completion of GCW campaigns.
Now we can look at the worst disruption to continuity in the game. Jedi being everywhere out in the open. The loss of Jedi Tef has got to be the worst move to promoting this. Why it was ever thrown out, I will never know. Jedi should be attackable if they are showoff. They need that check from overts and coverts of the opposite faction. I think this should be reinstated.
Player Bounties have kinda gone to the wayside with the lack of a true pay off for the BH's. Lessened XP and payout cripples the want to risk the loss of a Swoop which is what Jedi go for first. BH's really have a hard time taking on a higher level Jedi and as stated by the Dev's this is as it should be. A BH should need a group to take down a Jedi as they state. The BHs got a boon from the freeing of Scouting skill points, and they were able to pick up other classes that truly did make them more effective. A group was still the best way but they did have a chance on their own. But still there is not a want to do the mission as it may cost you more than you will get just to complete is.
With the debut of this Old Man it showes that the game can indeed handle tracking multiple players well and generating NPCs near them. This could be utilized in a very good way to assist the Jedi problem.
Why, if a Jedi's visibility is high, can't the game produce a Lambada class ship of say 4 hard hitting NPC BH's? They drop down and take on this Jedi. Let's say they reinstitute the Tef. The Jedi is waiting for a shuttle out of Coronet and bam. He under attack from the BH's and then the opposite faction in the starport joins in. You've got a battle ensuing as it should when a saber flares. Player Bounties are a wonderful thing, but as they said a Jedi Knight should be able to take out 20 of them. If the players can't limit them, then the game should.
On top of that the game has villains in it. Specific NPC's that are known for Jedi hunting. Why should Lord Nyax always hang around his cult? If there are Jedi to hunt, he should be in line to do it. Hell what about Boba Fett? He's fought on one server that I've heard of. Why not all? Vader as well.
Jedi amass visibility from using powers and saber in the open amongst people or NPC's. As the visibility raises the BH squads difficulty should as well. There should be a point for all Jedi where if they amass too much visibility they are hounded nonstop. If they continue to duck the NPC BH's then and amassing visibility they should have a harder time getting away the next time. That's when I think the Villian NPC's should come in. A invincible Boba Fett or Vader landing and slaughtering the Jedi then and there.
The BH groups would come in based on visibility. If a Jedi padawan goes showing off his powers too much and did not have the skills to defend him/herself, then they should pay the price by a fairly difficult BH squad. If he manages to take down some of the BH's his visibility should go down a portion. Complete them all he should be left with some visibility but not a great deal. If he falls to the BH's or anyone else while engaged by the BH's his visibility should be returned to 0. After all, he just died. Things should go flush. Penalties for Knights should be significant Force Rank loss as they should be prepared to fight at all times since they are overt. For Padawan's I think that the current -30k if he gets Rezzed, or -230k for a clone is acceptable. With the reinstatement of the Tef it would be a significant loss for any Jedi that's not finished his template.
So the fact of the matter is that none of our characters are heroes in the Star Wars universe. We are the common folk. There are a lot of continuity problems with this game and egos from players that feel a certain way. A player that works out a template in 2 weeks should not be able to dominate a profession that is supposed to be the end all be all warrior. Continuity should not allow this. People would say that TKM were the ones that kept Jedi in check in the books though. That they should have a fair chance at beating a Jedi because in the books they did. TKM in the books were as rare as Jedi. Where's the continuity in everyone being one?
I think a good start for getting Jedi back on the path would be reinstating Force Run offensive and the Tef. You will still have Jedi in groups showing up in Coronet and Theed, but with the new Force Rank system overts should not be a giant focus. Eventually putting in a system that interacts to force Jedi to limit their visibility will complete the system bringing about a greater sense of continuity to the game.
I understand that every profession has things they want fixed. That Jedi are getting massive attention from the Dev's. But, aside from lack of content, they are the chief cause of the horrible game morale. I really would like to see everyone happy on this subject. I would like Jedi to be put in their place, and have egos deflated slightly. Jedi should not be immortal or unstoppable. But they also should not be soloable.
