Group Combat Strategy & Tactics

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We should have all owned that place last night. I agree that the Geo Lab is fun. It's my funnest place in the game. But, with a few basic plans, I think that we could get futher. At least to the fireball Klikniks and probably to the Acklay lair one chamber after that.

Fun is the main goal, but kicking Mr. Acklay's chitin all over the place is a rush :D Some suggestions based on last night's event's.

- One voice: A group leader is a universal key to all dungeon raids. It's much easier to watch GroupChat also for direction and strategy.

- Protect the Docs: The Doctor is a strategic asset to any party. The longer the Doctor lives the longer we all do. It's best that the Doc try to stay toward the center of the group. That way they have shorter to go to treat wounded and he/she can get protection faster when both ends swarm to protect her/him. This is something that I think we did really well on last night. I think Dwilah got incapped once (?).

- Stick together: What are groups for? XP bonus you can get anywhere from a "Solo Group". But there's strength and speed in numbers. Anytime a single player gets aggroed by something, he can get help that much faster if his buds are nearby.

- Watch the Group Party Window: the one with all of the members' names in it. Anytime you see the red Combat Icon, follow the direction arrow next to it to the fighting player and jump his target. Be aware of each other's HAM levels here as well responding to them accordingly.

- Ignore "Trains": Yes, we did get some Kiwis "trained" to us from that Jedi in trouble. He needed us to save his butt. However, if you ignore the creatures running after someone, most of the times they'll ignore you and stay on the bum that dragged them to us. It can be tough to see in close quarters sometimes but it's worth trying to distinguish for speed concerns.

Not by any means am I Gladius Maximus here, but I think that we could benefit in the future from these strategies and tactics. In places like the Geo Lab it's even more helpful.

Please if anyone feels I'm way off or has more to add, please add-on. As much as I love gabbing about Roleplay, it's abstract. It's refreshing to have some absolute conversation topics now and again. :)

Okay, I'm going to watch Patton for the googleplexth time ;)
Keer
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Keer Tregga
I think the biggest things to remember is to stick together. In tight dungeons that's the biggest problem I face as a "dungeon doc" so to speak. A lot of times people get split up or get left behind when they're incapped or die, and when doctors stop to to help them, or especially if you're a noncombatant doc (like me) you're a little behind the rest of the group as to what you're supposed to be doing for the actual puzzle of the dungeon.

And it makes me a sad little Bothan to go, "Hey! Wait up!" and not be heard. ;___;
Dwilah
SWG Tales Founder
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I agree with you 100% on all points.

We need to stick together as much as possible even though its tough. There is no reason to split up. The only reason we did was because some people did the objectives and some didn't. If we coordinate and know what we're doing we'll do better. For example. When we got to the room with the Crazed Geonosians a plenty we should ALL have gotten the Datapad for the NPC assistant and left. We stayed there too much, and a lot of people died.

I'm not saying we sucked or anyone screwed it up for us. It was still fun and loot-a-licious. I'm just saying we can complete the thing with our group.
Seret Sajet
SWG Tales Founder
SWG Tales Founder
yes the points I saw wrong with last night

not sticking together due to:
-no real group leader
-no real plan of attack other than "kill stuff"
-not all people know the lay of the cave and the order to go through it, this would make a huge difference, or at least people that don't know "buddy up" with someone that does and follow them
-another doc or 2 might help, I know I rezzed dwilah a few times when she got caught in the action, and rezzed many others, but when I finally went down, I was too full for food/drinkmind buffs and muoned out etc etc and my mind bar wsa done...that's when I called the exit for everyone, cuz we were all without buffs by then do to death
-follow the group, strength in numbers, screwed when seperated
-people HAVE to wear armor for this...suicidial without
-people HAVE to buff their mind with brandy and canape....a couple head hits, death, and the H and A buffs went down the tubes

overall a fun time, 300xp and some decent loot
Skarr
SWG Tales Founder
SWG Tales Founder
Oh, just noticed this thread, and I already posted a critique in the Noct forums. :razz: I'll just sum it up.

I agree with all points here, and then some:
-Much better communication.
-Know yer suroundings (Use Ctrl-M).
-Use area attacks only when yer clear of pulling unwanted enemies (again, Ctrl-M). Eg. My area attacks arc 30% in front of me and go to my max range. I just cozy my self between the enemies I don't wanna hit and those I do, and spam away without worry.
-Know where yer groupmates are. The group window helps, and again, Ctrl-M.
-Don't move ahead, just because you can. Wait for everyone else. You'll just get mobbed and endanger everyone else.

I think that's it.
Gaaralow
Staff Corporal
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I dunno how big your group was but I have found that 5-6 person teams work the best. Its too hectic in there for huge groups, usually.
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E-bo Obi
Grand Moff
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I'd love another shot at this and I believe we started a thread for one on Friday night. I think my biggest problem with it was the coordination, it was more one for one then one for all. It wasn't until Gar started saying that Droidica needs to come down that I really knew what needed to be done.

It was my first time in the caves and so I was getting lost easily, I didn't know where to go and was simply trying to keep up. The problem is my computer sucks so using ctrl M will really ruin my lag, plus I have a hard time seeing through the map. I think we had all the pieces together last night, we just need to get them to fit correctly. I think once it came to finding the assistant we all got seperated a bit and that led to our downfall.

I think despite the fact there are a great number of Pirates we need to leave their code at home. We need to leave no man behind. Had someone told me I needed to speak with NPC's and we systimatically did that I think we may have been able to get out of there safely. But again this was my first time so I am not an authority on this.
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Hashum
Jedi Correspondent
Jedi Correspondent
My 2 cents, even though I was not there...

In these situations (as already stated) you need 1 leader and the rest act as followers. This includes not constantly offering suggestions. A suggestion means that people now have to stop and think and consider the suggestion instad of listening to the 1 leader. Now the group is confused.

If any of you have ever had the pleasure on going on a hunt with Blue-Quick, you know what a good hunt he runs. He is in total command the whole time.

It's when people are poor followers is when thing fall apart. That is when they drift off to do their own thing.

One other suggestion, assign someone to guard the doctor at all times. A melee fighter with a spin attack works well because that will draw the attention of the baddies, protecting the doc. I took this role a few times when I hunted with Blue-Quick.. it worked well (was Teras Kasi at the time).
Ekade
The Kika'Vati Order
The Kika'Vati Order
Sorry, i didn't make it.... Im very sick so if im not on in a while, thats why... :sad:
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