Fun is the main goal, but kicking Mr. Acklay's chitin all over the place is a rush

- One voice: A group leader is a universal key to all dungeon raids. It's much easier to watch GroupChat also for direction and strategy.
- Protect the Docs: The Doctor is a strategic asset to any party. The longer the Doctor lives the longer we all do. It's best that the Doc try to stay toward the center of the group. That way they have shorter to go to treat wounded and he/she can get protection faster when both ends swarm to protect her/him. This is something that I think we did really well on last night. I think Dwilah got incapped once (?).
- Stick together: What are groups for? XP bonus you can get anywhere from a "Solo Group". But there's strength and speed in numbers. Anytime a single player gets aggroed by something, he can get help that much faster if his buds are nearby.
- Watch the Group Party Window: the one with all of the members' names in it. Anytime you see the red Combat Icon, follow the direction arrow next to it to the fighting player and jump his target. Be aware of each other's HAM levels here as well responding to them accordingly.
- Ignore "Trains": Yes, we did get some Kiwis "trained" to us from that Jedi in trouble. He needed us to save his butt. However, if you ignore the creatures running after someone, most of the times they'll ignore you and stay on the bum that dragged them to us. It can be tough to see in close quarters sometimes but it's worth trying to distinguish for speed concerns.
Not by any means am I Gladius Maximus here, but I think that we could benefit in the future from these strategies and tactics. In places like the Geo Lab it's even more helpful.
Please if anyone feels I'm way off or has more to add, please add-on. As much as I love gabbing about Roleplay, it's abstract. It's refreshing to have some absolute conversation topics now and again.

Okay, I'm going to watch Patton for the googleplexth time ;)