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Role Playing Poll
PostedThu Jul 08, 2004 3:58 pm
by Coiyonite Adaks
Just wanted to see what kind of response this one got. Please comment.
Coiy
Re: Role Playing Poll
PostedThu Jul 08, 2004 4:00 pm
by Skarr
Coiyonite Adaks wrote:Just wanted to see what kind of response this one got. Please comment.
Coiy
I vote option E
E) both C and D
RP should be whatever you want it to be, having permanent or temp repurcussions
PostedThu Jul 08, 2004 4:03 pm
by Ekade
I chose: "be a bit of both but with most events causing permanent changes/arcs."
The question is a little open ended. What exactly is an "event". Or do you mean all events no matter what the scope?
For me, the feel of immersion is important. I want to feel like the actions of my character have some meaning, big or small, in the "universe".
PostedThu Jul 08, 2004 4:15 pm
by Seret Sajet
Players want a sense of accomplishment. Whether that be finding a rare loot item, gaining a skill, or even decorating a house. The end result in any endevor should be satisfying. If the event can accomplish that without making a change to the universe then we're good to go. In most cases something has be effected so you can go back and say "Yeah, I was a part of that."
Just simply talking about past events accomplishes that. People can say "Remember the droid invasion on Nocturnus? Yeah, I fought in that. It was fun!" Mission accomplished.
PostedThu Jul 08, 2004 4:44 pm
by Dwilah
I think that for the general public, TV episodes are good. The people who want option A will simply make their characters remember what happened at the 'episode'. Long term story archs are fun too...but harder to set up. For myself though, I vote A. =D
PostedThu Jul 08, 2004 4:48 pm
by Coiyonite Adaks
I guess this is a bit open ended.
The question is one that I realized that I didn't know how to answer myself. I guess it stems from me wondering if people welcome dramatic changes or don't like them at all. Certainly Jabe's death changes things in town perhaps most of these changes are not yet realized.
Does knowing that Jabe is gone forever make the RP better? Or does knowing in the back your head that the character is not deleted off the servers make it feel less consequential? (Technically as of today he is deleted form the server, but thats another/non-perm issue).
Is permanence like this welcome? I guess thats the real question. The other question is how real should the consequences get? I told some members of my guild at one point that if Jabe dies in battle, due to his frailty, I would make it permanent by truly deleting him and role play it out as such. The following engagements were amazing. People fought with their hearts truly and obviously in to it. There were real reasons to not get incapped and to do everything possible to win. Even I myself was driven because I simply didn't want to back up what I had said.
So the question really comes down to something I have been trying to exploit in RP; real emotion based on real consequences. Have I gone too far? Is this just playing with people's feelings or is it being good at RP? As a participant I like to know that my actions dictate the outcome and that to some degree the outcome is real. If we screw up, then somebody dies or a structure gets destroyed or whatever.
I guess I am looking to insight as to how people feel about this. How emotionally involved do you want to be in your character?
Coiy
PostedThu Jul 08, 2004 5:33 pm
by Ekade
Coiyonite Adaks wrote:I guess this is a bit open ended.
The question is one that I realized that I didn't know how to answer myself. I guess it stems from me wondering if people welcome dramatic changes or don't like them at all. Certainly Jabe's death changes things in town perhaps most of these changes are not yet realized.
Does knowing that Jabe is gone forever make the RP better? Or does knowing in the back your head that the character is not deleted off the servers make it feel less consequential? (Technically as of today he is deleted form the server, but thats another/non-perm issue).
Is permanence like this welcome? I guess thats the real question. The other question is how real should the consequences get? I told some members of my guild at one point that if Jabe dies in battle, due to his frailty, I would make it permanent by truly deleting him and role play it out as such. The following engagements were amazing. People fought with their hearts truly and obviously in to it. There were real reasons to not get incapped and to do everything possible to win. Even I myself was driven because I simply didn't want to back up what I had said.
So the question really comes down to something I have been trying to exploit in RP; real emotion based on real consequences. Have I gone too far? Is this just playing with people's feelings or is it being good at RP? As a participant I like to know that my actions dictate the outcome and that to some degree the outcome is real. If we screw up, then somebody dies or a structure gets destroyed or whatever.
I guess I am looking to insight as to how people feel about this. How emotionally involved do you want to be in your character?
Coiy
This is a very complex issue whose answer can only be "it depends".
A small group of "intense" roleplayers would enjoy very hard and real consequences. The larger community would probably not. If your group agrees that they want a more immersive experience, then perhaps you should try it out. Just make you you all buy into concept.
