BFV 1.1 update, and a WWII Mod for BFV?

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7.16.04 - Community Update

1.1 Update Enters Final Candidate Testing
EA and DICE Canada are pleased to announce that the 1.1 update has entered final candidate testing - a process called Customer Quality Control (CQC) -- at EA Headquarters. This means that the 1.1 update is almost here.

But there's more, soon following the release of BFV update 1.1, DICE and EA will be releasing the 1.1 debug .exe the public to assist modders in clearing out their bug lists for release. Additionally, new versions of Battlecraft and the MDT are in the process of being completed and will be not far behind.

All in all, late July should be an exciting time for Battlefield Vietnam players and modders. Keep an eye on this space for all of these items when they release.

A Gift from EA and DICE
For some time, DICE Canada has been secretly working on something very cool as a gift for owners of Battlefield Vietnam. We're pleased to finally announce the fruition of this work: the OFFICIAL WWII Mod for Battlefield Vietnam.

Have you ever wondered what Wake Island or Iwo Jima would look and play like with real tropical foliage? Do you love Battlefield Vietnam but you want to be able to relive the classics without having to dig up your 1942 disks?

The WWII Mod includes the classic Wake Island, Invasion of the Philippines and Iwo Jima maps rebuilt to take advantage of all of the new features of the Vietnam rendering engine (normal mapping, undergrowth, overgrowth, etc.), as well as the gameplay tweaks that came with BFV. (capture timer, 3D Map, use of kit weapons from passenger seats, vehicle radios, etc.)

But that's not all, DICE Canada has also added a brand new Flamethrower weapon for both the Axis and Allied teams and re-animated all of the weapons from Battlefield 1942's Pacific Theatre. The WWII Mod has been in heavy testing here at EA for some time, so expect to see it some time in the near future.
Skarr
SWG Tales Founder
SWG Tales Founder
SWEET! I can't wait to try it out!

Coiy
User avatar
Coiyonite Adaks
First Lieutenant
First Lieutenant
So what are the additions to BFV?
X'an Shin
SWG Tales Founder
SWG Tales Founder
X'an Shin wrote:So what are the additions to BFV?
As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.


i can't find the part of the new vehicles, but I remember a new chopper for each side, and some ground vehicles

NEW CONTENT AND FEATURES

**Menu and Game Features**

* MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
* Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
* Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
* Server Favorites option added to server browser.
* IP address can be pasted into Add Server dialog box.
* The choice to hear English Only dialog for all VO's added to Options Menu.
* 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
* Pixel added to the middle of the crosshair.
* Flight ceiling added to helicopters.

**Dedicated Server**

* Dedicated server supports the creation of a multiple mod/game mode map list
* Added an option to force team switch at the end of a round.
* Added an option to carry tickets over between rounds.
* Can force players with a defined string in their name (such as a Clan tag) to a particular team.
* Crosshair pixel center point option added.
* Toggle for crosshair hit feedback added.
* Toggle for death camera options (orbit/reveal killer/free cam) added.
* TK punish mode options added.
* Reserved slots password functionality added.
* Option to disable the Flag Warning mini-map icon added.

BUG FIXES

* Disappearing/duplicate missiles bug fixed.
* Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
* Punkbuster button is easier to see, and easier to select.
* Selecting the current weapon from the weapon menu will close the menu.
* Free camera prediction moved to client side to give smoother control.
* Removed splash physics from friendly explosions when Friendly Fire is off.
* AI visibility is now properly blocked by overgrowth/undergrowth.

BALANCE/GAMEPLAY TWEAKS

* Jeeps take less damage in water.
* Jeep top speed and torque increased.
* Helicopter bullet damage decreased against light vehicles and air vehicles.
* The ability to track air targets was lowered for vehicle mounted heat seekers.
* MUTT tow rocket changed to a heat seeker
* MUTT rocket reload time increased, ammo count decreased.
* Cobra heat seeker rate of fire decreased.
* Increased destabilization of Cobra when player leaves pilot seat.
* Slightly reduced Cobra hit points.
* M60 damage vs. helicopters increased.
* LAW and RPG damage vs. helicopters significantly increased.
* BM21SAM minimum firing pitch angle lowered.
* BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
* Increased ammo count of M46 from 30 to 50 rounds.
* Replaced static crosshair with animated one in all mounted MG's.
* Falling damage when going down stairs reduced.
* Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
Skarr
SWG Tales Founder
SWG Tales Founder
Okay, I remember those now. Thanks for the repost. Can't wait to try 'em! Finally, helicopters might get shot down after 5 missile hits!
X'an Shin
SWG Tales Founder
SWG Tales Founder
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