This is just my thought on the subject and concerns for the time that I have spent playing. The ideas expressed, I feel, would balance things better. I don't know if they have ever been mentioned before, and I hope I'm not just bringing up someone else's old ideas.
First off is my Jedi's background.
4004 Saber, 4344 Healer, and 4204 Enhancer
I am by no means what I would consider a fighter or a warrior. I never wanted to be a unstoppable tank, so I chose to heal and protect myself. Before the patch I was a expert runner when Imp's were around. If one trails out in front I could try to pick them off but generally I would not be able to kill them off before the rest of the crowd caught up. I roleplay my Jedi as I believe a Light Side Jedi would act. I will not do the trials because the Force Ranking system doesn't give any freedom to a roleplayer. Dark Jedi may go and hunt overts and Light Jedi. A Light Jedi would not. There should be a alternative of some sort.
After the patch I have become a exquisite runner do to the Force Run offensive nerf. Being that any other profession can get buffs to do unlimited moves and I'm limited by my force bar, I have to run. I don't do a significant difference in damage from a normal character. Yes I can heal each bar individually and all at once, but that still pulls from a limited force bar. Same limitation with my protection from Force Armor.
I agree with a lot of posts about Jedi's feeling that the profession has been cheapened. That a Master Swords/Tera Kasi Master can now easily defeat us in a head on fight. It's true as I had come across one yesterday. He was killing Tefed Rebs at the Secret Base near Kor Vella a hard time, and attempted my luck on taking him on to assist my fellow Rebels. Because of the nerf I had to fight head on to do any damage, I failed miserably and I died for it. The player was very well rounded, even when dealing with switching weapon delays. One on one I could not beat a normal character that later said he was Master Brawler, Master Swords, and Master TK. A combination that can comfortably be completed with minimal grinding in 2 weeks. Just to grind to get where I am has taken me 4 months, not counting the 6 months of grinding holos. In a post about Jedi Knights the Dev's said they could take on 20 BH's fairly well. If some of the BH's have Melee, due to freed up skill points, this simply is not true.
Chief complaints about Jedi have been that they are everywhere as they should not be. And that the populus is tired of being fodder for their Force Rank growth. The second has been taken care of to a fair degree. Jedi are now versus Jedi for Force Ranking. In battles that are now unwinnable without non-Jedi with you attempting to take the Jedi as well. The concept of Jedi vrs Jedi is perfect, but with the Force Run nerf the battles could never be won one on one. You simply cannot do enough damage to another Jedi while running behind them Force Running. Jedi are supposed to be the supreme warriors in Star Wars. When a Jedi knows he cannot win vrs another Jedi he should run to cut his loss if he can. But the Dev's have given the losing Jedi virtually a free ticket out. He can run as long as he needs getting pecked by the Jedi behind him for 15-100 points of damage from a Saber Throw that no longer even has a bleed. So Force Rank has gone from too easy, to near insane to acquire.
But for one such as myself, currently almost helpless because of the nerf, I would have to be in a Jedi hunting group just to succeed in getting Force Ranking. I could never win on my own. Again I don't plan on doing this as I don't believe that a Light Side would hunt in this manner.
I have a suggestion for Force Ranking system. You never saw a Light Side Jedi go looking for a fight. "Adventure... Excitement... A Jedi craves not these things". They fought when needed. My suggestion is that Jedi should be given Quests from NPCs in enclave. Or better yet make a system for giving Force Rank through GCW battlefields. Luke supported the Rebellion through fighting for and defending it many times. He became a Master through those experiences not by group ganking Vader. I think Force Rank could be given through the successful completion of GCW campaigns.
Now we can look at the worst disruption to continuity in the game. Jedi being everywhere out in the open. The loss of Jedi Tef has got to be the worst move to promoting this. Why it was ever thrown out, I will never know. Jedi should be attackable if they are showoff. They need that check from overts and coverts of the opposite faction. I think this should be reinstated.