I really get into playing Ekade. I roleplay in some very intense, emotional situations quite often. At the same time, I will not subject myself to the possibility of perma-death.
My 2 cents.
PostedFri Jul 09, 2004 5:09 pm
by TramelRaggs
I vote C. I think that from the start, we should know our characters and that events they go through may change their character a little bit, but only slightly.
Think about the last year of your life. Have non-major events changed you from who you were one year ago? I know they haven't with me. I'm more or less the same guy, even with some of the midlevel events going on.
Now, if there was a MAJOR event, that may have changed you (just like a MAJOR storyline/arc could change your character), but those are more than likely few and far between.
PostedSat Jul 10, 2004 5:35 pm
by Ekade
TramelRaggs wrote:I vote C. I think that from the start, we should know our characters and that events they go through may change their character a little bit, but only slightly.
Think about the last year of your life. Have non-major events changed you from who you were one year ago? I know they haven't with me. I'm more or less the same guy, even with some of the midlevel events going on.
Now, if there was a MAJOR event, that may have changed you (just like a MAJOR storyline/arc could change your character), but those are more than likely few and far between.
Ekade has changed quite a bit. She is more "wise" and thoughtful than she started off as. She is much more confident as well.
Your point is correct however, Ekade has not been shaped by events but rather personal experiences and relationships..
PostedSun Jul 11, 2004 10:53 pm
by TramelRaggs
See, that's not true for my characters.
The Colonel is as staunch with Imperial protocol as he has ever been. The only change that has come with him has been that he has relaxed his stance on aliens somewhat. For a long time, Ekade (or " the Twi'lek") was the only alien in which he would have a personal conversation with. Now, although he doesn't acknowledge them by name or allow them to acknowledge him by his, he will speak to them... provided they can speak basic. That has been his only major change (after he became "The Colonel," that is), and it's not even that major
The daughter has not really changed since inception. She hates aliens and wants to kill them all, but she has her reasons. She dispises them and will readily let them know that. It's something that basically defines who she is, and is so deeprooted in her that it will never change.
PostedMon Jul 12, 2004 5:01 am
by Nyase
I'd have to agree with Raggs on this and go with C. Short of of a major story changing event, most people remain the same. Yes, they change a bit, but they're still the same person over all. I've been RPing with the Col. pretty much the same way since we started role playing together. After all, someone has to translate the alien tounges.
PostedMon Jul 12, 2004 5:16 am
by Ekade
It is funny how we interpret the question and the possible choices.
We have been discussion "changes" as they pertain to our individual characters.
When I originally answered the question, I was thinking that "changes" was referring to the course of the story, and not to my character personally. Even though they could be intertwined.
PostedMon Jul 12, 2004 5:23 am
by Ekade
TramelRaggs wrote:See, that's not true for my characters.
I think when I get around to posting a history of Ekade's in-game experiences you will see why. I could almost write a book about all the stuff she has been through.
Aside from my roleplaying abyss period, I have spent a LOT of time in character. I have actually learned alot about myself, about people, and about life in the process.
I know that sounds strange but I have met some extraordinary people through this silly thing we call a game.

PostedMon Jul 12, 2004 5:34 am
by Nyase
I think the story will always change. It's always in motion as new plots are added and removed, sitations arise and climaxes are reached. It's the players that determine weither or not the story or events will effect a change upon their characters. What might be a life altering event for one of the players may very well be just another day in the office for another.
And maybe I should start compiling my history beyond the bio while I can still remember it....
PostedTue Jul 13, 2004 2:13 pm
by Keer
First of all, I'd like to say "hello" to you all. I'm new to the site and this is my first post. I'm hoping to contribute to as much as possible to the SWG Roleplay environment, personal time constraints permitting.
In response to the poll, my answer is "YES"

All of the above. I realize this is somewhat non-conformist and I apologize for that, but my idea of roleplay is based on a "fluid foundation".
Basically, I want my roleplay to "behave" like water, dynamic to the fullest. Adaptable, existing in several different states. Unpredictable, finding it's own level, regardless of convenience.
I agree with Nyase, in that plots are "always in motion". However, I also realize that it will be difficult to create "improvisational story arcs".
What I think will work for us is to create one of each type of the listed choices. One of each type, at the least. Some may interlink or not, but we'll get the best stories from accepting all of the styles.
I think our guiding question will be "which of the above choices do we pick
first. "