Player Bounties have kinda gone to the wayside with the lack of a true pay off for the BH's. Lessened XP and payout cripples the want to risk the loss of a Swoop which is what Jedi go for first. BH's really have a hard time taking on a higher level Jedi and as stated by the Dev's this is as it should be. A BH should need a group to take down a Jedi as they state. The BHs got a boon from the freeing of Scouting skill points, and they were able to pick up other classes that truly did make them more effective. A group was still the best way but they did have a chance on their own. But still there is not a want to do the mission as it may cost you more than you will get just to complete is.
With the debut of this Old Man it showes that the game can indeed handle tracking multiple players well and generating NPCs near them. This could be utilized in a very good way to assist the Jedi problem.
Why, if a Jedi's visibility is high, can't the game produce a Lambada class ship of say 4 hard hitting NPC BH's? They drop down and take on this Jedi. Let's say they reinstitute the Tef. The Jedi is waiting for a shuttle out of Coronet and bam. He under attack from the BH's and then the opposite faction in the starport joins in. You've got a battle ensuing as it should when a saber flares. Player Bounties are a wonderful thing, but as they said a Jedi Knight should be able to take out 20 of them. If the players can't limit them, then the game should.
On top of that the game has villains in it. Specific NPC's that are known for Jedi hunting. Why should Lord Nyax always hang around his cult? If there are Jedi to hunt, he should be in line to do it. Hell what about Boba Fett? He's fought on one server that I've heard of. Why not all? Vader as well.
Jedi amass visibility from using powers and saber in the open amongst people or NPC's. As the visibility raises the BH squads difficulty should as well. There should be a point for all Jedi where if they amass too much visibility they are hounded nonstop. If they continue to duck the NPC BH's then and amassing visibility they should have a harder time getting away the next time. That's when I think the Villian NPC's should come in. A invincible Boba Fett or Vader landing and slaughtering the Jedi then and there.
The BH groups would come in based on visibility. If a Jedi padawan goes showing off his powers too much and did not have the skills to defend him/herself, then they should pay the price by a fairly difficult BH squad. If he manages to take down some of the BH's his visibility should go down a portion. Complete them all he should be left with some visibility but not a great deal. If he falls to the BH's or anyone else while engaged by the BH's his visibility should be returned to 0. After all, he just died. Things should go flush. Penalties for Knights should be significant Force Rank loss as they should be prepared to fight at all times since they are overt. For Padawan's I think that the current -30k if he gets Rezzed, or -230k for a clone is acceptable. With the reinstatement of the Tef it would be a significant loss for any Jedi that's not finished his template.
So the fact of the matter is that none of our characters are heroes in the Star Wars universe. We are the common folk. There are a lot of continuity problems with this game and egos from players that feel a certain way. A player that works out a template in 2 weeks should not be able to dominate a profession that is supposed to be the end all be all warrior. Continuity should not allow this. People would say that TKM were the ones that kept Jedi in check in the books though. That they should have a fair chance at beating a Jedi because in the books they did. TKM in the books were as rare as Jedi. Where's the continuity in everyone being one?
I think a good start for getting Jedi back on the path would be reinstating Force Run offensive and the Tef. You will still have Jedi in groups showing up in Coronet and Theed, but with the new Force Rank system overts should not be a giant focus. Eventually putting in a system that interacts to force Jedi to limit their visibility will complete the system bringing about a greater sense of continuity to the game.
I understand that every profession has things they want fixed. That Jedi are getting massive attention from the Dev's. But, aside from lack of content, they are the chief cause of the horrible game morale. I really would like to see everyone happy on this subject. I would like Jedi to be put in their place, and have egos deflated slightly. Jedi should not be immortal or unstoppable. But they also should not be soloable.
This is just my thought on the subject and concerns for the time that I have spent playing. The ideas expressed, I feel, would balance things better. I don't know if they have ever been mentioned before, and I hope I'm not just bringing up someone else's old ideas.